
Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.
Modeled estimate, not a reported figure. How we estimate →
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About
Dwarf Eats Mountain is a strategic incremental game about devouring mountains for gold. Hire dwarves, deploy war machines, and collect powerful artifacts to build absurd synergies and grow faster each run.
Hurting the mountain physically (and emotionally) is only half the battle—you still have to safely haul the gold home. That perilous job falls to the Runners, who weave through falling rocks, risking their beards to feed the Great Maw!
But beware—the Great Mother won’t give up her treasure easily. The more damage your greedy dwarves deal to the mountain, the more calamities it unleashes upon the wobbling beards below!
Balance mining with hauling your gold home—before the sky falls on your head.
Master the dwarven ways of treasure extraction!
This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
Many buildings and dwarves, each with various strengths and weaknesses, such as dynamite throwers, ballistas, flamers, laser cannons, spelunkers, runesmiths, brewmasters, bulldozers, gyrocopters and more!
Acquire countless upgrades and cast active rituals to buff your dwarves and their machines
Collect 120+ ancient artifacts and display them in your gallery, each with build-shaping effects
Unlock 96+ prestige upgrades to replay, accelerate progress, and discover new synergies
Spend rare resources like mithril and mountain souls on tough choices
Uncover what the gods have hidden beneath the world spire—and what happened to those who dug too deep
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dopamine simulator
End game is awful. It's locked behind an RNG gate, and each "roll" at that RNG requires a 5+ hour run to get to it. If you miss, you get to try again -- or ascend to start over and get one step closer to a skill that eliminates that RNG. You have to ascend 5 times to get that skill, and each ascension takes at least two long runs. If you want those ascensions to go faster, you actually have to do ~4 long runs to get enough skills to unlock the next ascension and to buff up the skills that will make your next run go quicker (the ascension buff skills don't count toward unlocking the ascension -- you have to have enough *other* skills before you're even allowed to ascend) Oh, and you can't really just leave the game playing itself. The game scales so quickly that you'll have to spend a few minutes every hour upgrading things. Recommendation: don't get this game. The sunk cost fallacy is real. I'm forcing myself to quit after 90 hours because the loop just isn't fun. If you get lucky and beat the RNG gate early, the game could be awesome. But failing it too many times is just irritating and getting back to that point to try again is irritating and using the game's mechanics to bypass the RNG gate is irritating.
糯米团子的上级替代品。好玩,转生有点鸡肋。
Its a nice little game, took me 47h to 100% it was fun but the units arent very ballanced, only 2 are strong at the end.
Its an idle game. I cheated in it. It was fun.
好玩,玩着玩着天亮了
super entspannt, genau das richtige wenn man die ganze Woche im Büro sitzt und doch noch etwas Zeit an den freien Tagen am PC verbringen mag :-)
Fun, but wow if you want to 100% this one, it will take some time.
all time great second monitor gaming
This game is a hidden gem I love it I hope it keeps getting updates for years
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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