
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Almost 20 years of playing DF, so I will be biased. You come for colony management sim, you stay for stories that make up your fortresses. For years you will remember a moment when haggard dwarven child sinks into fell mood, and fueled by devilish whispers kills another dwarf only to make a legendary artifact chair out of him. You will put that chair in the main dining hall, and other dwarves will admire the craftsdwarfship of the highest degree. A squad of crossbowdwarves wrestling to death a massive bronze colossus will be a tale followed by another tale of a dwarf that starved to death while hauling massive corpse of that colossus (that now serves as a great statue to adorn your king's bedroom). A dwarf jumping into the river to dodge the tree he felled down, and drowning the next moment. Massive Forgotten Beast made out of puke waddling through caverns into your fortress, only to die from a toddler throwing a punch (puke is famous to make only the sturdiest of bodies). Or maybe crushing whole 300-man invansion by dropping a drawbridge on heads of the invaders (the Dwarven Atomizer™). Is it easy game? There is a reason DF slogan is "Losing is fun!". It isn't the easiest game, it has slight problems with UI (DF Hack helps a ton), and game requires some mechanical knowledge that is hard to come by just from experimenting, as a lot of mechanics aren't too obvious to spot, and yet are strangely important. There is no big goal, no overarching story. Life has as much meaning as you are willing it to give. Settle next to necromancer tower and fight for prosperity, conquer wildlands where giant animals roam free, or build the biggest inn on the continent, where dozens of drunken bards strip for the viewers pleasure. Strike the earth!
dorf
this game has ruined my life three times
Saplantılı bir şekilde cücelerini mutlu edip cüce krallığınızı büyütmeye çalıştığınız, cücelerinizin tek tek parmak ve kas/yağ dokularına kadar simüle edildiği muhteşem bir oyun.
Neuter your cats, your PC will thank you
The one thing that really stops me with this game is the lack of smooth scrolling with WSAD. The game itself is a great game, but, being as old as it is, its these kinds of old style systems that really hinder my enjoyment as they are not the norm in modern games.
Do I even need to say anything? It's Dwarf Fortress. The OG colony simulator.
STRIKE THE EARTH
>um dos meus anões fica viciado em trabalhar com madeira a um nível absurdo >decide não parar de trabalhar enquanto não fazer a maior obra de arte da vida dele >finalmente começa a trabalhar em sua "obra de arte" >termina >vou ver >é um caixão Goblins invadem... >eu sem exército com anões malemal capazes de saírem na PORRADA >o cara é o primeiro a ser morto >tento fazer uma corrida contra o tempo pra ao menos o infeliz dormir eternamente em sua obra de arte lendária, antes dos goblins matarem todo mundo 10/10 jogaço
Игру следовало назвать не крепость дворфов, а крепость беспомощных младенцев. Ибо без тотального контроля и постоянного микроменеджмента эти умники выжить не способны.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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