
DYING: Reborn is a first-person Room Escape puzzle game in which players must tackle all kinds of puzzles in a series of dark and eerie environments. Gameplay revolves around collecting, discovering and putting together pieces of a twisted story that will make your hair stand on end...
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Short version: 52%[/h1] ‘DYING: Reborn’ is a short escape room game with six stages of varying difficulty, hilariously bad voice acting, an almost non-existing plot, and some replay value thanks to its achievements. [h1]Long version:[/h1] DYING: Reborn is exactly what the store page indicates: six escape rooms with varying degrees of size and difficulty, where we must solve a series of prop-related and code-breaking puzzles to reach the end. These puzzles have a twisted (and eventually predictable) logic, but they are also strangely fun and straightforward… with some notorious exceptions. There are some bad game design choices, like the awkward menu system or the snail-paced walking speed. On the plus side, the game is quite short—around 2 hours—so it does not try to drag out its content unnecessarily. The story is paper-thin, clichéd, and predictable—we wake up with an amnesia in an abandoned death trap hotel, looking for our sister—however, the horrible voice acting and the goofy translation put it right into the middle of the “so bad it is good” territory. Although escape rooms are hardly known for their replay value, this game offers some in the form of two secret endings. One just needs additional problem solving and maybe some guesswork, but the second one is a truly mad item hunt that may force most players to look up the solution.
[h1] This Game Fails As A Horror Game, And As An Escape Room Game [/h1] (By the way, I've beaten this game on my VITA. I only bought the PC version to see what's different and such, but sadly, while the PC version has extra things, it's not all that different from the VITA release. So the 0.8 hours I have with the PC version, I knew what to do most of the time, and made it to room 4 fast.) DYING: Reborn is an escape room "horror" game where you Mathew, who's trying to find his sister when he received a letter from her. While Mathew visits a town in Harbour City, but then he gets captured and wakes up in the middle of a room. Your job is to solve puzzles, find Mathew's sister, and figure out what's going on. This story is really flawed and poorly written. There's a good amount of questions that aren't answered (or plot holes), the ending is pretty predictable, and the characters aren't likable. Mathew is pretty damn annoying, he always whines, and he says some pretty questionable stuff at times. His sister doesn't get any character development. The lady in the TV also doesn't get much character development. The main villain is the most likable, but that doesn't mean he's a good characters, just interesting enough. There are moments where the game tries to be paranormal-ish, and doesn't make any sense (Like a Mannequin that smashed through glass, even though nobody threw it.). The story fails hard here. The gameplay isn't good either. When it comes to puzzles, they're really easy, with one or two where you need to be in the developer's mind in order to solve the puzzle (I, and other had to look up a guide due to those puzzles making zero sense). The controls are good, they make the game playable. You can use items you find to solve puzzles or get through obstacles, make progress. You can click on pictures or other things to put into your Memo, which is useful if the pictures or something is important. Other things though, at times they're just for small parts of the story, but they're nothing worth while. To be honest, there's not really much on what to say about the gameplay of this game, but when it comes to the horror aspect, this is where it fails hard. It's only just jumpscares that are predictable, and low quality sounds. Speaking of sound, the sound choices/design and voice acting are horrendous. The voice acting is Resident Evil 1 levels of voice acting. Mathew and the other characters sound like they're bored, resulting in such dull performances. The only decent voice actor in this game is the main villain, but that's it. The sound choices/design goes from a girl's scream getting caught off at the end, to low quality music in the loading menus (well, the music was low quality on my PC at least). Hell, the sound of opening up your inventory is surround sound, which means if you're looking in a direction, there's a chance sound effects in the inventory will only happen in one of your ears, until you look at a different direction to make it so that the sounds are in both ears. Not to mention, the music in this game is really forgettable. It's not bad, but it's nothing special. The only okay thing about this game are the graphics. Nothing groundbreaking, but they get the job done. Over and all, this game isn't worth your time. From the poorly written makes-no-sense story, to the poor characters, to boring gameplay, to horrendous sound effects and voice acting, to a poor ending as well. It's not the worst game I've ever played, hell I have a feeling the developers put a lot of effort into it, but for a room escape "horror" game, it's a pretty bad one. There are better room escape games out there. [h1] FINAL SCORE: 2/10 [/h1] [i] If you like this game, good for you! We all have opinions. [/i]
Oh, boy. Where to start with this particular mess. I was forewarned of the quality of the game after checking out a few videos and skimming the Steam reviews, but overall the game has a positive rating and I'm a sucker for these indie, rough-as-guts, escape room style games. But almost from the beginning it's clear that a whole lot is askew: the voice-acting is horrendous and I wonder why they bothered with VA at all; the game feels bad to play, with a whole lot ot looking at stuff to see if it's relevant and slow-arse moving about taking in the small and drab environments; the writing is clearly the result of nonindiginous English speakers and a lack of proofreading; and in addition to these significant charges, the game is also very short. I know that block of text seems unduly harsh, but that's only because I really wanted DYING: Reborn to be good--rough, sure, that's a given, but fun and spooky nonetheless. Unfortunately, any attempt at atmosphere and story is ruined by every narrative instance: poor writing, bad VA, and a nonsensical and boring plot. In the game's defence, there are a number of interesting and challenging puzzles, but these number in the few, and most of the other puzzles present very little challenge, are reissues from earlier levels, or are just plainly rendered tedious by the inability to locate the specific exact part of the level that can be meaningfully interacted with. I can't recommend DYING: Reborn, and unlike games like Dark Corners and Conarium, I don't want to. It's tedious, laughable, short, and unrewarding. It's hard to recommend a game that possesses any of these negatives, let alone all of them.
