
Step aboard the 1914 Orient Express in this award-winning mystery adventure from Prince of Persia creator Jordan Mechner. Described as one of the best adventure games of all time, The Last Express is an intrigue-filled adventure set aboard the luxurious Orient Express.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I should mention upfront that this game is nowhere near perfect. It has major narrative and gameplay issues that are impossible to ignore. So why exactly have I given this a positive rating? Because from top to bottom, this game is completely unlike anything I’ve ever played. On almost every level, The Last Express feels like someone who had never heard of a video game and had no idea how they’re made, decided to invent the concept from scratch. I could never hate anything this wildly creative and daring, no matter how many missteps it takes. The simple but ambitious goal of The Last Express was to create an intricate interactive snapshot of a time and place, specifically Europe in July of 1914, days before the outbreak of the First World War. As a means of keeping the scope constrained but allowing for a nationally and ideologically diverse cast of lovingly rotoscoped characters to eavesdrop on, the setting of the Orient Express was chosen. And sure, that means that the location basically consists of about eight accurately recreated carriages. But this comes with benefits, the train is set to a timetable and so too is the rest of the game. Characters will move around, eat meals, have conversations and make plots at rigidly set times, often concurrently. This means that at any given moment there are usually one or more events to witness, conversations to eavesdrop on, or rooms to explore while their occupants are otherwise engaged. Consequently you’re left with a lot of replay value, aided immensely by the ability to rewind time at will and experiment to see if there is anything happening on the other side of the train that you might have missed. The characters are impressively fleshed out, each with their own backstory and goals and half the joy of the game is discovering who they are and why they’re on the train. In a sense the story has multiple protagonists, the setting is volatile and all alliances are ones of convenience. Not least of all is the player character, the mysterious and impressively multilingual Robert Cath, though I’d hesitate to call him an avatar. In a way that reminded me of L.A. Noire, you are not Cath, even if you are directing his movements. Like Cole Phelps, Robert Cath has his own past, his own goals and his own secrets, and he isn’t particularly interested in sharing them with the player or anybody else. Even his morality is suspect, the game has multiple false endings and one true ending, but if an ending that the player might consider optimal doesn’t align with what Cath’s vague goals are, the only option is to rewind and keep moving forward if you want to see the credits. This isn’t necessarily an issue; even if it’s a little strange, it adds to the characterisation and the impressively well realised story. Having the ability to talk to characters about current events, or sit in the smoking car and read a newspaper, helps to emphasise the particularities of the setting. Sure Franz Ferdinand was assassinated, but it’s far from the top of most people’s minds in this game. When the game is allowing you to luxuriate in the minutiae of the setting or ponder the central mystery, it’s perfect in a way I’ve never quite seen before. But eventually things begin to unravel, by the last third of the game it seems to have lost confidence in that goal and unfortunately drifts into supernatural pulp that isn’t nearly as satisfying. The same goes for the gameplay. Getting to learn everyone’s routines and motivations, walking up and down the train searching for conversations to eavesdrop or opportunities to slip through unguarded doors is captivating. But eventually the scripting starts to break down and you’re left fumbling through cryptic adventure game puzzles with nothing but trial and error to guide you. Still, if you miss something critical and land on a bad ending, the game will helpfully wind the clock back as far as it needs for you to have a chance at correcting the mistake. The game might sometimes feel unfair, but never punishing. Keep playing and you will eventually be steered to the true ending. I’m always going to love something that aims so high, even if it doesn’t quite hit the target. The Last Express is extremely flawed, but few get something this groundbreaking right the first time. They had to invent a whole new kind of game to make this, it’s just a shame that nobody has taken another shot at it since. [i]I should mention that I played the original 1997 release, purchased from GOG but running in ScummVM (mostly for the sake of running a VGA CRT shader, which the visuals benefit enormously from). From what I gather, this 2013 Gold Edition release removes some of the design ambiguity, for better or worse. So if you’re playing this version, you may have a different experience to mine.[/i]
Otro desarrollador que injustificadamente revoca keys sin activar y sin fecha de caducidad vendidas a través de sitios como Indiegala o Fanatical.
A normal vacation involving dumping dead bodies out of my windows, stealing strangers’ private possessions, shoving my fingers into tight holes, and casually enabling illegal international arms deals. I somehow managed to do all of that in The Last Express, while being politely scolded by conductors and judged by a clock.
要是有中文就好了,唉
The controls are clunky, the combat horrendous (but thankfully scarce), and there are weird interface issues (and thankfully again, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3164492706]Steam guides to fix it[/url]), but by goodness it's still one of the best adventure games ever made. The characters are so flushed out and by going different places in different playthroughs, you get a different perspective on characters, the story and everything (while still having a pretty much entirely linear plot, which tracks on a train adventure!). I prefer the original version that you can emulate on the GOG.com release, but this Gold Edition, with some setup, works fine. The game bombards you with tooltips at first but that ends after about 30 seconds and you can get to playing like it's 1997 again. This version adds achievements, but most of them are progression-based (with a few missables from searching peoples' compartments) and one somewhat fun and somewhat tedious way to find every possible way to fail or die (although it unlocked for me way before the last sequence of the game, so it doesn't require EVERY way of dying). All in all, while I prefer the GOG version, getting this on sale for a dollar was still well worth it.
