
Dustwind: Resistance is a single-player tactical game. Lead your squad—including your dog—against a brutal raider army. Pause to plan tactics. Use overwhelming firepower, stealth, traps, turrets, or an armored car to outmaneuver enemies. Protect your home and freedom. No surrender!
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About
Dustwind: Resistance is a tactical single-player game set in a post-apocalyptic world, blending real-time combat with the ability to pause and plan. Lead a small squad against an invading army, make hard tactical decisions, and do whatever it takes to protect your people and your way of life.
Take command of Jake, his squad, and his loyal dog, Diesel. Reclaim your homeland and teach the raiders a final lesson. For freedom!
Combat unfolds in real time, but you can pause the game at any moment to issue orders, turning chaos into control.
Brute force, stealth, positioning, timing, aiming for body parts. How you fight is up to you. Choose wisely, because the enemy is no fool, and a single mistake can spell your doom.
Develop your squad with a revamped character system. Choose the best skills and gear to fit your preferred tactics.
Shoot, chop, kick, or bite. Set traps, throw grenades, deploy turrets and barricades, or crush enemies with an armored car. So many ways to kill. So many ways to die.
Build custom maps and campaigns with the built-in map editor and share them directly to Steam Workshop to keep the fight going.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Czech, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] TL;DR: [/b] it is a railroading experience, somewhat like a dumbed down Fallout: Tactics. Decent game, though feels rushed, like a "single player scenario for a demo of a map editor application" - if you played Sword Coast Legends, then you capture my meaning. I still recommend this game, as it can give you some entertainment. [b] One friendly warning though!!!!!! [/b] If you have at least minimal experience in small group tactical games, [b] play it on higher difficulty levels than Normal! [/b] I started it on Normal and it got veeeeery repetitive and boring for me, especially at one stage. [spoiler] Train station area, where you get the Scrap Track vehicle. Loot weighs ~5000, and there is no challenge. [/spoiler] [b] Story: [/b] don't know the whole tale, I stopped playing after some time. It was simple, straightforward. You don't even seem to have any impact on it, just...a setting, a background to have a game with. No dialogue options, just click through the text and move on. Like reading a novel with intermissions of fighting...well, the reading is rather the intermission, don't worry. [b] Game length: [/b] Don't know, didn't finish it, got bored. I had 30 hours in it when I was writing the review, but at least 10-12 hours were Paused/Menu screen due to AFK/taking a break. So it was 5 missions in ~18-20 hours, with almost no Game Reloads. [b] World setup:[/b] one mission is one area, you need to complete it then move to another are. No "world travel", it's pretty much railroading you mission by mission. Enter, shoot, loot, leave. For the first few areas (didn't finish the game, so cannot speak for the whole) the devs always thought about loot collector players. You get a Trader in every area at a stage of [strike] clearing the area [/strike] completing the mission. I found it an advantage, because I'm a hoarder and man you cannot carry too much. [b] Gameplay/Mission variety: [/b] You have options to be sneaky at some missions and can mostly choose path to reach an objective. Mostly, but there is at least one mission where you have to walk through the whole area, open gates to proceed to yet another section, and there is always one way to go. Open gate, kill all, proceed, open gate, kill all, proceed, etc. This mission [spoiler] Kill raider captain on train station [/spoiler] was where I got too bored and uninstalled the game, but maybe on higher difficulty I would have had more fun. I repeat: consider setting the difficulty to higher-than-normal! There are also missions where you have to go defend areas, pretty much like a simple Tower Defense game. Good idea for variety. I hate tower defense, but it's not the problem of the game :D [b] Party [/b]: you get members one by one as the story progresses. Here I have to tell you the funniest part of the game is Diesel the unbelievably smart and dextrous dog. Besides its ladder animation, the doggie is a full-scale member of the party. Won't spoil it for you, but it's much more than a run-bite-fetch buddy. Devs got brilliantly creative here. Hats off! Rest of the members are ordinary as far as I can tell. [b] Loot/equipment: [/b] Again, on Normal difficulty! I found tons of ammo and tons of guns. Money was not an issue, as I picked every area pretty clean during/after missions. Thanks to the Trader option in every area. Weapons variety is acceptable: 4-5 traits of weapons (shooting speed/reload speed/shoot distance/capacity/damage), you get 1 average quality of a firearm, 1 better one and sometimes a unique one, usually better damage and maybe distance or capacity. There is usually one alternative for every category, like faster assault rifle but lowe dmg and burst mode only, or decent machine gun and a better one that is much heavier...etc. You have to choose your means of murdering because no way you will carry 3-4 weapons with you along with enough ammo. [spoiler] Especially if you choose Energy Weapons [/spoiler] Other items, like mechanics or medical stuff are just stronger versions of previous ones, requiring higher skills. [b] Skills: [/b] Simplified system, skills only. no main attributes. Tactical/strategy game, so it is battle-oriented. Skills are only weapon handling, carry capacity, mechanics, medical, and misc like HP, regeneration, resistance, running speed. Also some special capabilites/traits, similarly mostly combat-oriented, but a few others too, like better prices at Traders. [b] Levelling [/b] There is no XP. You "Level Up" at the end of missions, getting skill points to distribute among the few skills, or buy special traits. This was a downside for me, but mainly because I prefer/am used to getting XP continuously. Also at one stage I would have needed a higher Mechanics skill to open a locked chest. However, I liked the idea of not feeling the need to kill every enemy for the XP. [b] Enemy AI: [/b] It was said to have been improved since the previous game. But it's still in need of a lot of improvement. I know, AI programming for games is not a small task, it's very complex and requires a lot of fine tuning. This was one area where I felt the game being rushed veeery much. Basically enemies randomly start pouring on your head at the moment ONE of them notices you from afar, but even some run towards you others stay and wait for spotting you again...or even then just stand and watch their HP bar going down while you pump buckshot into their a*s. On the other hand, snipers have much higher shooting distance with the same gun you have. But it's no big deal, they need to have advantages too, not just their sheer numbers of cannon fodder. [b] Character Auto-attack "AI": [/b] Characters' script for choosing target to Auto-attack, is surprisingly good. You will rather feel the smart mechanics during defense missions, but for example one thing I noticed is they tend to shoot at marksman/sniper enemies over melee/CQB ones first. But it may also depend on their active gun in their hands. But this is one aspect I liked a lot. So all in all, it's more a simplified relaxing "tactical" experience, than a hardcore small unit strategy game. And can't mention enough: choose higher difficulty if you are familiar with strategy games, otherwise you will find it way too simple.
