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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dyztopia does not get the recognition it deserves. I genuinely do not know how I came across this game. I think I caught sight of it on a Youtube thumbnail from a video with less than a hundred views, thought 'that's interesting' and then checked it out on Steam. Dropped it in my Wishlist, like I have with, uh, a hundred other games, and then forgot about it. This Christmas I saw it was on sale, decided I might as well add it to the cart with a few other games, and tried it out. To say I got my money's worth is an understatement. Dyztopia is a fun game with a lot of mechanical depth when it comes to team building, equipment, in-battle strategy, and resource usage. The fact that the default maximum mana is four (and it stays around that amount for the whole game unless you pull some real shenanigans) means you have to consider your turns carefully. Do you drop your whole mana pool on a spell that purges enemy shields but does next to no damage? Do you heal your teammates and lose out on a potential early kill? Or do you dump all your mana into spamming spells that don't end your turn on use? Add in the factor of Hype, an in-battle resource that increases when you hit an elemental weakness or critically hit, which gives stat buffs and can be used to cast some of the strongest spells in the game, and you have an interesting puzzle on your hands. Also I got an 87 hit combo for 12K damage once. The turn took almost a minute to resolve. Good stuff. And that's not saying anything about the story. It seems straightforward at first. Demons invaded, wiped out humanity, and you can help bring them back. But as always, there's a twist. You're trying to quit your job, and your boss isn't too happy about that. The demons might not be as monstrous as they initially seemed, former allies have depths of darkness they can plunge to, and someone might have incremented a certain faction's stats a tad too low/high, rendering them more antagonistic than they should be... In other words, if the game's main story was what kept me pushing forward, its secret bosses had me wondering what's coming in the sequel. Dyztopia is a passion project, something that's pretty clear from how the developer is still working on fixing bugs even while working on the sequel. He clearly put a lot of love and heart into this game, and even if he didn't get a proportional amount of recognition back he still cares enough about it to stay with it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly well made game, much more involved combat than expected, lot's of customisation and even the story is interesting. Recommend.
It's a total gem.
I'm not sure just where to start with this review. Dyztopia is a stupendously well put together RPG game, solid in all departments. The battle system is very versatile and clever, making you utilise a variety of strategies to overcome your enemies. Simply maxing out your character's levels won't make things a piece of cake (it helps, but late game battles will still require careful thoughts and actions). The look and feel of the game is just classic, and the character designs are glorious (make sure to check out the playable character's portraits on the menu screen, they look SO good). The dungeons are equally fiendish and fun to play through, with puzzles and multiple pathways galore for you explorers to have fun with, and the towns and cities are easy to navigate with fun and quirky NPCs to chat with. As for the story, well, that's always my favourite thing about RPGs (this coming from someone who can spend countless hours level grinding) and Dyztopia takes you all over the place emotionally. I laughed. I cried. I giggled like the immature boy I am at some of the risque jokes and I got genuinely angry at some of the bad guys whilst feeling super sad for some of the other misunderstood villains. Look, there's not really much else I can say to sell this game to you. If you like classic RPG fun, then you'll like this. So stop reading my waffle and go start one heck of a journey with Akira and their friends!
A great and replayable RPG in almost every way conceivable. The most I can levy against it is that it lacks subtlety in its storytelling.
Adding character costumes made this game so much cooler. Fredek as an 80s Hair Metal band player? Instant classic Good amount of characters and skills to try out. Also low-key I love the character overworld sprites. I could listen to "It's Sho Time" and "I'M SO BIG" over and over again.
Dyztopia is a fun but complex RPG. I adored the story and characters, and felt that the writing was excellent all the way through. I personally don't think there are any huge surprises along the way, but it makes sense and is just incredibly enjoyable. The script is funny and charming, while also just tells a genuinely wonderful story. It gets pretty intense, is a little dark, and also even gets pretty emotional. I thoroughly enjoyed and there are even some branching decisions and alternate paths available that I'm interested in seeing. I'd also say it's short enough where multiple playthroughs aren't unreasonable at all. The combat, in my opinion, was extremely complex. So complex, that I didn't really understand it completely. I was kinda just hitting spells and things usually worked out. Once I found out what worked, I just used it on repeat. On normal difficulty, only the bosses really gave a challenge (which is not a complaint or issue) but I really can't speak too much on the "objective" quality of the combat system because a decent amount of it just went over my head. I understood enough to succeed in most battles without issue, but there is undoubtedly some more complex mechanics I did not process that you probably have to take advantage of on the harder difficulty. For me, Shotgun of Cards did a ton of heavy lifting. Overall, this game was totally awesome and I recommend it to anyone looking for an indie RPG and a really enjoyable story. Big shoutouts to Bass; your game is awesome and I am really looking forward to the sequel!!
I liked what I played so far. Game has a unique and interesting style. The gameplay was a bit on the easy side. Wanting to see more of the story. Definitely give it a try.
I do not typically play side-scrollers, but this game is definitely a great introduction! I immediately felt invested in the world building and story, without it being overly-complicated or challenging to follow. The sprites are really cute, and the characters are quirky and fun! The level designs are interesting visually and mechanically, and the more you play the game the more you begin to understand how each section works. I played on Easy Mode, and there are lots of helpful tips and tutorials to help get your bearings in this demonic world. The music is also really fun and had me bopping along as I demolished my foes! I look forward to seeing how the story ends. May the mythical duck guide you!
I've been a HUGE fan of this game since day 1. There's clearly so much passion in it, everything is thought out with love. The characters are all so well thought out, though obviously, I have my favorites (Barbados is my son). I especially like that there's different sprites for the enemies when they're hyped and harmed. Play it, love it, do it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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