
A unique blend of base- and deckbuilding wrapped in a medieval fantasy universe and humorous plot. Build and defend your towers using magical cards. Win artifacts to obtain immense power. Complete challenges, adapt to RNG and conditions of five worlds to become a master wizard!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thumbs down. It's unfortunate because I really did enjoy this game. It's clever and original in... well, these days that's a huge deal. But it's also horribly optimized (train levels), designed for experts/requires a walkthrough (three tower mission), and is almost entirely RNG dependent (again, train levels). Here's an example: I get on the train. The train cannot build south or east. I am handed a SE block, and a block that goes down for my two options. No other choice but to restart. Unfortunately, the game's design requires two decent starting blocks, but after ~9 restarts I was determined to go ahead. I set my three dwarves (cheesed by using a summon + relic) and went on my way. Boy did I regret it. It's not a bad game in any way. It's absolutely delightful. Which makes it all the more worse that it's set up in a way that- Downward blocks Shouldn't even appear on those levels! That really is overwhelmingly frustrating. If the devs fix it up, then I'll flip this to a "Yes, play this!" the next day, but as it is, it's unfortunately unplayable.
Wow, what an absolutely wonderful example of terrible UI. Great characters and art, seems to be some fun gameplay ideas, cute story, but hard to play, and the screen goes dark all the time for no good reason.
This game has a horrible bug where the mouse icon isn't showing on the title screen, and the fact game pad and keyboard didn't navigate the options, I had to move my mouse around until the words highlighted. I was able to start a game, but the same thing there. No mouse icon, so playing the game was frustrating and nearly impossible. Not to mention this game lacks support, and the devs don't appear to try/care. I joined their Discord, with a VERY small following, and nobody addressed my bug/issue after a few days. I eventually left the server and refunded the game (since I couldn't play it). I cannot, in it's current state, recommend this game. Perhaps the developers need to engage with their fans more, troubleshoot and address bugs/issues. Especially since I noticed quite a few of them on Discord after I posted my issue. And with their game on discount during the winter sale, and the likelihood that would earn them more followers, they should have had support available during the event.
[h2]Sinopsis[/h2] Dwarven Skykeep es un juego de construcción de bases con cartas, elementos de acción y RPG en 2D, en el cual seremos un hechicero/arquitecto, el Dr. Svendar Kness, especialista en construcción de torres y con un amplio conocimiento en alquimia, historia y magia. El Reino “Sin Nombre” está siendo invadido por las hordas del Caudillo Poe y la ineptitud y desavenencias de los cuatro gobernantes de estas tierras no contribuyen a frenar el ataque. Mientras tanto, en la ciudad de los enanos, un joven héroe (de 12 años) está siendo preparado para acabar con la invasión de Poe, pero según la profecía, esto no será posible sin la legendaria torre flotante, el Skykeep. Es por ello que el Magistrado de los hechiceros hace llamar a Svendar, un experto en la materia, para que investigue y descubra la torre legendaria y ayude al joven héroe a salir exitoso de su arriesgada aventura. Para ello, Svendar tendrá que recorrer cada rincón del Reino en busca de los elementos necesarios para construir el Levitron, una torre flotante que le permita surcar los cielos y descubrir si el Skykeep es real o un simple cuento. [h2]Jugabilidad / Apartado técnico[/h2] Dwarven Skykeep tiene una jugabilidad muy particular. Por un lado, podremos recorrer la ciudad de los enanos, donde tendremos disponibles las misiones principales y secundarias, podremos comprar nuevas cartas para nuestra baraja y artefactos que nos ayuden en cada misión. A la hora de enfrentarnos a una misión tendremos que elegir qué cartas queremos llevar y un set de artefactos que nos aportan ciertas ventajas. Dispondremos de un set inicial de cartas aleatorias, las cuales podrán ser de distintos tipos: cartas de bloques, estructuras, herramientas, hechizos, trabajadores, etc. El objetivo será diferente en cada misión, pero normalmente consistirá en obtener alguna materia prima o sobrevivir un número determinado de días. Tendremos que hacer crecer nuestra torre y construir estructuras que nos permitan generar herramientas y materias primas. Todo esto lo haremos gracias a la ayuda de trabajadores enanos que estarán a nuestras órdenes. Por la noche recibiremos la visita de algunos enemigos que intentarán destruir parte de nuestra torre, siendo fundamental defendernos a base de magia y reparar los daños. De vez en cuando también encontraremos algunas misiones con objetivos y jugabilidad algo diferentes y que le sientan muy bien. Según avancemos recorreremos varios biomas, cada uno con nuevas mecánicas a tener en cuenta, lo cual nos obligará a buscar rápidas soluciones, como por ejemplo lidiar con la oscuridad o con el frío, o incluso tener que construir nuestra torre sobre