
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 5Kratings | 87% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bem atrativo. Consegui jogar meras 425 horas somente para enjoar
Leider kann man kein Lagerfeuer frei errichten. Daher kann man seine Gegenstände auch nicht frei lagern ohne ein Lagerfeuer. Das ist extrem nervig. Man muss immer weite Strecken zurücklegen um eines zu finden. Teilweise unübersichtliche Blickwinkel und Sichtbarkeit. Schade... Dann wäre ein automatischer Werkzeugwechsel hilfreich...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 475ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Breaking the World Has Never Felt This Rewarding[/h1] Dysmantle is a post-apocalyptic survival adventure with a clever twist: almost everything in the world can be broken down and reused. It takes the familiar loop of exploration, crafting, and progression and turns destruction itself into a satisfying core mechanic. From the first swing of your crowbar, it’s clear that this isn’t another aimless survival grind—it’s a methodical, surprisingly peaceful journey through the ruins of civilization. The premise is simple but effective. You emerge from a long shelter stay into a world overrun by strange, mutated creatures. With limited tools, you start scavenging resources, smashing furniture, fences, cars, and just about anything not nailed down—because even that can probably be destroyed later. Each piece of scrap, metal, and plastic becomes part of your crafting ecosystem, allowing you to build better weapons, tools, and shelters. What makes Dysmantle stand out is how steady and rewarding its progression feels. Every swing of a weapon contributes to advancement—you can’t waste time here because destruction equals progress. Exploration is equally engaging: the open world unfolds at your own pace, revealing new biomes, hidden bunkers, and secrets that keep you curious. The pacing is deliberate but rarely boring; there’s always a sense of “just one more building to clear” before logging off. Combat is simple but functional. It won’t win awards for depth, but fighting mutants feels tense enough, and the ability to craft traps and upgrade your arsenal gives encounters some variety. The crafting system strikes a satisfying balance—deep enough to matter but not bogged down in micromanagement. The world design also deserves praise for its atmosphere: quiet, lonely, but strangely comforting, supported by subtle music and soft environmental effects. If there’s one weakness, it’s that repetition eventually sets in. Once you’ve mastered the loop of breaking, gathering, and crafting, the surprises become less frequent. Combat can feel one-note over time, and the narrative—while interesting in tone—is minimal. That said, the charm of exploration and the satisfaction of watching your tools evolve more than make up for it. Ultimately, Dysmantle is a rare kind of survival game—relaxing, satisfying, and purposeful. It encourages curiosity instead of punishment and rewards persistence with tangible progress. It’s the kind of game you can chip away at for weeks, and every session still feels like an accomplishment. [h3]The Good:[/h3] - Deeply satisfying destruction and crafting loop—everything you break has purpose. - Large, open world filled with secrets, exploration, and steady progression. - Calm, atmospheric presentation that balances survival tension with relaxation. [h3]The Bad:[/h3] - Combat can feel simplistic and repetitive over time. - Storytelling is minimal, with little emotional payoff. - Late-game pacing slows as upgrades demand more grinding. [h3]Ratings:[/h3] [b]Overall:[/b] 8 / 10 [b]Visual:[/b] 8 / 10 [b]Gameplay:[/b] 8 / 10 [b]Story:[/b] 5 / 10 [b]Audio:[/b] 8 / 10 [b]Playability:[/b] 9 / 10
Fun game but I really do not like the looting system with limited storage. constantly have to run to a chest to deposit stuff and it takes away from the immersion.
fun game
好玩
게임 가격에 비해 혜자임
10/10
Bastante bueno, pensé que no me iba a encantar y le metí 212 horas
Want to mindlessly destroy everything with some zelda like combat thrown in? This is it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196K | 342 | 88% | $24.99 | |
| $3.5K | 27 | 78% | $4.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $567.1K | 1.1K | 78% | $14.99 | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $202.3K | 284 | 51% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.2K | 93% | $29.99 | |
| $7.6M | 22.8K | 95% | $14.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 15.4K | 93% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 |