
Build and command your own party of Dwarves in a chaotic mix of Auto Battler, Strategy, and RPG. Prepare formations, assign equipment, and decide the fate of up to 10 Beardlings, as you lead the raid party through reckless runs filled with Glory, Death, and Loot!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.75/day in the week after.
About
Build and command your fully customizable army of Dwarves in this medieval fantasy mix of RPGs, roguelikes and auto battlers! Prepare formations, assign roles, and lead your group through dangerous encounters like a raid leader planning the next pull. Decide the fate of up to 10 individual Beardlings as they chase Glory, risk Death, and fight for humongous amounts of Loot!

Your run starts small, with only two poorly equipped Dwarves and limited options. Battle by battle, you expand your group, upgrade gear, and refine your setup - slowly turning a fragile party into a full-fledged legion ready to take on increasingly dangerous encounters!
Every Dwarf can be shaped into a distinct party-member through gear and equipment. Build sturdy frontline tanks to hold the line, deadly damage dealers to tear through enemies with meele combat, or fragile but powerful mages that need protection. Only a well-balanced group will survive once the fight begins.






Battles play out automatically, so the real challenge happens before the fight begins. Choose the right formation and position for your Dwarves as you are preparing for specific enemy threats, often deciding the outcome long before the first blow is struck.

After each battle, you choose how to proceed. Gain experience, invest gold into better equipment, or recruit new Dwarves to strengthen your group. Every choice pushes your run in a different direction, and not every path leads to survival.
Unlock permanent upgrades with Gems and strengthen your company for future runs with completely different playstyles and builds.

As your party grows stronger, enemies become more numerous and more dangerous. Different enemy setups demand different answers. Reinforce your frontline against heavy pressure or disrupt dangerous backline threats before they overwhelm your group, you make the call.
Facing different enemy configurations, adjust your legion's equipment and positions in a timely manner. Increase your frontline defenses if the enemy is launching a lot of assaults. If the enemy has numerous mages, focus on disrupting their backline. Only with correct tactics can you increase your chances of winning.
