
Dwarf Shop is a Shop Simulator with, you guessed it, Dwarves! Help the Dragon Clan lure their very own dragon by amassing piles and piles of glorious gold. Send one dwarf deep into the caves to find ingredients while the others craft various equipment and sell them to unsuspecting customers!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Japanese, Korean
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game itself is okay, but even though it adds bumpers on the side the top and bottom of the screen are cut off on my 32:9 monitor. As such I can't see to read or click on things.
Fun Game
Игра затягивает, значит хорошая.
J'ai bien aimer ce jeux, une dizaine d'heure pour le finir avec tout les achievements Ce jeu est une simulation de commerce très légère, les objets fabriquer sont équiper a nos nain, les artisans et le combattant. Tout le reste est vendu sur les étagères. pour le prix de ventes, a vous de le deviner grâce notamment au émoticône des clients Avec cette argents vous déverrouiller de nouveau atelier. Vous augmenter donc le nombre d'équipement possible (ainsi qu'a équiper) Ce jeu est un semi idle je dirait car vous ne faite que choisir ou votre combattant par pour récupérer le matériel dont vous avez besoin. Vous devez attendre qu'il récupère de l'énergie (enfin c'est sont excuse a lui pour picoler en vrais) pour l'envoyer de nouveau chercher des matériaux Le but est d'amasser une petite fortune histoire qu'un classieux dragon vienne habiter notre logis (hum je pense que nos petit gars du hobit serrai pas très jouasse a cette idée)
[h1]Good enough to recommend to grab [b]when its on sale[/b][/h1] [b]Last update was years ago but seems to be a complete game, cant recommend at full price[/b] Bought this game for $3.50 on sale and I feel like it was well worth it but not worth the full $10. Its a fun game i can see spending a few hours here and there and that's it. I've seen a review where it "feels like a mobile game" and that legitimately describes this game in a nutshell, it's a small kind of short game that you will probably play a little here and there when you don't got a ton of time on your hands and will probably stop playing completely soon after. [h3]Positives[/h3] [list] [*]A short game that you can pickup and play for 30 minutes here and there [*]Straightforward, you send a guy to automatically go collect stuff, craft items, equip the best you can make then sell the rest. [*]Feels like a completed game *even if its kinda small* [*]no noticeable bugs [*]no tutorial just tips that guide you in the right direction *which was all that was needed* [*]delivers what was described on the store page [b]to the letter[/b] nothing more nothing less. [/list] [h3]Negatives[/h3] [list] [*]Overpriced, not worth $10 wait for a sale that brings it down to $4 or less. [*]No more updates, if you find a bug don't expect it to be fixed or for anything new to be added [*]A short game, about 3-6 hours of gameplay [i]that may feel repetitive[/i] [*]Although it feels like a complete game its definitely a mobile game that you would want to have on your phone/laptop [*]delivers what was described on the store page [b]to the letter[/b] nothing more nothing less. [/list] 4/10 [i]I love the game and no real complaints its just a bit too expensive to recommend to anyone its a $4 game at most.[/i]
Delightful game. Resource management meets zen rhythm game. Does need some polish, the occasional item glitch is annoying but fixed by restarting the game.
도전과제 올클.. 그냥시간때우기용, 뇌빼고 노가다하기에 나쁘지않음. 효율이고자시고, 복잡한매커니즘없음. 번역이 좀 구리지만 영어로하던가, 그냥 감안하고해도됨.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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