
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Make a little shower for the little guys they just want to see a waterfall is that so much to ask? they're just innocent dwarves
A much more accessible version of Dwarf Fortress, for everyone who doesn't want to have to install a tileset themselves and run a few extra programs on the side. I still play with the wiki open, but such is Dwarf Fortress. Remember, Losing Is Fun!
drunken dwarfs ftw
Total newbie to Dwarf Fortress! Found it to be a really fun & addicting game, but requires some work/patience to learn. Don't send too many units on missions or the game can bug out! The tutorial was nice to get me started but there's a lot to learn. Even after 100 hours I still spend time looking things up on the wiki! I will say the only downside is encountering bugs, it's hard to tell if you are doing something wrong or it's just a quirk of the system. I've had a myriad of problems sending my units on missions. My armies of 100 dwarves with 2-3 animals per dwarf would be 'stuck' travelling and it took me forever to figure out that the game would hang on the missions because there were just too many squad members. Sending 1-3 squads has helped! I'm also prone to wrist pain, so the repetitive clicking can be a bit much. Dwarfhack lets me multi-select which REALLY helped me out. There could be some quality of life improvements like shift clicking to multi-select items for trading. But having a workaround helps. That said though this is a really wonderful game you can get lost in, I've enjoyed every minute playing! I built a giant damn to create large farmlands under my frosty tundra home, while trading gems for dinosaurs with the local elves. Strike the earth!
I walled out an invading bug from the caverns, only to find that I sealed a child outside with it. This child was apparently a marathon runner with perfect stamina because for 2 seasons, I didn't know they were sealed away. Too fast for the beast to catch her, I had my marksdwarves behind fortifications that would ping away at the beast's health while the child kited. My military leader became a mace lord after exploding a bezerker child who failed a strange mood. 72 hours in two weeks and still holding down a full time job... god, I think I have a problem.
Dorf Fortress!
One of the first times I played Dwarf Fortress after buying it, I clicked a random spot on the world map and embarked in the most beautiful location I've ever seen. A waterfall split a massive cliff into several sections, and I turned each one into its own district of my town. There was a residential district, a market district with a tavern, a crafts district, and a citadel surrounded by sheer cliffs. Every district was connected by drawbridges spanning deep chasms, with a raging river far below. It was, without a doubt, the most memorable fortress I've ever built. Then my hard drive died, and I lost the save. For the last six months I've been generating new worlds and embarking over and over, hoping to find a place like that again. And you know what? It's almost impossible. The embark map is incredibly hard to read. Every time you pick what looks like an interesting river or cliff, it's basically a lottery. You embark, realize the terrain is nothing like you expected, quit back to the main menu, and start all over again. I even tried searching in Adventure Mode, but that has its own limitations. The most frustrating one is the fog of war, which makes exploring the world for a good embark site painfully slow. So here's the thing: the day the developers add a way to preview the actual embark map before embarking, I'll finally be able to explore the world properly, find the perfect location, and really enjoy the game. On that day, I'll happily change my review and call Dwarf Fortress a 10/10. But until then, it's a game that constantly frustrates me because of its awkward embark system, an almost useless world map, and the inability to disable the fog of war.
Eu era pra estar estudando, mas passei 10 h do meu dia vendo anões passearem e administrarem tratamento a seus amigos após uma arara de 2 toneladas arrancar o braço de um deles que estava pescando. Absolute cinema
Most engrossing simulation ever. You can play it as a city simulator, and empire simulator, a combat game or a rogue-like. Competitively priced!!!
Dwarf Fortress is one of those rare games that is almost impossible to describe properly, because the deeper you go, the more you realize how much is actually happening beneath the surface. At first glance, it can look strange, complicated, and even a little overwhelming. But once it clicks, it becomes something truly special. This is not just a base-building game. It is a living world simulator filled with history, disasters, strange stories, heroic moments, terrible mistakes, and dwarves who somehow manage to make everything both brilliant and chaotic. The depth is honestly incredible. Every fortress feels different. Every dwarf has their own needs, skills, personality, and problems. One small mistake can turn into a legendary disaster, and one lucky moment can become a story you remember for years. Losing is not just part of the game — it is often where the best stories come from.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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