
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
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Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What an awesome addition to the series. Castor Woods is a beautifully-made map, and feels like the best parts of DL1's Old Town and Countryside combined. Music and sound design is really well-done. Hearing meaty squelches and bones crunch while I land melee hits is incredibly satisfying. The new Beast abilities add some extra flavor to combat as well. Side quests are some of the best in the series (Stay Human was a favorite of mine), and there are so many neat bits of lore and notes to find throughout the map. I didn't really feel much incentive to go out at night, though. Making Dark Hollows completable during the day means that the only things to do at night are farming XP through chases, destroying hives, or killing bolters, which can get stale pretty quickly. Volatile chases at least feel way more intense now, especially with the long stretches of countryside between all the major parkour areas. STORY SPOILERS AHEAD!!!! [spoiler] I liked the story initially but it fell short towards the end. I wish we got to see a bit more of Aiden, especially since I think DL2's story didn't really do him much justice. He just kind of gets woken up and immediately heads out to the Baron's mansion without saying much to Kyle during the entire finale. Some missions or story segments where they bond or work together more would have been nice. There was a lot of potential with stuff Kyle and Aiden could discuss, like the events of their respective games, other characters like Jade, Rahim, Mia, Waltz, Lawan, Hakon, etc., or dealing with their traumas and zombie powers. [/spoiler] [spoiler] The Baron was also kind of a let-down. I think the writers realized he had yet to actually succeed in doing any serious harm to Kyle or his allies, so they just had him kill off Spike and Camilo right at the end. Spike's death didn't really feel as impactful as it should've, because of the same reason as Aiden. Jade and Rahim's deaths in DL1 work because you get to know them well enough beforehand. Kyle doesn't get to interact with Spike at all before his death, so new players to the series don't get any examples of him being one of Kyle's best friends and old players don't get to enjoy the return of an old character. For the final boss fight, Techland copied what they did with Dead Island, and have the Baron inject himself with a mystery serum to turn into a scary mutant zombie that ultimately dies with little fanfare. I think that the Baron should've been killed as a regular man at the end to emphasize that he is nothing without his wealth and experiments. The reveal at the end that the GRE are still active and secretly behind everything that just happened was unfulfilling. I just hope it sets up a Dying Light 3 that sees Kyle and Aiden working together to take down the GRE. [/spoiler] If you like the parkour and combat of Dying Light 2 with the aesthetics of Dying Light 1, I recommend The Beast. I can't say the same if you're looking for a satisfying continuation of Kyle Crane's story.
O jogo é bom superou o DL 2, fez mais que a obrigação, infelizmente quando eu zerei o jogo não me deu aquela sensação de quando eu zerei o Dying Light 1 ainda sim e um bom jogo. Uma sequencia digna do primeiro jogo.
Seria Dying Light jest dla mnie czymś więcej niż tylko grami. To część mojego dzieciństwa i wspomnienia, których nigdy nie zapomnę. Pamiętam moment, kiedy po raz pierwszy uruchomiłem Dying Light 1. To było coś niezwykłego. Nigdy wcześniej żadna gra nie dała mi takich emocji. Klimat Harranu, parkour, walka i strach przed nadejściem nocy sprawiły, że zakochałem się w tej serii od pierwszych chwil. Od tamtego momentu z niecierpliwością czekałem na każdą kolejną odsłonę. Kiedy byłem młodszy, odliczałem dni do premiery Dying Light 2 i marzyłem o powrocie Kyle'a Crane'a. Tyle emocji i tyle oczekiwania... To były chwile, których nigdy nie zapomnę. Widzieć, jak ta seria wciąż się rozwija, to uczucie, którego nie da się opisać słowami. Techland stworzył coś naprawdę wyjątkowego. Widać, ile serca wkłada w rozwój tej serii, i mam nadzieję, że będzie robił to jeszcze przez wiele lat. Z niecierpliwością będę czekał na każdą kolejną część. Mam też nadzieję, że ponownie zobaczymy Kyle'a Crane'a, Aidena i Olivię, bo są to postacie, które na długo zostają w pamięci. Dziękuję, Techland, za wszystkie emocje, za godziny świetnej zabawy i za stworzenie świata, do którego zawsze chce się wracać. Zbudowaliście część mojego dzieciństwa. Dla mnie Dying Light to nie tylko gra – to pasja, wspomnienia i najlepsza seria, w jaką kiedykolwiek grałem.
8.3/10 Amazing game, great story if you have played the other games before
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qqq
this baron guy isnt very nice
Bom jogo! Definitivamente sequência merecida depois do que foi o Dying light 2, historia não tem nada de surpreendente mas faz o básico bem feito e tem seus plots twists de sempre, o que carrega esse jogo realmente é sua mecânica e gameplay (apesar da mecânica do hook ser melhor no 1). O jogo trouxe de volta o sentimento de medo que você sente de andar a noite e encontrar Voláteis, novamente trilha sonora espetacular e muito característico da serie Dying light. Por R$250 acho caro pelo TEMPO de gampelay (acredito ter feito todas as missões principais e secundárias e deu 25 horas total). Caso apareça promoções por 120 ou até mesmo 150 ta valendo a pena!. (Ansioso pelo proximo) Great game! It’s definitely a well-deserved follow-up to *Dying Light 2*. The story isn't exactly surprising, but it gets the basics right and features the usual plot twists; what really carries the game is its mechanics and gameplay (though the grappling hook mechanics were better in the first game). It brings back that feeling of dread when walking around at night and running into Volatiles, and once again, the soundtrack is spectacular and quintessentially *Dying Light*. At R$250, I find it pricey considering the playtime (I believe I completed all main and side missions, totaling 25 hours). If it goes on sale for 120 or even 150, though, it’s definitely worth it! (Looking forward to the next one.)
o jogos esta muito bom mais estou tendo problemas de desempenho meu jogo esta travando bastante quando eu vou para as florestas e na vila de castor woods, eu não vou reclama da jogatina do jogo porque esse jogo teve um avanço enorme nas mudanças de combate no quesito de finalização e eu adorei esse 3 jogo como fã da franquia dying light eu dou minha opinião 10/10 jogaço
la bestia
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Engagement
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Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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