
Absorber: An addictive idle RPG adventure in which you absorb the strength and abilities of defeated enemies. Explore a fantasy world, defeat challenging enemies. Immerse yourself in the unique gameplay. Will you rise to become the ultimate absorber?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Italian, Arabic, Portuguese - Brazil, Korean, Polish +19 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Little to no content. The idea is spot on, but until it gets fleshed out this game has nothing going for it. There's nothing to really play, and more just click once and wait. Most Idle games tend to have some sort of active aspect while this is just "Select who you fight, then wait till the time is up and click the next on the list."
It feel like an unfinished product. Most of the things you can see look like they're the start of something but don't lead to more. In it's current state it should be an early access at best. If you want to support it it's ok to pay for it, but see it as a support, not buying something, because this is only the barebones of a game.
I think perhaps some additional achievements to go along with the extra content could go a long way. I enjoyed my time with it though.
Should have a sideways "meh" option. Is it worth less than a coffee? I guess. It is not complex, you can brute-force the entire game. I only discovered items and skills after the first prestige, could possibly have beaten the entire game without it. The game is maybe 5 hours of active play, I leave all my idles open 24/7 hence the play time. Some elements of the UI are annoying, it pretends to keep playing while in the menus, but doesn't. It is okish to play. The idea is there, the complexity and difficulty is not. Not exceptional in any way, also not particularly poor.
I played this through a few times in the web version and am excited to see it's getting updates again. The cost is well worth supporting the dev. I've never played another game with mechanics like Absorber.
Perfectly fine game to have running while doing something else or just to watch numbers go up. I have one singular complaint, One of the things I love with Idle games is that they tend to have lots of achievements to keep that dopamine going while idling away. While this game has some achievements, they are only for defeating the bosses that unlock every reset. It kinda makes the achievements too infrequent and underwhelming. Of course this is a me thing, but more and varied achievements would go a long way to increasing my personal engagement with the game. For what it is tho I turn it on when i got nothing else to do and just want to see numbers go up and it does it's job for that.
STEALING STEALING THEFT
Small and fine
The game, while a simple premise, is a rather enjoyable game to just sit back and watch. i hope more content is to come, because i could see this game becoming much more detailed and have more post heaven content
interesting idler the concept is different than most making the loop more fun to engage with. And its not expensive so if you are and idler fan this is one for you. while you can go full idle it will be beneficial to manage the runs if you want to progress faster.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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