
An ironic adventure with cyberpunk aesthetics set in a world where humans have been replaced by dinosaurs. Become a top-notch repair shop mechanic: fix gadgets, have heart-to-heart talks, and offer drinks to your customers — everything to fulfill your ultimate dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра где ты являешься: свахой, психологом, вдохновителем, мотиватором, но не инженером... Посоветую на пару прохождений ибо пути у основной части концовок одинаковы, и разница лишь в парочке строк. Так чиловая игрушка с приятным саундом. Хотя забудьте что я сказал, потому что это ФУРРИ! СЖЕЧЬ МУСОР!!!
This game was worth every cent. Loved the characters, loved the mechanics, the art, everything! I think It must be an inspiration for people who want to make similar games out there. Make it fun, make it mean something, make it as beautiful as you can and, even if you can't do all those things perfectly, make the game with your heart.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я просто в ♥♥♥♥: никогда ещё на моей памяти разработчики настолько целенаправленно не закапывали собственный проект. Геймплейная часть новеллы создана абсолютными бездарями, и час от часу становится лишь хуже. Иронично, что в тот момент, когда преодолевать мини-игры уже нету сил, идёт под откос и сюжет — скатывая личную историю в жанровую безыдейность и клише.
好好的开个修理店不行吗。。主线剧情是世界上最后一个霸王龙要凑钱买时光机回到还有霸王龙的年代 找个女朋友。额啊。真的很少给差评。主要是太无语了
个人游玩印象:震撼神作 超级喜欢 [b][u]玩得开心[/u][/b] 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 简易补齐 硬核冲刺 以后再说 [b][u]枯燥堆时[/u][/b] 手残放弃 23年年底半价买的,到现在才玩上(看着现在四折的价格心碎了XD)。 相比赛博朋克酒保行动,本作的玩法稍微多一点,有切芯片、换部件、限时维修和风格设计,能更好地发挥玩家的创意,比如设计书包那里我就画了E=mc²和HΨ=EΨ,希望能以此激励小朋友好好学习(笑),还有三角龙姐姐的旗子那里也可以很应景地画一个国际友好手势(笑)。 本作的剧情肯定是严重致敬命运石之门的,买时光机的部件时就逐渐清晰了,[spoiler]只可惜到最后千辛万苦造好时光机出发去救女友后只能被卡在β线死循环,要是能像凶真一样欺骗世界将是绝杀,可惜并没有这样的桥段,我为了救女友甚至没和米娅以及拍卖会上的雌性霸王龙走,感觉亏大了(笑)。[/spoiler]世界观背景也很有趣,这是个恐龙躲过小行星并发展高度文明的世界线,但作为实验对象的猿猴们也在逐渐发展智慧,有进化成人类的势头,这也何尝不是一种世界线收束hhh 各个主要角色都有对应结局也算是加分项,而且和流程中的选项高度相关,一周目的体验会很不错,但很多天的存档点过于稀少,很多时候选项选错就只能强退然后从很远的地方读档。修理虽然自由,但是切的芯片可以粘在任意地方就有点出戏,很多时候判定标准也比较迷,好多时候我觉得我完全是照着设计图画的但结果没拿到S,不过没有完美完成的话其实是可以重新切一次的,这个打印机一开始就说过,但我二周目的时候才注意到XD [b]全成就要打四个周目[/b],重点是贾斯汀的四种结局以及主角拿到时光机后的四种用法,其他角色的不同结局都可以顺带完成。[b]而且一定要开新档,因为读取通关存档(即新游戏+)会保留所有的家具和时光机部件,会在第12天晚上试图买迪斯科球的时候卡住!![/b]不过新游戏+还是可以用来做各种非结局成就、全家具成就和420块钱成就的,不需要买时光机零件的话钱会攒得很快,对着攻略确认每种修理分支的钱数并规划一下应该是能达成的(主要是控制好早期邦恩砸玻璃的次数来抹掉5块钱的个位数),实在不行也可以直接开新档然后跟着流程攻略走。
好游戏,可惜我不是福瑞
Dynopunk is a distinctive indie narrative experience that blends light management mechanics with character-driven storytelling, wrapped in a retro cyberpunk aesthetic populated entirely by dinosaurs. Developed by Tomato Fantasy Games and published by 101XP, the game immediately stands out through its unusual premise, but it’s the sincerity beneath that novelty that gives it lasting impact. Rather than leaning solely on humor or gimmick, Dynopunk uses its absurd setting as a vehicle for themes of loneliness, ambition, memory, and the quiet ways people—dinosaur or otherwise—try to make sense of their lives. The world of Dynopunk imagines an alternate history where dinosaurs never went extinct and instead evolved into the dominant intelligent species, eventually building neon-soaked cities filled with advanced technology and familiar social structures. You play as Chris, the last surviving Tyrannosaurus Rex, who runs a small repair shop in Synth City. On the surface, his goal is straightforward: fix devices, earn money, and keep the shop afloat. Beneath that, however, lies a deeply personal motivation—Chris dreams of building a time machine to travel back and save his species, a goal that quietly informs many of the game’s emotional beats and decisions. Gameplay revolves around two tightly interwoven systems: repairing gadgets and interacting with customers. Repairing devices functions as a simple but engaging puzzle mechanic, requiring players to diagnose issues and select the correct