好好玩!我都开始二周目了!(很少有游戏我会二周目)甚至我觉得本作必须要玩多周目才能体验到精髓,因为这游戏除了非英语的语音有英语字幕,别的不管是法国人说英语还是俄国人说英语,都没有字幕,听一遍很难百分百听懂,而且有时候还会有几组人同时说话......所以一周目的时候可能还搞不清楚在说啥呢。此外得益于每个角色都有自己特定的行动轨迹(实时系统),一周目的时候可能会不知所措/焦头烂额,等到二周目熟悉流程后,把时间花在观察每个角色的行动上,就会发现这游戏的乐趣和精细程度比原来想象得都多。从这个角度上来说,这也是一款时间回溯游戏啊!(虽然人家本来就是可以调时间的)。 游戏的背景是一战爆发前(好像萨拉热窝事件已经发生了?)的东方列车之上,我作为偷偷潜入列车的美国医生(可能是全作里唯一一个native English speaker?反正英文说得最顺溜最接近教科书发音的),随机应变在列车上错综复杂的各色势力下存活下去的故事。列车这个舞台本身就非常有吸引力,更别说是跨大洲的列车(真想坐一下试试啊)。游戏里的神话传说、各种政治势力的来往以及一些具体人物的梦想或悲剧都做得很有吸引力,角色也比较鲜活,还能看得出制作组特别注意细节,Red Sleeping Car的列车员手中随着旅程推进越来越厚的素描本、Alexi落在餐车并且会返回来取的笔记本、餐车中的乘务员对每个旅客的问候以及点菜上菜的桥段等等,这些能够证明时间流逝/乘客真的在活动的细节让本作能够提供非常沉浸的游戏体验,让你觉得一切栩栩如生。虽然作品早,很多动画也像放PPT似的,但我觉得也别有一番风味啦(甚至我很沉迷在餐车看他们吃空气食物),一些制作组觉得重要的画面,动画明显会做得更流畅。 总体上来说,背景设定、解谜、人物刻画、画面什么的都很不错!97年的游戏故事也不老套,甚至那种不知道感情从何而起的恋爱情节都不显得突兀,估计还是游戏氛围做得足够好的关系!
Con este juego tuve una sensacion similar a cuando vi La rosa purpura del Cairo. Un inundamiento de misterio, aventura y belleza indescriptible. Como un cuadro romantico. Sin lugar a dudas uno de mis juegos favoritos y visualmente el mas hermoso que he visto nunca.
Игра хоть и хорошо проработана, но очень скучная и сложная.
_для меня🥚классическая игра это ровняется - сложно, не в плане восприятия пиксельной допустим графики или не допустимого управления, возможно трудности возникают с запуском, скорее всего эта непреодолимая грань с трудом завязана на обучении тебя проходить выбранную тобою игру. Построюсь пояснить, берём любое произведение до 2000-ых годов, новая игра, загрузился мир - всё, играй, а как? Почему? Куда это совать? Думай и догадывайся пожалуйста сам _это🥚не в коем случае не глобальная проблема, достаточно пару часов и ты полностью осваиваешься во всём что тебе нужно, но вот это затраченное время стоит преодолеет для дальнейшей игры. В этом может и кроется свой интерес, но как по мне это твоё "обучение" не должно быть на пробах и ошибках собственных, ещё и с заголовком на весь экран "GAME OVER" _и вот🥚такое "обучение" если можно это так назвать, с ошибками, тебя ждёт в прохождении наипрекраснейший игры The Last Express от самого Jordan Mechner'а, это папа Prince of Persia, такого самого с шипами и принцессой. Так как экспресс это детективный, мистический, квест, перепрохождение определённых моментов для него свойственно, так как с первого раза особо и не сообразишь куда идти, с кем разговаривать, где в конце концов нужно быть в определённое время _необыкновенное🥚ощущения присутствия, честно до конца не могу разобрать что это такое, с момента попадания в состав вагона, наш главный герой за кого мы играем, нажинает жить вместе с тобой. Да, не в плане проживания, а со временем в игре и что самое главное, все персонажи которые нам встретятся, делают всё тоже самое - живут, едут в поезде _от всей🥚этой симуляции жизни, ты ловишь себя в моменте что ты точно не успеешь, не дойдёшь, не поговоришь, вовремя не спрячешься и всему подобному, к приму я минут десять реального времени ждал в курилке перед вагоном рестораном, нужного мне персонажа, так как он ел! Ну чтож нам прервать его трапезу, сидел ждал, газеты читал, подслушивал разговоры всякие, не дают скучать в ожидании _это🥚прекрасно, в совокупности с использующей рисованной 2D-анимацией персонажей поверх фотографических фонов с эффектом глубины, вроде ротоскопирование называется, но не суть, тебя как игрока затягивает этот игровой процесс от которого так трудно оторваться. Как по мне изучить такую классическую видеоигру, это достойно и увлекательно https://youtu.be/KvgjzJSYtwc https://youtu.be/fwPE35AJ7FI [url=https://www.youtube.com/c/hydroquaqua] YouTube [/url] [url=https://www.twitch.tv/hydroquaqua] Twitch [/url] [url=t.me/hydroquaqua] Telegram [/url]
罗伯特·卡斯,你是我的超人。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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