
Solve an impossible murder case in the far-flung future in this VR & Non-VR investigation action adventure! Multi-awarded title DYSCHRONIA: Chronos Alternate - Dual Edition contains all three episodes from the acclaimed trilogy.
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【赫尔作恶记】被记满了什么的,这种事情不要哇~~啊莉莉可爱捏,生气的莉莉更可爱捏(x 普通结局就挺好的,满满的遗憾感,然后再出个完美结局弥补遗憾是吧(( 当然也有坏结局,所谓人生啊,就全TM的都是狗屎(x 给成就党一些小tip(更新版,无剧透): 1.刚开始玩时不要继承DEMO的存档,会卡bug导致部分第一章成就不跳杯 2.已经玩到中后期的可以考虑通过回溯时间来解决部分成就,但不是全部,部分“首次”成就只能新游戏才会跳杯(个人经历。。。 3.重新开始游戏到出需要的成就也就十几分钟到一小时左右的时间,关闭云存档后做好存档备份就行,存档位置AppData\LocalLow\IzanagiGames\Dyschronia 4.因为游戏机制问题,每一章成就可能要到下一章才能解锁,或者通关一遍才能解锁(反正我是这样的,比如某些病人当天刷不出来 5.关于治疗病人,通关当前章节后图鉴里会有具体的问号图标来表示你缺了什么,然后再参考未解锁的资料里的编号来一一补齐,比如资料编号D21PT表示第二天第一时间段港口 AB-管理局大厅 PL-广场 PT-港口 HL-旅馆一层 HG-旅馆二层 HB-旅馆负一层 GP-广场车站 GD-博士家车站 DC-博士家门口 顺便好像有2个bug病人,D21PT虽然在港口,但图鉴里是在中央车站(已确认);第一天第三时段港口有一个隐藏病人(未确认) ————转自PSN中文站 6.继续说病人的,个人情况,部分D52,D31(D31是第三章的)在剧情流程中刷不出来,通关后再来看看,还没有的话就把第二章调查任务探索进度100%再来 7.通关后遗漏的记忆物品会在大厅以白色柱子表示,调查下会有提示,全记忆物品解锁完美结局 8.第三章正线开始时建议跟着莉莉的提示走,莉莉会主动告诉你的,让你去哪就去哪,别瞎JB逛,错过的流程基本一样还不能快进,瞎逛了小心回溯几小时时间重新过流程解锁成就(笑)
要玩這款推薦還是用VR玩 遊戲內容這次有加入密室解謎以及蒐證重現搜查的要素 不過整體遊戲大部分時間都還是純文字冒險遊戲
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Languages: English*, French, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這間VR遊戲 基本上都買 (體驗都還不錯) 已VR視角 更加融入劇情情境~! 又有繁中 雖然還沒玩完 先給推一個~~~! (先來躺一輪再說
GRA TA STOJI CZYTANIEM GŁOWNIE gre odpalcie zarówno na vr jak i deskoopie a fabuła jeewt o tym ze zostało popełnione morestwo które wogukle nie powinno sie staci wienc bedziemy skakacio i roziwzywaci ta zagadke powiem tak gra okej ale bardziej bympolecma ja braci ty lko jak bedzie na jekis wyprzedazy bo jestr okej ale szczenki neiurywa ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
東京クロノス、アルトデウスをプレイ済み、ディスクロニア真エンド到達での感想 ■とても良かった点 しゃがめる+移動出来る=下からのぞk しゃがめる+しゃがんでも目で追ってくれる=見下してる感じで見てくれる ■過去2作と違う点に関して 自分で操作する移動とアクションパートとパズルがあります。 ●移動に関して スティックを倒して移動する方法と指定地点にワープで移動する方法があります。 スティックの方が微調整に役立ちますが、VR酔いをする人はキツい点があるかもしれません。 自分は左がスティック移動、右がワープ移動の操作で、メインはワープで微調整したい時にスティック移動していました。 それでもスティック移動の際は目を閉じて移動しました。 ●アクションパート 主に敵の視界に入らないように移動するだけなので特に言う事はありません。 難易度も低めです。(一発でクリア出来たとは言っていない) ●パズル 簡単なパズルなので特に言う事はありません。 ストーリーに直接関わる内容ではないので最悪攻略情報見てもストーリーのネタバレにはなりません。 ■過去2作と似ている点に関して ストーリーに関しては過去作と同様に楽しめました。過去作との繋がりはほぼ無いです。 選択によって死があったり無くなったりするのも似ているかも…? 途中、驚いて「え?」って声に出てしまうこともありました。 ■もっと欲しかった点 犯罪の捜査がメインだからなのか、キャラの深堀りがそこまで無かったので過去作ほど気持ちが入らなかった。 ■総評 いろいろ書きましたが、謎が解けていく感じやラストに向けての疾走感が面白かったので、 過去2作をやった方にはぜひやっていただきたいです。 過去2作をやって無い方はそっちを先にやっていただきたいです。
推理占了很大一部分但是都比较简单,案件也不算很出彩,不过结局有前面两作的水准,让我体验了一个精彩的梦。 个人感觉把推理去了玩家体验说不定更好,这种平淡的案子真的不太行,案件证据链基本都没用上,而且一路都有提示,这样直接做剧情游戏都行了。
This game has criminally few reviews. We don't have many narrative heavy VR experiences which are of substantial length like this is. It's basically like a visual novel in VR, but there's enough basic interactivity and walking around to make it more than like watching an on rails movie from somebody's PoV. But they're largely pretty basic, though just enough to get some engagement such as the menu navigation. If you buy this game, you better be here largely for the story telling experience and feeling like you're a character inside the world. It's very light on gameplay, but there are some puzzles you need to solve and a few key moments where you have to present your investigation evidence sort of like a very watered down Phoenix Wright trial. If you're here for any other reason and expecting high quality gameplay, you will be disappointed. This game isn't for everyone, but if you're into this kind of stuff, like me, you'll love it. Graphically, while the character models look quite good for the style its going for, it's not winning any awards for graphics. But, thanks to the stylized anime look, the simpler graphics actually end up not feeling bad and don't feel as distracting as some other, more realistic games which use the Quest as a basis. If you like the art style, you should find it easy to get immersed in the experience. Without any spoilers, I do think it fumbles a little in the ending on the story telling, but if you like anime styled story telling or visual novels, this is definitely worth picking up. It tells a pretty compelling narrative across an easy 12-14+ hours if you go hunting around for the story relevant collectibles needed to hit the true ending, but hunting for them can get kind of tedious. If you only want to laser focus on the story without exploring some of the world and exploring optional/extra dialog options, you could probably get it done in 10 hours. Which is still an impressive length for a story driven game like this in VR. There's a lot more I could say and I'll probably come back to edit in a longer, more comprehensive review at some point since this is one of my favorite experiences I've had in VR. But with only 41 reviews at the time of this writing, I had to write at least a little something to add a positive review in the meantime.