components to restore functionality. While the system never becomes overly complex, it remains consistently satisfying, especially as new device types and failure conditions are introduced. Mistakes are rarely punishing, but they do affect earnings and customer satisfaction, reinforcing the sense that even small actions matter in the daily rhythm of running the shop. The heart of Dynopunk, however, lies in its dialogue and character interactions. Customers are not just random NPCs cycling through the shop; they are recurring characters with evolving stories, personalities, and emotional arcs. Conversations unfold gradually over multiple visits, and your choices—what you say, what drink you offer, how attentively you listen—can influence how these relationships develop. Some interactions are humorous and light, others surprisingly intimate or bittersweet, and many reflect the struggles of living in a hyper-technological world where connection can feel fleeting despite constant interaction. Narrative progression is subtle but impactful. Rather than pushing the player through dramatic plot twists, Dynopunk allows its story to grow organically through accumulation—of conversations, shared moments, and small decisions. Over time, the shop becomes a kind of emotional crossroads where characters confront regrets, ambitions, and fears. Chris’s own journey mirrors this structure, as his pursuit of a time machine forces him to weigh obsession against the relationships he’s building in the present. The game’s multiple endings reflect these choices, offering conclusions that feel earned rather than abrupt. Visually, Dynopunk leans heavily into retro inspiration without feeling dated. Pixel art is detailed and expressive, with character portraits that convey emotion through subtle animation and body language. The cyberpunk cityscape is drenched in neon hues and flickering signage, creating a cozy yet melancholic atmosphere that suits the game’s reflective tone. Complementing this is a lo-fi, synth-driven soundtrack that underscores both quiet moments in the shop and late-night conversations, reinforcing the sense of introspection that defines the experience. Mechanically, the game is intentionally gentle. There is no intense time pressure, no fail state that abruptly halts progress, and no demand for optimal efficiency. This approach makes Dynopunk accessible and relaxing, though it may feel too light for players seeking deep management systems or high mechanical challenge. The simplicity, however, feels deliberate—it keeps the focus firmly on characters and story rather than optimization or complexity for its own sake. Ultimately, Dynopunk is a game that succeeds by embracing contrast. Its world is loud and neon-bright, yet its story is quiet and contemplative. Its premise is absurd, yet its emotional core is grounded and sincere. By combining light simulation gameplay with thoughtful writing and memorable characters, it creates an experience that lingers long after the final repair job is done. For players who enjoy narrative-focused indie games, cozy management mechanics, and stories about connection and longing, Dynopunk offers a uniquely heartfelt journey through a future that feels strange, familiar, and deeply human—despite being filled with dinosaurs. Rating: 9/10
所有类酒保行动的普遍毛病,嗯灌鸡汤 如果是奔着恐龙来的玩家可能会很失望,除了文本一直在提不同种生殖隔离食肉食草陨石撞地球以外没太多相关 剧情可能需要打磨,美术很棒,不同角色的心情条完全不同,心情出现变化的特效与立绘也不同,很喜欢这个设计 给到好评
I was having a good experience, but after reeboting my computer the save files were gone :( I really wanted to continue the history, but i dont want to start over again unfortunately
Eu gostei muito do jogo, da vibe e dos personagens, só não curti muito a parte de viajem no tempo, eu gostaria que pelo menos essa coisa de viajem no tempo fosse opcional, não sei eu preferi todo o resto
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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