
Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обнаружил, что мне становится скучно нажимать кнопку "А", когда я быстро читал текст и ждал окончания анимации. Нет, спасибо.
[i]Dyscourse[/i] is a game about surviving on a remote island, with a bunch of random people from a plane crash. Sound like an interesting concept? Well, this game has ruined it in many ways... First and foremost, every character in this game is so annoying! If you were really involved in this chaotic catastrophe, then you might expect to find others with a strong will to stay alive, or no will to live furthermore! However, the game presents you with [i]indecisive[/i] people who really can't decided whether they wish to live or not! If they want to live, why don't they try harder to do things? Or if they think they're doomed, why do they still help you out? I think this conflict is the main flaw that holds the game back. The characters are also foolish! If you let them live without your guidance, they will practically do nothing! Find water? No. Gather more food? No. Explore the area? No. Defend themselves against wild animals? No. Salvage goods from the crash site? No. Chitchat at the campfire? YEEESSSSSS!!!!! It's like they're not in a plane-crash-on-a-remote-island situation anymore! Everyone seems to think they're on a vacation! Met a gamer-type NPC? Please, go ahead and hallucinate themselves that they're actually in a magic desert. Met a G-man who working for a secret government project? It's okay to think aliens shot down your plane! These behaviors will develop you, a player, with a perspective toward this game (and maybe toward this kind of situation in a real world): It's OK to be ALONE in order for YOU to stay ALIVE. And when you realized that, you start playing the game heartlessly. Want to get some water from a swamp? Send your least favorite guy to explore that area first. Suspicious about a damaged bridge? Let the heaviest guy try it out. The saddest part of this game is when someone falls, you feel no sorrow at all. Instead, you just thought "thanks god, that's a less weird guy to annoy me". I think this experience-- for a survival simulation game --is very bad. Take a look at XCOM franchise, if someone dies it's mean a big loss that you might need to restart the whole game. Or at lease, you should be tense all the time like when you play This War of Mine. Despite these major issues, you might need to aware about: [list] [*] [b]Art style[/b]: Most people might like it, but I'm not a big fan. Why render everything so rigid, so square? Pentagon frying pan! Square shape airplane body? [spoiler]haha, yes, i know, the plane was not suppose to be a plane, but a bus on the road... SURPRISE SURPRISE[/spoiler] [*] [b]Inhuman speaking[/b]: Every character has its own voices-- or rather noises --because you cannot understand the gibberish talking! It's hardly developing compassion toward the characters. [*] [b]Joke[/b]: I know you can't stress out all the time, but seriously, in the situation like this the characters still play those lame joke? [*] [b]Price[/b]: $15 is too much for such [i]very[/i] short game. It's true that this game is replayable, but as I said about annoying character design, I hardly find reasons to play it a second time. [/list] By all of these, I cannot recommend the game to [i]anyone[/i].
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ох, как же я давно купил эту игру. Приятно вычеркнуть очередную ячейку из списка барахла в библиотеке. Новичка отпугнет отсутствие русского языка, но английский в игре по сути прост, на крайняк можно пройти с переводчиком на телефоне, как это сделал я. Это квест, сердцем которого является система выборов действий. Позднее выйдет игра This is Police с похожей концепцией. Еще одна причина по которой я вспомнил про TiP это неочевидность последствий выборов игрока. Действие, которое кажется очень разумным, обернется сценарной глупостью, которая нужна чтобы двигать сюжет. А главные герои и вовсе напоминают толпу слабоумных, которые никогда не видели фильмов про выживание на необитаемом острове. В какой-то момент из-за атмосферы глупости перестаешь воспринимать сюжет всерьез. Дополнительная мини-кампания имеет те же недостатки, помноженные на 10. Создана была только чтобы по дружески поугарать над коллегами из мира инди-игр. Наверное эти отсылки вам понравятся, если вы ярый поклонник инди-тусовки. Но шутка про ЧСВ Тима Шейфера это конечно прикол. Лайк ставлю только потому что я не жалею потраченного на эту игру времени, хотя бы потому что она подкидывает размышления на тему того каких клише и приемов при построении сценария надо избегать. Остальным же не рекомендую приобретать и играть в эту игру, только если вы фанат квестов или адепт инди.
4/10 Promising on paper but dull and underwhelming in action. I’ve really struggled with this decision as I don’t like writing negative reviews, especially when it can be boiled down to personal preference but when I asked myself if I would recommend this game to anyone I know based on its own merits, the answer was a decisive no. The average playthrough is about an hour long but has such a wide variety of choices that you could play the game for hours if you were so inclined to see all it has to offer. Which by itself is really impressive however the game failed to engage me to a point where I would want to explore these options. The endings, to put it bluntly and with no spoilers, are unrewarding. The game focuses on keeping your small group of six survivors alive (and trust me, at least one of them will die) but the characters themselves are simple caricatures and fail to get you invested in them enough to want them all to survive. I thought maybe they would develop as you got to know them, but they remained rather one note throughout. They’re not deep, they’re not interesting and they’re not even funny. Despite being a CYOA walk and click-style game there are large areas with very little to interact with. You will find yourself doing very little as it felt like walking to and forth a string of cutscenes. The game has a charming art style but I found everything else about it to be quite lacking and simple. There is a whole extra section called Indie Island but I haven’t played it and doubt I will play this game again. I recognise that a lot of this is probably just a matter of personal preference, but I find myself disappointed because I wanted to like this game and couldn’t. Maybe you can and if you do, I really do hope you have fun with it but if you’re looking for CYOA games I would recommend spending your money elsewhere.
Wow, a game where choices really do matter. You can save or kill everyone in this game. Most choices will result in something completely contrary to what you intended. It was decent enough to play once at 45 minutes, but I have no desire to see how different choices will save other people. The story is too mediocre and uninteresting to merit a second play, which is too bad since that is clearly the entire point of the game: to play multiple times.
This was the very first game that I played on steam and is what started my fascination with choice based games.
Une très bonne expérience...
Musím říci, že jsem byl zklamán. Grafická stránka a vizualizace nic moc, příběhově taky nic moc, události a rozhodování taky dost divný, takže jsem ani nedohrál. Chybějící dabing a podivné mumlání taky nepomáhalo. Hra prostě nezaujala, nemohu doporučit. Nejspíš nejsem cílovka tohoto žánru. Hra vyhrána na Steamgifts.
So, it's a stylized, story-heavy game that's all about making quick decisions. And if a game has to sacrifice interactivity and gameplay to focus on storytelling, the story and characters have gotta be purdy darn good. Unfortunately I found the characters really one-dimensional, with all of the dialog being really bland and boring to read. Found myself getting bored mashing the A button as I was speed-reading the text, and waiting for animations to end. No thanks. I'd rather just play a point-and-click adventure game or a weebo visual novel with catgirls and full voice-acting.
interesting story with a lot of choices. It was okay. <번역> 꽤 많은 선택지와 재밌는 이야기였다. 나쁘지않음.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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