
DYING: Reborn is a first-person Room Escape puzzle game in which players must tackle all kinds of puzzles in a series of dark and eerie environments. Gameplay revolves around collecting, discovering and putting together pieces of a twisted story that will make your hair stand on end...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]tl;dr[/b] Voice acting feels 'low budget'. Puzzles are, fk the puzzle. About 1 jump scare per Section. The story left a lot of questions un-answered. It's a crappy game, but I kind of like the puzzle. Would I recommend? Sure, but I'd also tell you that this is a crappy game when I recommend it to you, just so you know that I enjoy it, but it is crappy. [b]Voice acting[/b] I personally think it's not good, but not to say very bad. There is however, one part in Section 5 [spoiler] in the vent where Matthew panting[/spoiler] that is just unbearable. [b]Puzzle[/b] Some are freaking stupid, some are freaking clever, those that I cant solve are stupid, those that I can solve are clever. I enjoy solving them regardless, well, sometimes I rage, but yea, that's a love-hate relationship you'd get when you solve a puzzle. [b]Jump scares[/b] I think the jump scare is minimal, which is good, i prefer no jump scare. I think there's about 1 jump scare in each Section. [b]Story[/b] It's quite confusing for me. You woke up and you can only remember that you're looking for your sister, Shirley. That's all you could remember, which make the story seems confusing. Throughout 6 Sections, you'll be gradually exposed to your kidnaper's identity, but the reason he kidnapped you was left hanging. There're some other questions that are left hanging, if you don't like being left hanging like that, don't get this game. What question you ask? Well, spoiler alert [spoiler] What happened to David and Lily? Or What have you done to them?[/spoiler] [spoiler] Who is Connie? Where did she go? She disappeared mid-game and you don't hear of her again.[/spoiler] [spoiler] There was a part where you could see your kidnaper's shadow in a room, but on the other side, someone was dragging a mannequin, who daheck was that?[/spoiler] [spoiler] Also, around the end of the game's credit, the kidnapper seems to hint us that it was just the beginning, are they planning to do a sequal? [/spoiler] [b]Stuff that I would like to slap back to the dev [/b] -Collect fragments of data that ultimately will lead to learning the truth behind Mathew’s dark predicament. Nope. [spoiler] You're exposed to who he is, and get a hint of why he did it, but you still don't know what is the truth. Maybe I'm just dumb, but I still wanna slap it back to the dev. Laugh at me if I'm wrong.[/spoiler] I made a high quality playthrough, check em out. [i]actually no, it's a crappy Let's Play, I just want some attention, there, I siad it. Happy?[/i] [b]DISCLAIMER: IT'S NOT A WALKTHROUGH![/b] [url=https://www.youtube.com/watch?v=r2-QtExeOec&list=PLZ5fKSStRBBwoLUnNQ-6AS2lBV8htg4LF] My YouTube playlist [/url]
For most of the two chapters I was actually ABLE to play, the story was incredibly confusing and didn't make any sense, I had more questions and it doesn't seem like a cohesive story, even hearing the story in full. At one point, I was forced to interact with a radio to progress any further. That's about as far as i got, because the PC version doesn't let me interact with the radio, so I can't continue the game. It's a really terrible game that I regret playing, and even though I bought it on sale, it was still a complete waste of money. For a "Full" game, it still seems like a lot of work needs to be done.
[code]《临终:重生试炼》是一款国产第一人称视角的解谜游戏,一开始看到第一人称、恐怖、解谜三个标签的时候我原以为会是类似逃生等一众恐怖游戏一样的有着不少追逐、逃跑戏码同类游戏。 但实际上并不是,实际上游戏更像是“I wanna play a game with you”的密室解谜游戏,玩家于陌生之地醒来,只有破解一切谜题才能揭开真相。 虽然游戏故事不是非常烧脑,但考虑到国产游戏如此低的定价,游戏本身不错的完成度,我认为喜欢悬疑、解谜类型的玩家可以一试。[/code] [code] [h1] 关注 [url=store.steampowered.com/curator/43267569/] 游民星空鉴赏家,超多游戏任你选 [/url] [/h1] [/code]
好玩 就是流程短了些
一款制作精良的国产恐怖游戏,属于密室逃脱类型,谜题偏硬核,提示略少,比较考验玩家的逻辑思考能力,推荐给喜欢解谜游戏的朋友。 另外游戏有三个结局:一个正常结局,两个隐藏结局,其中一个还有猫片可以看(笑)[spoiler]字面意义上的猫片,不要想歪了[/spoiler]
国产游戏解密弄的那么好 ?
