
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OG
The 500 hours listed here are a small percentage of the time I have played this game. I have been playing DF since just after layers got added to the game, so somewhere around version 0.39. I used to run a fan blog for the game on Tumblr back in the day. I have given Toady money in his donation box. And this was all before it went onto steam. So yes, I recommend this game. The game only continues to get better and better and I can't wait to see what it looks like by time Toady calls it 'done'
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Losing is fun. Not played enough of this game to fully understand it or give a comprehensive review but all I can say is that it is immense, incredibly confusing at first but you pick it up quickly and is designed to generate stories. Best way to describe this game is with anecdotes. When 3 of my Dwarves were all mysteriously drained of blood and I thought it was all just random animal attacks and armed everyone to the teeth but then I accidentally pressed the Justice menu which I didn't even know existed, found out there were 14 witnesses to my tavern keeper murdering the first guy, so I arrest him, he's released 300 days later, drains someone else's blood and then in interrogation reveals he's the head of a gang who tried to influence the higher power of another fortress (failed) and also has attempted to influence an "unknown creature" to steal some bird shaped object from me like 10 times (each of which counts as a separate crime I can convict him of) This game looks really confusing and a bit boring but it is really fun when you get into it, Its the granddaddy of all your games give it a chance.
my legendary mechanic was beaten to death for building the wrong ballista parts and I only realized when I saw his corpse on the ground
You have a team, dedicated to this craft. And the game is a masterfully made one. There are no known bugs for me. I have managed to fathom a way to find a moria river basin plains map. And have started making moria's keep. The mountain it's under was manmade in the books. The game gave me a huge war. And I was slaughtered. Thanks for adding care-bear functions for choosing not to go to war. peacefully.
I don't even know where to start, I love this so much
my favorite game of all time <3 i will play this even as an old raisin and have been playing the ascii game back then for years, which was a thing of its own beauty (and i miss it sometimes). that being said, the steam version has already made huge improvements especially for new players. getting into dwarf fortress was never as easy as now, so dont be intimidated. the music is so good too and it is a lot of fun to watch your dwarves run around, get new gear which changes their looks, dance and sing. all the portraits that were added until now are very cool and it is fun to look at how the ascii creatures you imagined for all those years differ from how the creatures are depicted now in pixel art. so many crazy things can happen in this game if you pay attention and these events are amongst the most memorable that have happened to me during any game. i remember dwarves, fortresses and events from years ago, just because they left such an impression and it is fun to get to know your dwarves. the combat is brutal, but can be goofy at the same time (when they attack with a sock or bite someone in their left eyelid) and i love the combat style (not hp-based, but depending on limbs, blood etc). i love creating intricate fort designs which can look like abstract art if you want them to. if you love building, this game features lots and lots of possibilities from beautiful fortresses to creating crazy contraptions or traps too and all the z-levels to build on multiple floors are so essential to the building and digging being fun. i guess you have to be willing to read a lot, even now that we are not in the ascii game anymore, and also be able to set goals for yourself and search for some of the interesting stuff, bc if you dont some of it can just go by undetected, but to me this is not a flaw of the game and rather an incentive: there is not really any predefined goal or some quest telling you what do to next or where to go. you have to be the type of person to enjoy that, or else you might feel lost in this game. there are some minor bugs (like militia dwarves that are also assigned to mining or tree cutting seem to run around constantly switching between their working and their combat weapons), but i have not encountered anything game breaking and have also not had problems with crashes at all. i love seeing how the game has developed over all those years and it is such a remarkable project in the history of games. there is so much detail and thought in even the tiny details, you can even drink your own tears (as an adventurer) lol what a magnum opus this game is, i am still really impressed by the achievement of creating such an immense project and by how Tarn and Zach are still giving the game so much attention after all those years <3
Very fun game with many things to learn.
Rimworld claims to be a story generator Dwarf fortress is what spawned it, and surpassed it in fantasy world simulation Seriously, when you play dwarf fortress, don't think of it as a game, think of it as a hyper detailed fantasy world simulator in which you exist and build your fortress. This game is deeper then your mom, you can build a basic ass fortress that sustains itself, forges weapons and runs by itself You can also delve into the mechanisms of this game, making pump-stacks to pump water from the depths into your fortress, maybe even use the water defensively to wash away those dirty goblins and tree loving knife ears then, discover adamantine, forge the sharpest weapons, delve too deep, unleash demons on your world, die just remember, that losing is fun :)
Insane and hilarious, complex and satisfying, world-building and resource management sim. Every fort goes differently, with new problems, new terrors, new moments of hilarity. It is very rewarding to take time to zoom in on your dwarfs, get to know their network and skills and personalities and tastes, notice that one of them has somehow acquired the affections of ten different cats and then feel horrified when they were all eaten by a Giant Cave Spider that broke into the fort because the militia unit who were supposed to be guarding the caverns entrance were all off duty in the tavern drinking mushroom ale and listening to a visiting elf bard sing a song... The game does have a very steep learning curve, which is well-served by tutorials and let's-play videos online, and I feel half of the battle is learning how to naviage the menus (decades of development have meant there are some mismatches and misunderstandings in labels and task descriptions). I kept a notebook at first to figure it out but now it's second nature. I'm a casual player, usually with minimal hostility, but I still find plenty fulfilling stuff to do and always find something to make me laugh ("Why is there a llama in the hospital?!") There's no way to win this game, but a million different ways to have Fun. Strike the earth!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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