Simply stacking stats is rarely enough. Learning enemy patterns, adjusting formations, and refining your group composition are key to surviving tougher encounters. Each run teaches you something and rewards those who adapt. Build your group, prepare for the next encounter, accept losses, and push your Dwarves as far as they can go in the pursuit of Glory, Death, and Loot!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 2.7Kreviews | 82% | — | $1.2M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satisfyingly layered strategy game. Worth your money
I echo what other people say about the way the game is structured. It feels like a 20 hour game that's artificially stretched to 100+ hours. The progress is so slow and the idle gameplay is extremely boring and repetitive. Equipping your dudes and managing the party is somewhat interesting, but the core loop isn't rewarding enough to really encourage experimentation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, French, Japanese, Korean, Portuguese - Portugal, Spanish - Latin America, Ukrainian +4 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Won't recommend. Honestly, feels like it's a trap designed to make sure you won't refund it. You get 30mnts of play time, some hours for afk they make you think are worth it (but they're not), only to end up exceeding the 2h refund. 15€ down the drain, another game to collect dust on my list. 0/10
Опять купил какую то херню вместо другой херни
打开游戏的时候天 黑的 关了游戏的时候天就亮了
说下这游戏的优缺点: 优点: 1 构筑类型多,职业多(装备多) 2 在可以碰撞击退的情况下的站位变数给构筑带来了趣味性和不确定性 3 符文系统拓宽了构筑路数 4 可以眼疾手快的逃跑,失败惩罚不重非常友好 总结: 这游戏的乐趣就是凑构筑,达到更高层数, 当然,培养角色也是必要的 缺点: 1 有些过于赖皮的东西,会导致上面说的优点大打折扣,比如: 1)坚守阵地阵型: 25%的物理抗性和射程, 伴随着龙裔或者其他远程的强法术击退,会让“碰撞击退”变得毫无意 义,也让前排和力量型敏捷性近战输出变成路边一条,不用再考虑它们的输出性,只需要当个开狂战阵型的挂件 和防止漏网之鱼,奶妈也只选鸟牧丢蛋给全体培养耐力,其他牧师或许会选个盾牧(其实也没卵用因为压根不会 怎么掉血),其他三种阵型狗都不选。 2)法术强击退: 不用考虑怪物的闪避,格挡,法术抵抗,蓝莓神器,必定击飞,击飞距离跟智力挂钩,配合上上述 的坚守阵地阵型和神话+1武器的25%距离,对面就算是冠军队的弓箭手来了都摸不到你,你要是不放心,神器还 可以带个40%距离,这就导致了冲层不再是一个步步为营精心打造构筑组合的过程,而是一个无脑选冠军/酋长 的雪地图的吃屎过程,漫长且难受。 3)蓝莓鸟蛋: 变态的智力耐力随层成长工具,而智力又是法系的输出属性,这就导致了这游戏你95%的时间都在玩 雪地图,因为雪地图的寒冷debuff必定触发你的蓝莓加智力,鸟牧必定触发你的蛋加耐力,变相的就大大压缩你 玩其他属性职业的欲望,比如力量系的战士骑士类,敏捷系的弓箭盗贼炮手,学识系的牧师类,更别说那些杂交 职业了。智力的高成长极大的拉开了法系职业和其他职业的差距,你要是想爬得更高,必定是法师C没有例外, 配合龙裔法的强击退和大面积伤害以及燃烧增伤,或者电法的无视闪避。 4)火冰雷属性与黑暗/神圣伤害的严重割裂,智力影响法术抗性,6000+智力基本都有95%抗性了,蓝莓在6000层 可以把全体人员的抗性拉到几乎免伤的程度,目前万层的怪物,主属性最多也就一万多,相当于你敞开让他打 他 一个技能下来也就打你千儿八百,而万层的玩家角色血量因为鸟蛋的缘故基本都已经过10万了。 但与之对应的, 光暗抗性,玩家和 怪物都为 0 !!!!,这就导致后期你最多只能养两个C,不是资源分配问题,而是机制问 题!!!法系怪超过1 万的智力,你的法术打他们身上基本不痛! 