
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The heart, soul, time and effort put into this game by the developers really shines through from the gameplay, ambience, music and mechanics it feels like a creative labour of love. It's challenging and there is a marvellous community of players and mod makers out there to assist. I just try to learn a few new things each build. It was fantastic to switch to Legends mode after my first fortress was ransacked by marauding goblins, and discover the origins of that tribe, their fantastical wicked leader and how they came to be in some icy caverns not to mention the powerful magical mace they wield. To be able to read of the rituals and gatherings over the decades of my origin clan added a rich history and depth hitherto unappreciated. Then after starting a new fortress to see the ruins of that former one with the rumours of the legendary items stored there was a unique and wonderous experience. All that is great but the real thing that got me to write this was when i built a catapult to defend this new fortress and a target dummy for practice only for my expedition leader to go outside to build the target then be subsequently hit by a barrage of shale boulders. Udil BoulderBane is now in traction for the near future. with a contented cat who has just had a bath in the bed next to him. Peak gaming.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $340.4K | 413 | 58% | $24.99 | |
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| $59.7K | 76 | 78% | $19.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes
Dwarf Fortress, jak ty mnie ♥♥♥♥♥ imponujesz.
Love the game spent many hours bought 3 times two for my old and now new steam.. one for my brother back when it launched.. however I have found it has real issues with snapdragon processors... like arm based laptops.. its obviously not about raw compute but things like dwarfs not doing assigned task leaving shops unbuilt for seasons.
虽然是开放式生存主题,但是内容非常扎实,你不会无所事事,基本上遵循物理世界规则的一款游戏,不过马上更新魔法系统了,可能会和之前的体验不一样,后续有变化再改评价
dorfs runs fine on linux though there is native version on bay12 but steam one runs through proton for some reason
Peak
After building a moat, making a bridge, and walling off the surface of my fortress. I decided that wasnt enough. So i put two bolt throwers near my entrance. Thats when Asu the silvery dragon showed up. Asu the silvery dragon is now a mutilated body, perforated with about 300 bolts. This was hilarious. Especially after my fortress was recently attacked by some rot inducing creature. I lost alot of dwarfs, made me consider learning how to make showers.
The development of this game is proceeding ridiculously slowly because the developers refuse to use artificial intelligence for mundane tasks. Also, they are a hotbed of Bolshevism. They exclude and ostracize those who are not of this political view. If you express a viewpoint they don't like in their forums (something as simple as promoting AI in development for example) it will be called "spam" and you will be banned. Beware of the agenda behind this game and the backwards thinking of many in their community. As far as the game mechanics themselves- this is not the "most complicated and wonderful game ever" as so many liberal media outlets love to report. It's missing basic systems like: working economy (probably because they are averse to true economic theory to begin with), traveling across oceans to other continents, barkeepers that understand how to add and subtract coin when you make a purchase, shop and barkeepers that do not enforce against theft, no real way to assert authority or gain power to command civilizations in adventure mode as a single adventurer, no serious political system, etc... The world feels empty as a result, especially in adventure mode. I was working on some mods to make it more lively, but I gave up because the developers do not really support modding. DFHack has many functions that are no longer operable and there is no word on when the developers will be updating any support for that system, so modding is more difficult than it needs to be. I do have some private mods that worked and fixed some of their bugs until they sent out an update, and now am not sure if those mods even work anymore. Speaking of bugs- this game is filled with them and WILL crash, because they refuse to use AI tools to debug. The positive reviews are mostly from their Bolshevik fanboys that have been with them for decades, and refuse to acknowledge that nothing mechanically is significantly better. I don't actually like giving out bad reviews unless I see manifest injustice. I know how difficult coding can be. Therefore, I know this is a tall order: but if Tarn responds, unbans me from their forum due to their ridiculous spam policy (it was not spam), and address in detail how they intend to improve the issues addressed above, I will reconsider this review.
1000+ hours of my life thinking about dwarves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.