
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.4Kreviews | 86% | #46 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elle est loin l'époque de Dying Light premier du nom. J'attends toujours l'ambiance hyper immersive de survival horror qu'on nous promettait avec un magnifique trailer dans les bois sombre une petite torche en accompagnement et une opression totale. Le downgrade monumentale des parcours... meme AC s'en sort mieux alors qu'ils sont déjà au fond du trou
Fabuła ukończona - pora na recenzję. Dying Light: The Beast wyróżnia się powrotem do przeszłości z pierwszej części serii gdzie znowu wcielamy się w Kyla Crane'a. Bardzo podoba mi się stylistyka, dbałość o szczegóły oraz same efekty wizualne - niestety to jest po prostu kopiuj wklej z poprzednich części z dodatkami. Fabuła w wielu momentach ledwo się spina, jest naciągana i granie nie sprawia takiej przyjemności jak np. w pierwszej części. Postacie są kreowane na Gen Z (dosłownie xd) a w dodatku bardziej wkurzają niż dają możliwość utożsamiania się z bohaterami. Dying Light: The Beast miał wyjść jako dodatek (DLC) do poprzedniej części i tak powinno pozostać a nie robić z niej pełnoprawną część kolekcji - jest to po prostu skok na kasę. Fabuła jest zdecydowanie za krótka i można ją na spokojnie zrobić poniżej 20 godzin, po tym zostają misję poboczne, które są po prostu nudne i nieciekawe. Ogólne wrażenie 3,5/10. Jeżeli szukacie gierki w stylu zombie z otwartym światem i chcielibyście spróbować czegoś nowego to zdecydowanie odradzam The Beast. Zwykły Dying Light - 1 część będzie znacznie lepszą opcją i o wiele bardziej was wciągnie.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #7, worst CN #78 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #25 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
克兰无法与夜魔做爱
Finished the story on co-op. Game was incredibly buggy the entire time. Mechanics were unreliable at best and made the game frustrating to play. When parkouring it feels as if Kyle just randomly decides not to grab ledges. Zombies will grab you from 10 feet away, pulling you into a QTE. Sometimes, your weapons will swing right through enemies despite standing face to face. I played the first Dying Light back in the day, and it felt much faster. Dying Light: The Beast feels so slow in comparison. The boss battles are underwhelming overall, but there is one in particular near the end of the game which was totally broken for us. The boss would teleport around the arena and instantly start attacks without any queues. It would also start running in fast-forward from one end of the arena toward me or my friend, making it very difficult to make space for healing. Pretty lame. This boss battle was so broken for us that we almost decided to call it quits. We did stick it out in the end but it was not enjoyable. The story is mediocre to say the least. My friend and I found it difficult to care about anything that was happening. The characters are dumb and not very interesting. They do stupid things so that the plot can happen. There many twists that don't make any sense. We were left scratching our heads frequently. Sometimes, a game can have a mediocre story but be so fun to play that you don't mind. Such as the first Dying Light. At first, we spent a lot of time exploring the map, parkouring around, and killing zombies between missions. However, we stopped doing that as we found that it wasn't really that fun. In the first game playing at night was awesome. If you got into a chase with the volatiles it was exhilarating. They were a threat but didn't feel unfair. You had many opportunities to escape them with the plentiful traps or uv safe zones. This game is not like that. Volatiles are way too strong and way too fast. If you start a chase with them more constantly spawn around you. Even if you're being stealthy they will spawn right on top of you or sniff you out. The loot you get from one volatile is not worth the risk. Playing at night did not feel worth it. In the end, we focused on the story just for the sake of seeing it through. Again, the mechanics were very buggy for us so it became annoying to play in the open world. On top of that, there is way too much time dedicated to climbing up cliffs, or scaling tall buildings. Especially when the game won't register you grabbing a ledge. This happened to us often, making the climbing sections excrutiating. It's crazy that the developers designed the missions with so much slow ledge grabbing. Seriously, what were they thinking? Do people really find this fun? Felt more like a tactic to extend the time it takes to beat a mission. I think this game could have been much more. There were moments of genuine fun. The beast powers are pretty cool. The first time you get to use them was great. However, at a certain point it became more tiresome than fun. By the end of the story I was glad to be done with it. Doubt I'll ever play it again.
40$ is the most you should spend on this or its a rip off. if you want the story go watch it for free. 1. map is small 2. the story is short 3. cut content is everywhere from the weapons to the map. 4. it feels like a Temu clone of the first game but they cut 2/3 the content from it.
i am gay
Nobody EVER reads my reviews so I will Eat 1 Tablespoon of сum for Every Like this gets.
gra jest super, ale brakuje mi funkcji uzywania zwlok w inny sposób.
纯粹的粉丝向3A游戏 地图改为小而精的沙盒箱庭。加入载具 别的都还行过的去,整体只能算中评 还有这个主角你认真的?废物成这样还是我记忆里1代的那个哈兰超人凯尔·克兰吗???
今年花得最后悔的一笔钱 剧情极其弱智,过家家一样 内容量少,地图小,支线少 而且交互、ui方面让我很难受 消光系列老粉也不建议玩,真的不建议
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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