只能依靠黑骑肩膀的转黑暗,和阿肯宝珠的转 神圣。而可能让你遇到的唯一的危险就是极低概率漏网的死神或者虚空战士冲你脸上一刀就刮死你几个前排, 一刀下去十几万特别离谱,但你又可以带钢铁之心或者酒杯免被秒。 2 其他的一些问题 5)怪物种类的匮乏,怪物数来数去就那么几种,一层怎么样到了一万层也没什么区别,无非是属性的膨胀。没有特 殊机制的怪,也没有特殊阵型的怪反正就是无脑往你脸上冲,因为场面上怪数量限定,所以你要击杀了怪才会 刷新的,哪怕你是秒怪,这就导致了爬层越高不是因为怪越强了,而是单单因为怪变多了(2000头猪也得杀半 天不是?),并且怪的强度提升曲线太缓慢了! 1000层你才感觉怪强了那么一丢丢,而你爬1000层如果是非 无尽模式前期也得要一天,万层了得要2天,就是那种重复的刷新图,选图,打完结算,继续重复~~~的1000 次! 6)秘银往高级兑换居然都舍不得做个输入数量兑换,几万的秘银按住左键加速兑换都要1分钟~!!!还有黑 市买秘银,右键一个个买满22个还要去铁匠分解一次,都不能输入数量买直接变成秘银 7)后期秘银数量堆积多了,打造神化装备一次次刷属性敲铁毡简直让人呕吐,重复动作就是浪费人的生命,跟上 面的无限刷新卡牌挑选雪图一样 8)看得出来游戏确实很努力做,很多亟待开发玩法的职业比如死神啦,驯兽师啦这些,以及一些流派比如物理流 血流 神圣圣断裁决流 黑暗乌鸦流 冲脸击退流 debuff增伤/末日流 合击技能流 冰火流 毒云流等等等等..... 都因为 我上面说的法C坚守一招鲜,变成了路边一条,但凡玩家用了一招鲜,就不会去尝试这些了。 9)说说模式问题,无尽模式旨在解决传统模式每层都要手动操作的吃屎感,但也带来了一些负面问题。无尽的特 点就是可以停在某一层无限刷金币和秘银,表面上每一层才能结算神器的属性增长,但是可以通过简单的按键 脚本,在千层内通过快速进出雪图吃智耐+1快速积累属性,个人测试过,在500层挂个半天,就有6000智耐 了相当于6000层的成长,并且游戏无法通过技术阻断这一作弊行为,虽然是个休闲的肉鸽游戏,但是你出了排 行,就带了一些竞技成分了,竞技就要考虑公平。 然后就是类似于暗黑3的 电费战士策略,我打不过或者我排 行榜上不去,那我不会挂机吗,一天不行我就一个星期,一个星期不行就一个赛季挂着,到时候神化+500套, 是条狗都能上2万层。个人在知道了无尽模式的缺点后,果断选择了传统模式冲层,因为是赛季末才玩,荣耀模 式几天就肝到了1万层,距离榜一就几百层,超过它游刃有余,因为写评测的时候已经是5号,6号就开5赛季就 没冲了。 综上,给开发者几点建议: 1. 删除掉坚守阵地阵型,或者改为一定时间后必须转化为其他三种的任意一种阵型,摆脱玩家一招鲜的严重依赖 2. 百层的冠军增加几种可玩类型和套装,删掉龙杖套装的击飞效果,或者削弱龙裔法师的能力,因为他跟其他两个冠军 就不是一个级别的东西 3. 删除蓝莓,或者删除雪地图的debuff,因为蓝莓是导致智力型职业和其他职业产生鸿沟的bug道具 4. 如果不执行3,就增强其他输出属性(力敏识)的培养机制或者神器,达到跟蓝莓一样的水平 5. 无尽模式的神器属性成长,锁定某一层只有一次属性增长,而不是在驻层模式下,进战场杀够了一层的怪退出战场就 可以获取一次 6. 无尽模式的资源获取,改为挂机可以获得与非无尽模式差不多的数量上限,避免电费战士的泛滥。 因为无尽模式的 根本意义在于减轻玩家每层手动负担,不是为偷奸耍滑创造条件 7. 神化打造或者秘银兑换可以采用输入数字进行批量操作,而不是无奈到要用脚本或者连点器来弥补 8. 如果设置里面切换了战斗前检查这一选项,那个进战场的确定按钮无法绑定快捷键,估计是遗漏了。 9. 请多一些关于合击技能的伤害描述,目前合击技能是狗都不用的程度,如果只是为了回应玩家想要“龟派气功”一类的 蛋疼需求(作者甚至做了个视频放B站回应玩家的需求),请删除合击技能,因为当前如此弱而且发动如此苛刻的合 击技能,并不是对玩家的致敬,反而是对测试并使用它的玩家的时间精力的浪费,翻译就是:打心底不想做就别做, 别做一坨巧克力味的屎糊弄。 虽然说这个评测是4赛季末才来写的,但绝对是对这游戏几百小时后有深度的一针见血的体会和建议。 可能对作者改善第五赛季体验没有帮助,作者也不一定能看到,但是挂在这里让玩家提前知道一些游戏状况还是有帮助的。马上开启第五赛季,等五赛季差不多我将回来再次评测。
Deep, lots of interesting ways to build your troop. I'd like to see more varied ways to grow the troop through a run, right now it feels like most of the "buildcraft" happens prior to a run and then you attempt to execute. It'd be fun to see leaning into the randomness of the run as a focused form of "buildcraft" in its own right!
Watch Dwarves die, the game
Been playing this for over a year. Fun game i pick up every now and then to do a "run". The dev has been active so new changes every time i come back!
Satan buys my videogames for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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