
"Dynasty Warriors 8: Xtreme Legends" introduces entirely new levels of fun to the refreshing gameplay vanquishing swarms of enemies with mighty warriors found in "Dynasty Warriors 8."
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 14.1Kreviews | 84% | — | $17.3M |
| $19.99 | 11.8Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猛将是没错的, 自然是比倭寇猛了。
打不开 打开就闪退
割草游戏 但是我为我的童年买单 当时小学玩的xbox360上除gta5玩得最久的游戏 最怀念的时光
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2M | 20.1K | 90% | $29.99 | |
| $17.4M | 17.5K | 93% | $23.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $17.1M | 25K | 94% | $24.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $17.4M | 69.7K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.5K | 89% | $27.99 | |
| $932.2K | 10.9K | 78% | $3.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $2.2M | 1.7K | 66% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a very good hybrid between hack-n-slash and RTS, held hostage by 100s of hours of progression hell button masher. if you're looking for the latter, then i don't need to elaborate any further on recommending this. however if you're curious whether dynasty warriors is a real video game and not just a baby sensory video for the yellow fevered, i promise you it is, and its a great one, and all you have to do to play it is download a 100% save file and play on the highest difficulty. why cant you play on the highest difficulty from the start? stats are the answer, and the biggest flaw. it is effectively impossible to play higher difficulties initially because enemies become insane damage sponges, taking several minutes to kill just one officer. which forces you to grind for levels and weapons on the lower difficulties, where the enemies display their lobotomite behaviour that the series is often criticised for. gain too many numbers, and the game flips back to being thoughtless button mashing. good balance is fleeting. so the solution here is to have all your characters at max level, and the game on the highest difficulty. that stabilises the stats, and reveals the games true balance. your equipped weapon, skills, and bodyguards then become the de-facto difficulty settings, and regardless of how you tweak it, the game will always be fair and engaging, and won't tip the delicate balance because of too many or few levels. this is the true game, with the true AI that actually puts up a fight, and its the carrot on the stick that the game would have you chasing otherwise. [i]you can still play through the campaigns in order, you won't be overpowered or miss out on anything[/i]. all you miss is progression through ambition mode, which is just randomly generated missions you grind. with all that stripped away, whats the appeal of the game itself? you get a beat-em-up sort of combat system. no lock-on, rollspam or parry-slop here, you have attacks, a block button that lets you strafe (kinda like spikeout strafing, excellent 3d bmup), and jump that you use for aerial combos or general evasion. combat has a solid foundation of fundies, though not as good as a dedicated bmup, and a lot of the meter mechanics undermine it somewhat. there are weak soldiers that swarm you and are deadly in large groups, beefier officers with more involved movesets that you usually face in groups of 2-5, and the other playable characters which sort of act as bosses. the combat and enemy designs are solid but nothing remarkable on their own. where it gets interesting is in the broadstrokes. each map is a large battlefield where the objective is usually to kill the enemy commander. however, when the game is balanced correctly, you can't just run across the map and nae-nae the boss, because there are literally hundreds of enemies defending key objectives and chokepoints, and trying to pass alone is like trying to swim through a sea of needles. you have to allow your allied characters and forces to gather, so that they can support you as you slowly push through the enemy lines, all the while they are calling reinforcements and trying to ♥♥♥♥ you over with various assaults and strategies that divert your offensive or require you to fall back to defend an objective. you are not a one-man army, you are one general IN an army, and its a very unique and immersive experience that makes each stage feel like a true battle, often taking 20+ minutes to clear. the game doesn't explain the macro side of things at all, so you'll likely have to look online to understand stuff like the morale system for example, but once you get a grip on how it wants you to play, its fun. and an exceptional thing beyond the gameplay, and the appeal for even those who just think its a button masher, is the sheer amount of content, and the inherent richness of the literary and historical setting. you have 83 characters with completely unique movesets, and 6 campaigns comprising well over 100 stages without the dlc, which can also be played as the opposing faction effectively doubling them. and all of this ♥♥♥♥ is REAL. this HAPPENED in china, 1:1. and it will happen again when the mandate of heaven turns, and it will be us popping-in with spears in hand. in the interim, this game is worth playing and analysing beyond being a stressball. i almost refunded the thing because it hides this fact so well, but with some persistence i found that there is indeed a good game here with challenge and depth. i hope this can convince the more discerning player to give this a fair shake, and perhaps make other players re-evaluate the virtues of this series.
竟然已经是十年前的作品了!个人觉得比起源好玩多了!纯粹的战斗割草!
This is a Japanese game studio making a PC port in 2014. There are no button prompts. I should've refunded while I still could.
好玩,找回了当年的感觉,希望可以重置这一版
连个手柄都识别不出来,一群废物
Um classico, não tem como não se divertir com o Lu Bu matando todos soldados em um tapa
好玩,最好玩的一代,季汉人打if线打爽了,期待重置
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.