没通,中途就决定不玩并且破釜沉舟地删了。call of juarez还剩1.5h我决定继续玩,这个游戏还差两关5+5=10分钟我决定弃,原因是游戏体验极差。身为一个解谜游戏基本不可能纯靠自己努力过关,走两步就要看视频攻略,那我还玩你做什么?视频通关就得了。 游戏看上去像是unity的寒酸引擎,也有重复利用道具的情况,但是整体观感却用出了120分,除了有些flash或手游的质感。恐怖氛围也很到位,偶尔出现的jumpscare属于点睛之笔。关卡选择界面的那种全局一体的设计也妙不可言。 谜题虽说难,游戏体验差,但是平心而论谜题本身并不算无理取闹,不是恶意找你妹或者完全没有章法逻辑。从答案倒推回谜题来看全都十分合理,但是从线索推导答案则需要超出正常水平的联想。这些单独当作谜题并无不妥,但是放在游戏里就不太合适了,尤其是反复卡关却无法从过去的流程得到经验,线索找不到,或者线索无法联想到答案,绞尽脑汁也没有收获,这样的体验糟透了。 最典型的例子就是酒吧那一关的打油诗密码。首先你知道保险柜的密码是6(?)位数,打油诗正好有6行,对应起来,其次你要破解打油诗。什么从男人的眼里看画的数量,吧台旁边喝酒聊天对应椅子数量,然后是风扇还好,两条规则被hidden,遵守6条剩下的规则。他每一条从谜题到答案看起来逻辑都非常合理,但是这些联系也全部都是靠猜想,没有数学题那样严谨的因果关系。而且他也没有在之前和之后给出足够的同样逻辑来演绎推理的例子,这个谜题,包括每个谜题都是光秃秃的空降司令。即使过了这一关,下一关依然许要非常抽象的联想能力。 我劝玩家们多[strike]读一点书,免得被知识分子骗[/strike]超脱自我玩游戏,不要总当背锅侠。有些游戏难得精彩,有些游戏难得纯纯恶心人。
セール時に購入。 正直あまりおすすめしない。 ゲーム性○ パズル・脱出ゲームとしてはよくできている。 一部難易度が高く、解くまでのヒントが少々不親切で投げだす人もいるのではないかと思った。 ストーリー△ ちょっとぼかしすぎで「結局どういうこと?」ってなった。 考察させる系は嫌いじゃないけどこの作品はプレイヤーにただ投げてるようにしか見えない。 もう少しストーリーを掘り下げてほしい。 システム× なによりも許せなかったのはクリアフラグ管理がバグっていて実績全解除ができなくなってしまったこと。 2周自力で挑戦しダメ、追加で3周攻略見ながらやってもダメ。 実績解除はゲームとしての一種の目標であるのにも関わらずフラグ管理がごっちゃになってるのはどうかと思う。 具体的には「1,2章のアーカイブが取得されなかったことになる」「シークレットEDを見るためのフラグは最初からにしても残る」等。チャプター選択でやり直すと十中八九バグるので注意されたし。
good short game, but it's not too scary
ホラー + 脱出ゲーム という感じです。 吃驚するところも所々にあります。 ただ、このゲームの肝は脱出じゃない。このゲームのストーリーを紐解くの事が最大の目的となる。 パッと見、投げっぱなしのゲームに見えるが 実はよく考えて作られた作品で、随所にストーリーのヒントが散りばめられている。 実績名にもヒントが隠されており、フルコンプした後に考察すると… 真実が浮かび上がってくると思います。…あの魚は一体なんなのか、わかると思います。 よって、考察等をゲームプレイ後に楽しめる人は、とても楽しめる内容になっています。 逆に、ただプレイするだけの人には、定価での購入はお勧めできません。 …もし自分で考えるのが面倒な人は 考察動画が上がってますので、検索すれば幸せになれるかもしれません。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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