I would recommend this game, but I have some suggestions for the this game in the latest version ①.UI design looks a litte bit weird. I know you guys designed it this way to match the style of the game, but there's something about the UI that doesn't look very intentional and is a bit spartan. I hope you guys can redesign the UI. ②. I hope you guys can add a save option in the game. When an external event interrupts the current progress of the game, I don't want to re-play some contents before I quit because there is no "active save" option, which is a very annoying thing. By the way, I have experienced this serious problem in the current game. ③. I hope you can to add a "Quick rotation View" feature for the right back button of the gamepad. When the player wants to get a perspective behind them, the right back button of the gamepad has this feature can solve the vertigo caused by using the right joystick for a long time.
IzanagiGames和MyDearest联合开发的VR游戏《虚时异境:迷离时空》,游戏最初在22年9月首发于Oculus Quest 2和PS VR2平台,先后共计推出3章。23年11月在NS平台发售了合集《虚时异境:迷离时空 最终版》,时隔4个月后又移植到了PC平台,并改名为《虚时异境:迷离时空 双重版》。 [h1] 游戏剧情 [/h1] 在犯罪率仅为0.001%的海上城市“阿斯特拉・克罗兹”,治安者们能够进入居民的梦境世界,通过这种方式阻止犯罪的发生。然而正当男主赫尔进行检查官的最后一场测试时,突然发生了严重的突发事件,城市的创建者拉姆福德博士遭到了杀害。于是在正式上任特别监察官后,赫尔的第一个任务随之而来,也就是这个棘手的案件。在助手莉莉的协助下,赫尔开始利用介入梦境和记忆回溯等手段搜集证据,开始着手调查幕后黑手的真实身份。 [h1] 主要玩法 [/h1] 和MyDearest的早期作品相比,本作在VR视觉小说的玩法上加入了更多的探索元素,以及更加多样的交互模式。解谜的过场主要通过抓取、投掷、下蹲等基础动作,不过推动剧情则需要主角的特殊能力,分别是扩展梦境和记忆潜行。在梦境中可以窥探居民内心的真实想法,回溯记忆则可以观看过去发生在某物身上的事情,除此之外部分场景中还有类似于QTE的小游戏,用于丰富的探索中的交互体验。在收集到足够的证据后会进入审讯环节,这一部分和大多数推理游戏差不多,出示探索中找到的证据即可。 [h1] 游戏体验 [/h1] 在MyDearest旗下的众多作品中,本作的PC版本是目前唯一一作支持非VR模式下游玩的,并且收录了Oculus Quest 2和PS VR2平台3作的全部内容。经过了移植后UI略微发生了变化,文本有了对话气泡,不再是悬浮于空中了。对于一款VR游戏而言,视觉效果一直都是最核心的卖点,在梦境中有非常绚丽的发光鱼群和意识之海,与各类仪器的交互也充满了科技感。不过在非VR模式下移动视角时可能会比较容易晕3D,另外本作在体验上依然还是偏向于视觉小说,交互内容缺乏养成要素,主要还是为推动剧情发展而服务。 [h1] 结语 [/h1] MyDearest的最新作品,加入了更多的交互内容,并收录了三个篇章的全部内容。目前VR视觉小说还是起步阶段,无论是玩家群体还是开发商受众面都比较小,本次移植也十分贴心地支持非VR模式运行。 [quote]欢迎关注[url=https://store.steampowered.com/curator/34829721/]策略游戏[/url] 专注于游戏的闪光点,一起发掘好玩的游戏吧~[/quote]
재미있게 플레이한 작품 스토리 진행할 때 약간 답답한 부분이 있기는 했는데 (그냥 옆을 지나가는 아이리 못잡음, 아무쓸모 없는 애쉬, 주인공 방해할 때만 강해지는 베타 드론 등등) 그럭저럭 재미있게 플레이 함
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