
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 648 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纯粹的粉丝向3A游戏 地图改为小而精的沙盒箱庭。加入载具 别的都还行过的去,整体只能算中评 还有这个主角你认真的?废物成这样还是我记忆里1代的那个哈兰超人凯尔·克兰吗???
今年花得最后悔的一笔钱 剧情极其弱智,过家家一样 内容量少,地图小,支线少 而且交互、ui方面让我很难受 消光系列老粉也不建议玩,真的不建议
Fabuła ukończona - pora na recenzję. Dying Light: The Beast wyróżnia się powrotem do przeszłości z pierwszej części serii gdzie znowu wcielamy się w Kyla Crane'a. Bardzo podoba mi się stylistyka, dbałość o szczegóły oraz same efekty wizualne - niestety to jest po prostu kopiuj wklej z poprzednich części z dodatkami. Fabuła w wielu momentach ledwo się spina, jest naciągana i granie nie sprawia takiej przyjemności jak np. w pierwszej części. Postacie są kreowane na Gen Z (dosłownie xd) a w dodatku bardziej wkurzają niż dają możliwość utożsamiania się z bohaterami. Dying Light: The Beast miał wyjść jako dodatek (DLC) do poprzedniej części i tak powinno pozostać a nie robić z niej pełnoprawną część kolekcji - jest to po prostu skok na kasę. Fabuła jest zdecydowanie za krótka i można ją na spokojnie zrobić poniżej 20 godzin, po tym zostają misję poboczne, które są po prostu nudne i nieciekawe. Ogólne wrażenie 3,5/10. Jeżeli szukacie gierki w stylu zombie z otwartym światem i chcielibyście spróbować czegoś nowego to zdecydowanie odradzam The Beast. Zwykły Dying Light - 1 część będzie znacznie lepszą opcją i o wiele bardziej was wciągnie.
Should have stayed a DLC
This game was made with zero thought. The combat is horrible. Fighting human enemies is super annoying because they dodge 90% of you attacks with no way to counter act it. The movement is annoying and really buggy. Your character will do movements that you dont want to do. The climbing is super slow and also very buggy when you try to wall leap. Just everything about this game from the movement, combat, story, progression, and lotting is horrible. Yes even the lotting is bad, every room is full of materials but you somehow never end up having what you need. There is an extrmely limited amount of ammo and the guns dont do enough damage. If youre looking to play this game thinking it will be similar to the first game its not. There is nothing that feels the same from the original game.
nice
Techland - ліниві сраки. Лайк ставлю тільки з поваги до легендарної першої частини, із залишків якої вони настругали цього "Містера Біста". Сюжет слабкий - ну прям взагалі без твістів. До фіналу гри тотально пофіг. Світ пустий, хоч місцями і гарний. Рушій застарілий, NPC майже не покращилися, текстури ті самі, що й 10 років тому, анімації руху теж ті самі. Зброї стало менше, сайдквестів мало, музики - нуль. Restored Land зробили - добре, але в чому сенс? Перечистив усе місто від інфікованих - щось зміниться? Ні. Місто просто стане ще більш спустошеним. Головного героя теж показали слабко. 15 років тортур? Розкаяння? Флешбеки з минулого? Як саме вірус поширився? Та всім пофіг. Хоча він мав би себе просто люто картати, враховуючи, [spoiler] що саме він виніс харанський вірус за межі ізоляції. [/spoiler] Якщо думаєте проходити цю частину або другу, яка теж шматок лайна, - краще не витрачайте час і просто кайфаніть у першій.
It makes me bored. Climbing is boring, slow , why is climbing so slow? Boss fights? Repetitive, its just the same same same same. Traveling the world is meaningless its super boring unless you want to look in every corner and u happy playing games like that. Compared to the 1st one, this is garbage, compare the the 2nd one, its ok. What ever, disappointment. Wasted my money.
打好评只是因为喜欢消光系列 如果你是玩完一代来的,二代和这东西会让你失望 剧情烂的一批,任务只有砍砍砍和修水电,怪的攻击范围一个比一个大,伤害一个比一个高,血一个比一个厚 血是不够用的,武器是没啥用的,砍起来是不爽的,跑起来是被撞的,夜魔是基本无敌的,紫外线是基本没有的,远程是不如拳头的,物价是暴涨的,资源是稀缺的,道具是用不起的:(
-Absolutely the most frustrating part of the game is the clunky parkour. Snag anything, a corner, wall, shoelace and movement is halted. Not like a 'slip n' slide' around the small object, but like a freight train finding concrete falling from orbit. -Climbing feels more like a chore as you spend more time trying to actually get your character to get up a wall than if you had just ran around what you need to climb. Leveling up helps some but if you need to spend 50-60 hours to feel like you're playing a game about being good at parkour, then die whenever you actually parkour, the balance is way off. When actually climbing, the zombies are as fast as you on the ground (minus walkers) so its a 50/50 that they're gonna swing and kill you halfway up a 5 second long mantle to get away . -Grab a ledge when there are zero ledges nearby getting you stuck and killed 99% of the time(Mostly in buildings, and a lot of the time its going to be some random geometry that you'll never be able to grab again in any other area like a fluorescent light or a random piece of wood sticking out a bit. -Grab no ledges when all the ledges are perfectly nearby, getting you stuckand killed 99% of the time leaving you staring at a wall while zombies slapbox your back with the power of a wet noodle, but because Kyle is a 60 year old smoker, he isn't able to hold it together as well. -Kyle feels like a 60 year old smoker that can barely swing any weapon, and when he does there's zero fluidity in the follow through. You 100% have to finish the animation, stop for a split second, then try to swing again. This is an issue as (not only does it feel like turn based combat almost) every single enemy in the game is able to stop your attacks halfway through an animation and its 50/50 if they ever get staggered. -Swinging a melee weapon at an enemy is 50/50 if it hits when they bend over to do anything, if they'[re not standing straight up, or flat on the ground you might as well wait, as even body shots are iffy and your stamina is next to non-existent, especially when fighting more than one or two zombies. I feel like I'm playing dark souls with my weapon's hitboxes and the zombies have unlimited rolls. -If you start nightmare mode after the intro (literally five seconds after you can move your character), and not as you're clicking new game the game forgets to tell you that you have already started, and wont be getting the exclusive unlocks for completing the game all the way through. This is NEVER stated when switching to it that you will not be getting these rewards and could quite possibly play 60~ hours for something you'll never get because there's zero indication if you are getting them or not. (It needs to be specified if you're eligible for the rewards or not, this is a REALLY easy fix, and if so don't make it sound like i can get it after I start the game; the wording is terrible ) -The zombies themselves have maybe 10 models, in a small group you can seed multiple dupes of the same model. This could be forgiven if they didn't have 2 other games worth of time to make them look at least slightly less cookie cutter. I will finish the game eventually as there's good to it, but its genuinely going to be a "when i feel like it", kind of game as trying to sit through the major (In my opinion) flaws that could have been fixed before the game came out, or as a patch very shortly after. I love the franchise and the overall idea, but i cant recommend it with how choppy it feels, especially when its the same as the other games, but somehow it feels worse.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sid Meier's Civilization VII | $87.4M | 57.5K | 48% | $49.99 |
| Teardown | $88M | 133.7K | 96% | $29.99 |
| Bloons TD 6 | $88.3M | 391.2K | 97% | $13.99 |
| Total War: THREE KINGDOMS | $86.9M | 93.3K | 82% | $39.99 |
| Escape from Tarkov | $88.6M | 58.3K | 49% | $49.99 |
| Assetto Corsa | $88.7M | 172.2K | 93% | $19.99 |