un tren de vapor o levitando en los cielos. [h2]Valoración[/h2] Lo cierto es que Dwarven Skykeep es un juego original y curioso, pero considero que tiene demasiados aspectos poco pulidos. La movilidad del personaje por el escenario se siente tosca, se atasca a veces, además la IA de nuestros compañeros enanos es prácticamente nula y hacen cosas sin sentido como cambiar de tarea sin razón o no atacar a enemigos que pasan por su lado y después perseguirlos infructuosamente. La aleatoriedad de las cartas provoca que muchas veces no tengamos ningún recurso útil con el que progresar, quedando estancados y las opciones para defendernos de los enemigos son muy escasas o a veces inexistentes, estando condenados a repetir la misión. La trama se nota muy trabajada, tiene un toque cómico en muchos puntos, lo cual está bien, pero los diálogos son a veces demasiado largos para no decir ninguna información útil. Dicho esto, me he divertido jugándolo y aunque muchas misiones son muy repetitivas, hay que destacar que los eventos aleatorios y el dinamismo de las misiones ayudan a engancharse a jugar. Completarlo al 100% me ha llevado unas 30 horas, pues tiene muchas misiones principales y secundarias, así como la opción de repetir misiones una vez acabamos la historia principal. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]6,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
It wants to present itself like a deckbuilder meets strategy, but it fails at both. The decks are weirdly shallow and what you draw is based on a chain of getting the right cards to unlock the next steps in the deck, while it refuses to unlock important cards for way beyond when you should get them. I've been through several stages with enemies and no magic attacks, no swords to equip, and enemies running around killing everyone in my dinky castle. It's just badly made.
283mb install size. "ESC button now cancels all actions in the game" from Jan 16 2023 update notes is a lie. Could not cancel a miss click of building in the tutorial, while the raven tells me something about cards with no instruction on what to actually do. Game is kinda fun, though you may spam restart a level to get the 1 card you need to start with to win. Less is more. Smallest deck to win the objective is the best. No 'grind' or way to advance or power-up for a level. You can replay maps if you want. The Dwarf town is too long for no real reason with no way to sprint or run. You have to run back and forth just to get to the next level, talking to npc's with text boxes (no dialog options), their is humor written- though I soon started to just skip it all. No way to zoom out. Claims a throne lets you control the rooms and do everything from a seat- I could not. Wording of artifacts was confusing. I thought 'in hand' like the bucket for example says 'a firefight in hand' I assumed this meant I could put out fires with the bucket by pressing E... Nope. You just get 1 Firefight card in your starting hand. Working priority is not present here. Your first spawned Dwarf will stop building a room just to rush to build the new room you asked for while there was a dwarf doing nothing standing in that room. The standing dwarf will run over to finish what your first dwarf was working on. Dwarfs often go out a roof and over 1 space falling onto the roof of the next row with no way down. Dwarfs (when frightened) and enemies can randomly jump at times (you can not jump), ending on top of rows with no way down or loot you can not get. Sometimes casting a spell will send you down a open wall that you can otherwise not pass through. Some warlocks are scripted in (spawn when you spawn a dwarf) these can be bounced underground by running onto their spawn point just before, trapped for eternity. Side note: reviews mentioning mouse disappearing- I did not run into this, nor did I see it mentioned in the updates. So prob not fixed for those that will experience it.
Приятная стратегия/головоломка. Красивый пиксел арт. Некоторые способы решения проблем неочевидны. Nice strategy/logic. Beautify pixel art. Some puzzle solutions are not evident.
I have given this game a FAIR chance but the longer I play, the closer I am to a ♥♥♥♥♥♥♥ ANEURYSM because even with most optimal strategy gives you a CHANCE that you win. That if you even manage to IMPLEMENT that strategy because if you displeased RNGisus even a little bit your tower simply implode on itself! Especially in train levels - there is no basement, so you are even more of RNG’s little helpless tiny ♥♥♥♥♥ because you can't even build a workshop or a forge lower, so you will NEWER have a ♥♥♥♥♥♥♥ firefight to combat fire that started after sorcerer firebaled your most important room unless you completely fill your tools with it so you don't have cards to burn! Gamedesigner is either incompetent, giant RNG-tard or a sadist. Probably all three. Oh and the rest of the game is an absolute breaze maybe except final battle maybe (didn't played it yet)
If you like fantasy, dwarves, steampunk, jokes and hidden cultural references - this one is worth to try.
所有工作都要主角慢悠悠的跑过去下令或亲自操作再等他慢悠悠的跑完动画才行, 再加上rogue和卡牌,让这游戏的节奏慢到了一个令人发指的地步
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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