
Dyer Expedition is a puzzle adventure game with light Lovecraftian horror elements and a story inspired by Lovecraft's 1931 novella At the Mountains of Madness.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
The style and puzzles were nice. It's not a long game but it is about the right length for what it is. I would rate it highly for a game that adapts H.P. Lovecraft's "Mountains of Madness"
I really enjoyed the game – from the love for the smallest details to the constant tension and the immersive sound design. The puzzles were a perfect reminder for me not to always rely solely on what I see. There were a few small bugs here and there, but I'm sure they'll be fixed quickly! All in all, I can recommend the game to anyone who's brave enough to go on this expedition.
While not a one to one of the source material. I think Dyer Expedition excels at what made HP Lovecraft's At the Mountains of Madness such an enjoyable work of fiction for me at least. The slow build up and unease throughout the story, the integration of science topics like astronomy, geology, and archaeology, and the gradual detective work leading to the big reveal at the end. Also the Devs. at Monkeys With Jobs did a incredible job nailing the atmosphere with this game. I really enjoyed the PS1 style graphic's. Not only because of nostalgia from playing similar games as a kid, but also because I feel it really fits the whole sense of dread and unease that the story is trying to tell. Also maybe this is just my observation, but like many PS1 games I noticed that in Dyer Expedition the scenery and the art style is done in a way that objects and features in the environment don't blend to together. This helps a lot with finding things in the environment and helps the player in their progression through the game. Another thing that Dyer Expedition really excelled at in terms of establishing the atmosphere was the stellar sound design. I would highly recommend playing this game with headphones to fully experience it. Whether it is echoing footsteps in a cavern, the wind howling, or most of all the puzzles. Like another horror game on steam I would recommend you check out called Crushing Depths by Alex Le Mesurier, Dyer Expedition uses sound an important part of the puzzle solving and game progression. I can see if you do not realize this in game it can cause frustration, but once I figured it out the answers where easy to find. And I at least do not think a game like Dyer Expedition being easy is a bad thing. It means you can spend more time on taking in the story and the atmosphere and less on getting frustrated with the puzzles. All put together I think Dyer Expedition is short but incredible game that did a great job at doing what made the original At the Mountains of Madness story enjoyable while also making a highly immersive game play experience. And to the developers at Monkeys With Jobs my hats off to you.
A beautiful sequel to At the Mountains of Madness. Enjoyable puzzles, stunning sights, and some of the better Mythos atmosphere make this a must play game with this theme.
good atmosphere and environment story narration ------------------------------------------------------ gute atmosphäre und umgebung story erzählung
Cool game! Very eerie atmosphere, its short, which I like for this kind of game, it doesn't overstay its welcome. the game has saves but I think its best to play through in one sitting. (I got stuck a bit with some puzzles but still finished it in just over an hour)
I enjoyed playing the game a lot. It was satisfying and in the end surprising. I hope there will be a sequel.
A great little game with some amazing atmosphere. The sound design is a real stand out. - Decent puzzles - Great sound - Cool backdrop A little short, but worth it all the same
[b]Built by a single developer, and it shows in all the right ways.[/b] The style suits the pixel horror format well. I finished it in about 50 minutes; the puzzles are enjoyable, and the atmosphere holds throughout. The [spoiler]three-sound[/spoiler] puzzle may stretch believability in context, but that is a minor grievance. The dark ambient soundtrack drew me in once I learned it was on Cryo Chamber, I had to try it. For a one-person project, the craft here is considerable. Support these games.
Great visuals and fantastic atmosphere. Interesting lovecraftian concept, but it could have had way more. And the game is way too short, completed it in 56 minutes and was honestly baffled that it ended so soon and thus expected more even given its 7 dollar price range. Had this sitting in my wishlist for a while so overall I was pretty disappointed, the visuals and good sound aside.
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