
Seek the path to your freedom! Join to 84831 (Babel) on his journey to change the way his world is ruled. Dystobel is a metroidvania based on the change of powers with which you can dodge and nullify attacks, with multiple objects to discover and equip.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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The default controls aren't ideal. The attack button is what would normally be the jump button on an Xbox controller and there is no way to remap the controls. I narrowly recommend this game. It's very challenging in places and feels to me like it suffers from an identity crisis. It's as though the dev is flirting with different genres and ideas and keeps changing what the game is as you go through it, while never being very strong at the metroidvania aspect. Highlights for me were the late game colour-swapping platforming sections and the games difficult (though IMO harsh) boss encounters. It starts out as a basic, mediocre mini-metroidvania (2 ability upgrades that are just different weapons), then after the third boss it does a complete 180 and turns pretty much linear up until the end with the exception of a fork or two in the road. It's in this second half of the game where the dev starts experimenting with different puzzle and precision platforming ideas. There are some large rooms that require you to swap forms (like the colour change mechanic in [b]Deedlit in Wonder Labyrinth[/b]) and platforming through them is quite challenging. While I prefer metroidvanias, I think these sections were much more interesting than the metroidvania part. The later boss fights are very punishing. Their HP is absolutely stacked and you die in a few hits. Some of them required many attempts to eventually catch a lucky break. Even after mastering their attack patterns, I was still stuck on them for a while as it is very easy to take a hit and these fights can go on for 5 minutes and require you to play mostly flawlessly. Dodging attacks via the colour change mechanic also comes into play in these fights too. The bosses were very well done for an unknown indie game, with good telegraphing of attacks, variety of attack patterns and provided sufficient challenge, I just wish they had a little less HP. I actually put the game down at one of these boss fights because I stopped caring to endure them in order to see what was next. Afterall, I came here to play a metroidvania and this aspect of the game was not all that well done. The game had plenty of opportunity to create shortcuts with its new abilities and never did, nor did it add fast travel or give many branching paths. I do recommend the game, but not to people that are just looking to play a decent, obscure, indie metroidvania. For that check out something that commits to the metroidvania formula harder, like [b]Column on the Sea[/b], [b]Plague of Yamorn[/b], [b]Mortal Manor[/b], [b]Far Star[/b] etc.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America, Japanese, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 25 reviews with recorded playtime.
I really like the metroidvania genre and I really like to check indie games I found this game and the demo leave a really good impression now that I played the full game a have a lot to say. Graphics: Game looks really good and the visual are consistent through the game, later areas are really imaginative and cool. Characters are cool too, especially the bosses. The comic style cut-scenes are a great addition too. Gameplay: Feel influences from castlevania games on the game-play and enemies which is a great thing, the color spells mechanic is really nice and I haven't seen applied on this kind of games before. I like that also have platform style challenges not only combat. My personal favorite part are the bosses, there are quite a lot and really cool and well designed for an indie game. Game can get a little hard later on but I think is a great challenge that makes you really learn how to use the mechanics. Music: purchased the version with the soundtrack and think that there are really great songs, especially the boss themes. others are not that strong but goes along with the game zones. Closing thoughts: I recommend this game to everyone who enjoys the metroidvania and platform genre, it can get kind of hard at some points, but for a short condense experience is a great challenge. For a single person first commercial project this is really impressive.
Por este tipo de juegos es que me apasionan los metroidvania indis ya que los creadores ponen en cada uno de sus proyectos tanto amor , respecto y esfuerzo para que los gamers tengan la mejor exp , Dystobel con su gameplay fluido lo cual me dejó sorprendido lo enemigos de zona un punto más a favor por que creería uno que serían repetitivos pero no , tiene una gran variedad y además son coleccionables por que si!! Moachos tenemos libro de bestiario , las mecánicas me encantaron , una en particular es la del área de hielo las cuales cuentan con unas antorchas que debemos encender si no queremos que nuestro querido personaje reciva daño y para terminar su dificultad , que te puedo decir te esperan grandes desafíos , así que por esto y mucho más te recomiendo DYSTOBEL
Let me start by saying that this isn’t usually my type of game, but I found it really entertaining. In most games of this genre that I’ve played, you can pick a strategy and stick with it from start to finish. However, Dystobel’s game design requires you to adapt and learn the right way to play in order to progress.
Dystobel is a Hand-drawn 2D Metroidvania about a subject called "84831" where you manage to escape a cloning factory and bound to find out more about yourself and to become the strongest. The game offers multiple interconnected zones each filled with upgrades, secrets as well as collectibles for your character. The collectibles gives you mainly increases or decreased ATK / DEF buffs and it's up to you to mix them up and find your balanced or strong against weak builds. There is a mechanism called element switching for your main character where you change your color between 3 different elements you're going to find later in the game, and platforming sections / puzzles where you will need constant and quick switching between the elements in order to overcome them. The idea was fun and it will definitely test your reaction timings. OST and music was great, It gave the relaxing vibe for exploration of each screen as well as the adventure overall. The boss fights were super nice and creative, different skill set of attacks for each boss that will test your quick reaction timings of switching element colors to block corresponding attacks or jumping over most as well as positioning your character on some platforms during tight room battles will be crucial. It's really an underrated short and fun metroidvania that didn't get the love it deserves, It's a recommended gem that is hidden out of many games out there. Overall Rating 9/10
Es un juego con gráficos caricaturesco coloridos que te recuerda a las caricaturas de los 90s, un metroidvania que cuenta con habilidades que te ayudan a darle counter a poderes de los enemigos y jefes curiosos y únicos. Lo recomiendo mucho 10/10
Muy entretenido, dificultad bastante bien, se adapta, los jefes son muy divertidos y también el tema de los poderes. La música me gusta, se hace agradable de escuchar. Buen metroidvania, recomendadídismo.
Artísticamente hablando me encanta. El diseño de los jefes es excelente y son divertidos de jugar. Los fondos tienen ese no sé qué que me recuerda a juegos o series de cuando era chica. El gameplay puede llegar a ser bastante complicado en algunas zonas o jefes. Se nota una buena implementación de las mecánicas y el cambio de una habilidad a otra se vuelve hasta adictivo
Special thanks to Ken the developer for sending me an early copy. This game has a lot of charm just like kuni ture. Also like kuni ture it has a lot of fun secrets that make your character stronger. The boss fights really shine, all of them feel unique and really exciting. I do feel like the bosses maybe have a bit too much hp and a boss hp bar would be nice although it might take away some of the tension. The art style is very cute and the cutscenes are comic book inspired. I do wish that the controls could be customized because I have so much experience jumping with a and attacking with x (I use xbone controller) It also would be nice to have a dedicated fire button (for instance rt is unused) for swapping faster in boss fights. (I know you can press same button as the form you already are but it's hard to remember in combat) Solid recommend.
He jugado por un rato, luego continuaré! ¡La verdad es que está divertido y tiene mas de lo que se espera! Los personajes, la música y guión se nota que están echos con cariño. El personaje principal tiene diferentes modos de ataque que se usan para distintas interacciones, no siempre para atacar. El diseño de niveles está bien cuidado y se hace en todo momento bastante dinámico. Es un indie modesto hecho con muchas ganas. Hay extras que desbloquear y una trama que desentrañar. He podido luchar contra el primer jefe, estaba en la dificultad perfecta para un primer jefe. En general está muy chulo. Lo único que al principio me ha dejado algo confuso son los primeros enemigos, que no podia derrotar y me mataban muy rapido, luego he entendido que ya estaba hecho expresamente.
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