
Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 12 → 5.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 22 → 5.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dwarf Eats Mountain is a strategic incremental game about devouring mountains for gold. Hire dwarves, deploy war machines, and collect powerful artifacts to build absurd synergies and grow faster each run.
Hurting the mountain physically (and emotionally) is only half the battle—you still have to safely haul the gold home. That perilous job falls to the Runners, who weave through falling rocks, risking their beards to feed the Great Maw!
But beware—the Great Mother won’t give up her treasure easily. The more damage your greedy dwarves deal to the mountain, the more calamities it unleashes upon the wobbling beards below!
Balance mining with hauling your gold home—before the sky falls on your head.
Master the dwarven ways of treasure extraction!
This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
Many buildings and dwarves, each with various strengths and weaknesses, such as dynamite throwers, ballistas, flamers, laser cannons, spelunkers, runesmiths, brewmasters, bulldozers, gyrocopters and more!
Acquire countless upgrades and cast active rituals to buff your dwarves and their machines
Collect 120+ ancient artifacts and display them in your gallery, each with build-shaping effects
Unlock 96+ prestige upgrades to replay, accelerate progress, and discover new synergies
Spend rare resources like mithril and mountain souls on tough choices
Uncover what the gods have hidden beneath the world spire—and what happened to those who dug too deep
Genres
Engagement
Reviews
Themes across 248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like the gnorp analogue
Probably my favorite idle game ever made
好玩,玩着玩着天亮了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yummy mountains (we eating good)
Fun, but wow if you want to 100% this one, it will take some time.
It's hard to recommend this incremental in its current state. My main complaint is the prestige system. DEM's prestige isn't a reset that makes you faster with every reset, it removes roadblocks you eventually meet, but the catchup is basically at the same pace -- or doesn't feel meaningfully faster. It's also very easy to brick or impede your own progress. Selecting the wrong upgrade WILL slow, if not halt your progression, as each "run" has limited resources that are required for purchasing upgrades. If you invest them into weaker selections, your DPS doesn't improve much, and progress starts slowing to a crawl, which in turn means your best bet is to restart rather than wait for more upgrades. A word to the developer, if you want players to specialize in specific buildings, you should consider limiting what buildings can be added per run, that way it's more intuitive that you should focus on those, rather than spread your points around and brick your run.
es macht unglaublich viel spaß durch die vielen verschiedenen Upgrades und Artefakten
Somewhere between an idle game and a clicker game. An extremely slow paced and relaxing game designed to be left in the background and occasionally checked on. However the game does not progress offline. I beat the game by leaving my computer on overnight twice and buying upgrades. It's not the strongest entry in this genre but I still enjoyed it. +++ Very good sounds and music. Feels super chill. Love the click clack of rocks and gems and gold. ++ Upgrades feel impactful and interesting. ++ Lots of buildings and parts to play with. + Pretty good graphics, a bit simple. -- Not much build variety. Since costs scale very fast, you end up buying a bit of everything, which pushes you into the same build every game. -- I find prestige and ascending systems annoying personally, but this is very much a "me" thing. I had my fun with the game after beating the final boss, I felt zero motivation to reset all my permanent progress.
dorf
anfangs sehr witzig und auch leicht süchtigmachend, mit der Zeit aber etwas "abgestumpft" und ist ein wirklicher idler, man lässt es nebenher laufen um alle Achievements zu schaffen. Prestige ist noch okay, aber nach dem Aszendieren geht es wieder ziemlich "langsam" vorwärts und das Spiel beginnt aufs neue. das letzte Achievement war dann schon ziemlich Grindy. Trotzdem gibt's ein Daumen hoch, auch wenn jetzt nicht Ultra viel Tiefgang. zum Glück kann man den Sound stumm stellen...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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