
Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
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About

Dyson Sphere Program is a sci-fi sandbox construction game with space, adventure, exploration and factory automation elements. In the future, humanity creates a supercomputer known as the "CentreBrain" with the hope of utilizing its powerful computing capabilities to further expand the application of virtual worlds.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that CentreBrain needs.

Each game features a unique and one-of-a-kind universe
Start with a small workshop and improve it until it spans the whole galaxy
Engage in battles, construct defensive structures to repel enemy attacks
Explore a vast universe with various celestial bodies, including neutron stars, white dwarfs, red giants, and even black holes
Automate production beyond planetary surfaces, transporting resources across star systems
Develop your very own Dyson Spheres
Perfectly show the constructions you've completed on a planet's surface
Blueprint allows you to save important plans
Customize the mecha to create unique designs and traverse the universe with your creation

To construct a Dyson Sphere, you need to utilize automation. Start simple and gradually increase complexity. Maximize the stable output of resources through automated facilities.
Connect resources with conveyor belts, transporting raw materials to processing facilities, and then conveying the products to the next stage. Progress from basic transport lines to elaborate plans for factories with diverse outputs. Utilize your production to drive technological advancements, meeting the necessary conditions for building the Dyson Sphere.
During the construction, buildings will automatically snap to the grid. When laying conveyor belts, the use of snapping allows for automatic alignment, significantly improving efficiency. This enables the creation of large-scale automated production lines. The construction of the Dyson Sphere relies on vast and efficient factories.
The convenient blueprint technology allows you to save your essential plans. You can save factory designs as blueprints and deploy them directly in other locations, eliminating the hassle of repetitive operations.

You can construct Dyson Shells on multiple orbits, and each layer of the Dyson Shell can be customized. Connect various nodes on the Dyson Shell, creating the patterns you desire. Each Dyson Sphere is a unique masterpiece crafted by you.

Each planet will have unique mineral distribution and ecological characteristics. Every time you enter the game, you can experience a randomly generated and entirely new starmap, with landscapes and resource deposits changing accordingly.
Each planet has its own orbit, experiencing the gravitational effects of its star with rotation and revolution, resulting in day and night changes influenced by the star. In addition, there are unique celestial bodies such as neutron stars, white dwarfs, red giants, and even black holes, awaiting your exploration in this vast universe.

The resources on a single planet might be insufficient for such an extensive project. You can harness the abundant resources of other planets. Overcoming the constraints of surface transport, establish your interstellar transportation routes. Interconnect planets with fleets of transport ships, tapping into the unique resources of each planet to ensure an uninterrupted supply of raw materials for your factories.

Not only can you paint Icarus in your favorite colors, but you can also customize every component, creating your vision of a futuristic light industrial mech.

The Dark Fog has arrived, resenting countless challenges to your factory construction endeavors. In addition to pursuing the goal of building the Dyson Sphere, you must also focus on defending your factories in Rise of the Dark Fog. The Dark Fog will do everything possible to hinder the progress of the "Dyson Sphere Program," with Icarus also being a target of their attacks.
Be prepared!
Don't rely solely on Icarus to face the overwhelming numbers of the Dark Fog. COSMO has devised contingency plans to assist you in repelling the attacks of the Dark Fog. While constructing factories, you'll need to deploy essential defense structures. The more active your operations, the more frequently the Dark Fog will launch fierce assaults.
Utilize your defense facilities to unleash "fireworks" and disperse the Dark Fog.