On the store page the awards section say it has virtual reality compatibility, but this only applies to the PlayStation version, not the PC. This game is filled with spelling errors, nonsensical dialogue, and puzzles that have the most ridiculous solutions. In one section of the game you microwave a piece of meat which causes an explosion with no damage to the item or microwave itself. In another a piece of paper is stuck on top of a fan with the solution being to turn on the electricity, even though it's close enough that the act of breathing would easily free it. In chapter 1 you find a dart and carry it with you until several chapters later you throw it on a dart board to knock the board over, as using any other item in existence or just picking up the board and moving it is impossible for our protagonist. You constantly pick up key items such as knives and screwdrivers, drop them several minutes later, only to need the exact same items again in the next chapter instead of just carrying them around with you. There is one scene you find a stack of paper infront of you, and you need to turn on a ceiling fan to blow the paper away to reveal a special piece of paper at the bottom of the small pile that contains a puzzle solution. Moving it with your hands is impossible with no explanation given why. If you are walking then access your inventory you can continue hearing footsteps even though you aren't moving. At one point in the game you hear a door knocking and accessing the pause menu (which pauses the game) doesn't stop the knocking noises and instead it just loops regardless. There is one part where you are told to place a mannequin on a table by a literal fish-headed villian, then several seconds later he hits you and places you on the table, thus defeating the entire purpose of telling the player to obstruct the table with the mannequin anyway. There also seem to be ghosts in the game, but this plot point goes absolutely nowhere and is never explained. The most riduclous moment in the game is at the start where you drop a coin underneath a table. You are unable to bend over and pick it up, so you need to find an umbrella, bend over anyway and use the umbrella to grab the coin.
Let's be honest - there aren't too many good escape games to play. This one seemed pretty good, considering the average quality in this genre. I liked the graphics, mood and most of the puzzles (even if sometimes they were a bit unrealistic).And then, in chapter 3 I got stuck. After a while I decided to check the walkthroughs and to my surprise I should have a dart from chapter 1 to be able to progress. No dart in my inventory though! How this had happened? No clue. I'm not going to play 3 chapters again because the devs are so lazy they can't prevent their game to cause such situations. Seriously, all you need is to check the inventory before leaving a chapter to see if all further required items are present there, and notify player if something is missing. No to mention that good games are designed in such way that you just simply can't leave one part if you don't have everything you need later. Dont buy this poorly made game.
Ok, the level of absurd and illogical puzzles can be spotted after only 15 minutes of gameplay.... And it's probably gonna get worse. I will skip this game, cannot recommend it either.
我觉得我是智力正常的人,但是解密部分一点点都弄不出来,我确定不全是我的问题。所以这个游戏适合什么人玩?我觉得起码包括我在内很多人难以得到正常游戏体验。从购买有几年了,不同时间点尝试了两三次,每次玩之后的感觉都是很愤怒。查攻略也能查到答案但是也很难查到为什么这么解谜。所以到底多少人真的理解怎么解谜?妈妈最爱的旋律那里我就非常困惑。而且整个环境里有很多不知道是不是线索的东西,比如各种海报上墙上的字。如果有关能写的稍微清楚点吗?如果无关又何必写的那么清楚?令人迷惑痛苦以及感觉被侮辱的游戏,再见!
This game is absolutely worth playing if you like horror puzzle games. I found it to be a satisfying way to spend my time. Con: --The controls really are terrible. Just go into it with those expectations and practice a bit when you first start --Plot isn't great, jumpscares are contrived --SUPER SHORT, I got 6 hours in and took my time Pro: --The puzzles are satisfying --Nothing is timed --The plot and voice acting, while not great, are highly amusing and fun to go along with --SUPER SHORT (for some of us, that's a plus) --There are extra bonus hidden things!
不清楚为什么这么多差评,在我看来非常不错,流程稍短,谜题设计中规中矩,画质音效剧情都不错,值得一玩的密室逃脱游戏
"All I want to do is quickly end this boring and disgusting game of yours" A quote from the protagonist right at the very end which captured my feelings perfectly. Now the game isn't a complete write-off. There are some strong puzzles throughout this 6-scene escape room game. However sometimes it veers widely off the tracks into bizarro-logic solutions which spoil the flow tragically in the early-to-mid game. Also this game has some of the worst script writing imaginable, matched evenly by atrocious voice acting. The main villain who goads you throughout is beyond comical, and not in a good way. Worst of all, and this is particularly important for a horror game - there are no scares. Not one. And with the game fighting me all the way to be immersed, I just could not enjoy any atmosphere it was trying to create. An absolute no.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Re-Legion | $47.3K | 197 | 62% | $9.99 |
| Cynthia: Hidden in the Moonshadow | $47.3K | 163 | 78% | $13.99 |
| [Bober Bros] The Hole | $47.3K | 811 | 85% | $2.99 |
| A Street Cat's Tale | $47.3K | 341 | 93% | $4.99 |
| Bunny’s Rent-a-Mom Agency | $47.2K | 98 | 90% | $24.99 |
| STARVAULT | $47.2K | 63 | 90% | $24.99 |