
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 72/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.7Kreviews | 86% | #33 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very nice game and the Restored Lands mode is absolutely fantastic. Finally, the developers heard their customers who wanted them to stop the constantly respawning zombies. I really had fun time cleaning the entire map from zombies and the remnants of Baron's soldiers. So, thank you guys for creating yet another gaming mode that, I am sure, brought a completely new dimension to the survival games!
пиздатая игра топ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 128.2K | 95% | $29.99 | |
| $85.6M | 82.9K | 92% | $59.99 | |
| $85.3M | 127.1K | 97% | $32.49 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $87.4M | 56.9K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.9M | 165K | 79% | $11.99 | |
| $393.6K | 1.9K | 64% | $9.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $15.4K | 177 | 91% | $4.99 | |
| $4.3K | 28 | 61% | $5.99 | |
| $1K | 11 | 100% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #8, worst CN #73 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its Fun Good Story Thats All I Need To Say
absolote cinema its at its peakest!
Love it! A true return to form after the disappointment that DL: Stay Human was. The Beast talkes the good things in DL1 and improves on them: - old and new parkour moves; - seamless exploration; - plenty of secrets and puzzles to discover. My favorite was the treasure maps (no map markers overload which turned me off DL: SH). Combat is visceral and responsive. Side quests are few but meaningful. Main story has a villain you hate and want to destroy. Awesome all the way. If DL1 was a 7, The Beast is a solid 9. SH is a 4(terrible game).
Dying Light: The Beast offers a fantastic, blood-soaked return to form that perfectly bridges the gap between parkour freedom and brutal survival horror. After putting 7.5 hours into Castor Woods, it is clear that Techland listened to the fans by bringing back the terrifying night tension and the iconic Kyle Crane. Kyle is back, and he is effectively a bio-weapon going through a massive midlife crisis. The parkour feels incredibly tight, heavily reminiscent of the first game’s weight and momentum, while the combat is raw and visceral. The new "Beast Mode" completely changes the tactical pacing, turning you into an absolute radioactive blender against your enemies. Driving the 4x4 buggy through zombie hordes is pure catharsis, assuming you don't crash into a random rock and break your suspension. However, some things never change. 13 years of brutal lab experiments on Crane, and Techland still couldn't engineer him a machete that doesn't break after five hits. Your early-game survival strategy will mostly consist of aggressively shining a UV flashlight at a Volatile while screaming internally and praying your weapon durability holds up. Baron’s guards thought they captured a helpless hero, but they actually just locked themselves in a cage with a very angry mutant. The environment looks beautiful and gloomy, packed with great verticality. Optimization is surprisingly solid this time, running smoother than a Volatile chasing you across a rooftop. While the narrative is somewhat predictable and side activities can feel repetitive, the pure joy of traversal and brutal combat makes it a must-play. Final score: 8.5/10.
Great game, after all I played it about 250 hours and i do not regret every wasted minute or our on it. That is exactly what I was waiting for from the time when I saw this game at Summer Game Fest 2025. I played through this game 3 times and non of walkthrough wasn't tiring or boring. Definitely recommend this game!
Dying Light serisi benim için bambaşka bir seridir. Severek oynadığım oyunlardan biri. Özellikle ilk oyun benim için efsaneydi. Yalan yok, 2. oyunu pek sevemedim ama yine de kötü değildi. The Beast ise beni gerçekten şaşırttı. Özellikle geceler harika olmuş. Hatta bana göre ilk oyundan bile daha iyi. Gerilim ve korku hissini çok iyi veriyor. Zifiri karanlık, feneri açmadan önünü göremiyorsun. Tam olması gerektiği gibi. Grafikler de gayet güzel olmuş. Atmosferi çok başarılı, çevre tasarımları da göze hoş geliyor. Tabii bazı hatalar yok değil. Mesela bir kere gökyüzünde bir zombiye denk geldim. Ufak tefek bug'lar var. Onun dışında parkur, dövüş hissi ve gece atmosferi gerçekten çok keyifverdi. Eğer ilk Dying Light'ın verdiği hissi özlediyseniz, The Beast bunu büyük ölçüde geri getiriyor hissi verdi. Ben şu ana kadar gayet memnun kaldım ve rahatlıkla tavsiye ederim.
The gameplay feels very smooth, and the mechanics are fun and satisfying. Parkour, combat, and exploration work really well together, making the game exciting to play. The story is also very interesting. So far, I think it’s the best story in the Dying Light series. It keeps me interested and makes me want to continue playing to see what happens next. The missions are creative and enjoyable. Some of them are more challenging and require you to think instead of just fighting enemies, which makes the gameplay more rewarding. The atmosphere is amazing, especially when exploring the world at night. The game looks great, and the sound effects make every encounter more intense.
the best game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.