We are Youthcat Studio from Chongqing, China. Starting as a team of five, we have grown steadily (though not excessively) as we journey alongside Dyson Sphere Program. Driven by our love for science fiction, we've created this game—taking you from building the first mining machine to establishing automated factories across the cosmos. We hope you find as much joy in playing this game as we did in making it.
Twitter(X): @DysonProgram
Discord: Dyson Sphere Program
Reddit: r/Dyson_Sphere_Program
TikTok: @youthcatgames
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French*, German*, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best Factory simulator i've seen so far
这个自动化游戏纯纯请输入文本,我实在是想不到任何贬低他的理由,我幸福工厂异星工厂啥的都玩过,戴森球是我心目中的第一。无论是科幻感,画风,自动化甚至是性价比,他都是顶尖,玩着也没有别的自动化游戏那种挂机两小时的感觉。你说他不能联机?有联机模组可以解决,满分十分我给9.5分,还有0.5分扣在这么久都没有上的载具系统上。 其实我写测评一般都会尽量挑点刺,但戴森球我真的觉得不配挑。不管是黑雾还是载具系统哪怕都是DLC都有大把人买单的存在,但戴森球偏偏把它作为ea版本的内容,这我能说什么呢?
Hands down the best factory game I've ever played
原价买的,正式版不涨价就回来差评
1
This game is peak. I have always been a holdout on automation-based games like Factorio, but downloaded this since I love space. This game opened my eyes to the possibilities. It truly is a masterpiece in every sense of the word and a work of love by the developers. The soundtrack is amazing, the ambiance is immersive, the art style is beautiful, the depth of complexity is astounding, and the sheer scale of the star system is mind-boggling considering it is all simulated in real time. The game has a very forgiving learning curve that even someone with no automation experience like me could get lost in, while providing veterans with immediate areas to min/max or design perfect bases with no bottlenecks. Complexity arises naturally as you progress through the tech tree, but it is in no way linear. I've spent countless hours completely refactoring bases accord just to fix bottlenecks and optimize layouts, and I still feel like I have so much left to do. At one point, my progression was abruptly interrupted when my infrastructure outgrew its power grid, triggering a massive energy crisis. Solving that meant entirely rethinking my setup, deprecating older setups, and performing a massive logistics overhaul to transition onto stable, large-scale solar power grid on a tidally-locked planet. The sheer satisfaction of untangling a massive problem like that and seeing the grid stabilize with is unmatched. There are so many of those moments here. The enemies are not mindless creatures in this game. Instead, they compete with you by leeching stars of energy, and they aggro when you begin to leech from their energy source. You can confront them head-on or sap them of energy/matter and prevent their growth. I love this kind of freedom because the enemies fit perfectly into the context of the world and you are not forced into large-scale combat unless you want to. They also drop resources, which creates an entirely different type of playthrough centered on combat-farms which is incredibly cool. I just completed my first Dyson sphere and it was one of the most profound experiences I've had when gaming. From making my own design, to building the infrastructure on that planet and sourcing materials from multiple systems, to the sheer spectacle of it being built, I was completely immersed the entire time. Every individual solar sail must be crafted, transported to an ejector, and fired. That solar sail then travels the entire way into a swarm or into a Dyson sphere shell. My sphere required 2 million sails, and watching my tidally-locked planet firing 50 a second, seeing each of them travel to embed themselves in a swarm or into the Dyson shell, was a surreal, profound experience. No other game has given me quite the feeling of seeing my hard work materialize and seeing so much smooth simulation occurring at once in such an all-encompassing immersive environment. If you have ever looked up at the stars and wanted to build something truly impossible, buy this game. It is worth every single second. 10/10.
This is definitely one of the best games of all time. If you are a sci fi nerd, this is a MUST play. So many little details that make this game amazing. You will look up at the stars, you will hover your mouse over the most luminous ones, and their names you will pop up. Then you tell yourself, "Wow. Thats not just a background star. You can go there." So you spend 40 hours grinding, and those 40 hours pass in no time; by the time you have the warp drive unlocked and can now explore the universe you have forgotten that, in the beginning, thats what you wanted to do. Because this game is just so good at keeping you occupied. Its so good.
自动化加上太空的背景,真的非常上头,不知不觉就玩了100多个小时,感觉目前只能说是半个新手入门吧,估计通关了才算新手入门。 1. 再多来点不一样的行星或者气态行星,这个太吸引人了。 2. 如果远处能加点超新星爆炸的特效就好了,别的星区【只做特效动画】,可别是本星区恒星爆炸哈
自动化游戏,刚开始玩,感觉还不错
好玩,探索 建造都很有味道,就是近地轨道太空了,希望以后可以添加一些太空站和一些太空武器之类的太空建筑,我个人是比较喜欢太空巨构建筑,只有球还是太少了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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