
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my favorite game of all time <3 i will play this even as an old raisin and have been playing the ascii game back then for years, which was a thing of its own beauty (and i miss it sometimes). that being said, the steam version has already made huge improvements especially for new players. getting into dwarf fortress was never as easy as now, so dont be intimidated. the music is so good too and it is a lot of fun to watch your dwarves run around, get new gear which changes their looks, dance and sing. all the portraits that were added until now are very cool and it is fun to look at how the ascii creatures you imagined for all those years differ from how the creatures are depicted now in pixel art. so many crazy things can happen in this game if you pay attention and these events are amongst the most memorable that have happened to me during any game. i remember dwarves, fortresses and events from years ago, just because they left such an impression and it is fun to get to know your dwarves. the combat is brutal, but can be goofy at the same time (when they attack with a sock or bite someone in their left eyelid) and i love the combat style (not hp-based, but depending on limbs, blood etc). i love creating intricate fort designs which can look like abstract art if you want them to. if you love building, this game features lots and lots of possibilities from beautiful fortresses to creating crazy contraptions or traps too and all the z-levels to build on multiple floors are so essential to the building and digging being fun. i guess you have to be willing to read a lot, even now that we are not in the ascii game anymore, and also be able to set goals for yourself and search for some of the interesting stuff, bc if you dont some of it can just go by undetected, but to me this is not a flaw of the game and rather an incentive: there is not really any predefined goal or some quest telling you what do to next or where to go. you have to be the type of person to enjoy that, or else you might feel lost in this game. there are some minor bugs (like militia dwarves that are also assigned to mining or tree cutting seem to run around constantly switching between their working and their combat weapons), but i have not encountered anything game breaking and have also not had problems with crashes at all. i love seeing how the game has developed over all those years and it is such a remarkable project in the history of games. there is so much detail and thought in even the tiny details, you can even drink your own tears (as an adventurer) lol what a magnum opus this game is, i am still really impressed by the achievement of creating such an immense project and by how Tarn and Zach are still giving the game so much attention after all those years <3
Masterpiece
Rim World extreme
Over 10 years of enjoying this game and watching it grow. It's really great fun and lots of FUN :D Dive in experience new adventures and enjoy the thrill of losing.
its good, so good
Дворф неуклюжий и зануда, в самом начале игры срывается в пропасть, тонет, и через время приходит обратно в виде призрака к каравану и докучает селянам... ппц... 11/10
derf fertresh
holy cow
Хороша гра і не поганий спосіб підівчити англійську
Good ol' Dwarf Fortress. Hard to beat.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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