装甲车是神器,有了它之后你就可以放心大胆地捡垃圾了(我爽卖垃圾攒了20万),只要让一名队友呆在车里直接变成末影箱,而且最后一关需要进入建筑但如果有队友在车里装甲车也会被传送进去,打boss还会贴心刷新到身边,直接射爆
Относительно короткая, но интересная игра.
[quote] [h1]老农变猎手!废土之上,暂停即智慧,陷阱与忠诚犬伴杀出血路[/h1] 《Dustwind: Resistance》是一款废土题材含暂停功能的即时策略战术游戏。老实说,一开始听说这游戏是个“战术单人(实时暂停)”类型,我还琢磨着会不会太硬核。战役模式总共五个难度,我选择的普通难度开局,前期遇到拿着霰弹枪的菜鸟掠夺者,一喷子就把我撂倒,最后老老实实的换成简单模式才得以喘息。在游戏中你扮演一个只想安心种地的老农杰克,结果家园被毁,逼上梁山。得,那就抄家伙干吧!前期只有一条狼狗陪伴,后期跟随关卡推进,你还会遇到其他队友。 https://steamcommunity.com/sharedfiles/filedetails/?id=3518216494 游戏的核心玩法就是随时暂停,慢慢琢磨战术,然后看你的计划在实时战斗中开花结果(或者炸开花)。简单模式中基本上可以一路突突突过去,但是稍微难一点的难度就得运用好策略,该避战就避战,你可以蹲伏用枪械进行狙击,让小狗出去溜敌人、也可以一个手雷将他们全都带走,甚至你还可以当暗处的猎杀者,先在敌人必经之路埋下地雷,让敌人到死都不知道是谁干掉的自己。除了突击探索任务,本作还有防守任务,架炮塔、堆路障也挺有策略感。 https://steamcommunity.com/sharedfiles/filedetails/?id=3518216291 武器也是蛮丰富的,囊括近战、远程,霰弹枪、狙击枪、喷火枪等等应有尽有,并且本作还有致残系统,无论是你的攻击还是敌人的攻击,命中就有机会致残,手致残了就会导致不能开枪,腿致残了就导致移动缓慢,主打一个真实(另外本作还有友军伤害,千万不要让你的队友出现在你的瞄准线前,否则你秒杀的就是队友了)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3518216257 本作还有天赋系统,每个角色包括小狗升级之后就能用技能点提升能力,可以选择从攻击、防御、其他以及美德和陋习中进行加点,攻击和防御体系比较好理解,就是角色的基础属性和抗性提升,而其他里面就与负重、潜行和副职业有关,最特殊的还是美德和陋习,在这里可以通过加点获取角色体制,比如学习“变色龙皮肤”词条,可以让你的角色融入周围环境潜行更难被敌人发现,当然还有debuff词条,比如“笨手笨脚”词条跑动时候有几率绊倒自己,学习这些词条会给你加debuff但是你会得到技能点数作为奖励。 总的来说,武器库和战术库确实够丰富,“绝不投降”的口号不是白喊的,玩起来有种用尽一切手段求生的爽快感。并且游戏还带有地图编辑(没有中文),玩家能自己捣鼓地图,理论上可玩性能无限扩展。只是目前上传的好东西还不够多,这块儿还得看后续玩家社区热不热闹了。如果你是一个喜欢动脑子打架的后末日爱好者,本作还是值得一试的~ [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
Real-time non-puzzle tactics with active pause. Enjoying so far.
有中文 有成就
Dustwind: Resistance -Rpg -Ação -Tiro -Estrategia -Conquistas -sem pt/br Gameplay que me lembrou wastland, aqui o game e focado em turnos, bem distribuídos, dando ao jogador livre estratégia real, cara game esta fantástico, se curte o gênero vale a pela conferir.
Собакен умеет лазить по вертикальным лестницам, однозначно игра года.
die Kämpfe sind bereits nach kurzer Zeit eintönig und repetitiv. Und das Spiel besteht zu 95% aus Kämpfen. Horden an nahezu identischen Gegnern werden einem auf großen Maps entgegengeworfen, was bei den eingeschränkten taktischen Möglichkeiten sehr schnell langweilig wird.
[h1]千万不要屠村后留下一人,然后说憎恨我吧[/h1] Dustwind Resistance是一款内容丰富、ui和操作方便、玩法众多的战术策略游戏。在游戏中玩家扮演一位被掠夺者侵略的农民,在被屠村后凭借一条狗一把“小米加步枪”走上反抗的道路。游戏中能遇到其他队友、拾取许多不同种类的武器、体验不同的战术关卡,目前而言,剧情经得起推敲,游戏内容更侧重玩法方面,非常考验玩家对游戏快捷键的运用和策略。(标题党了,实际上村民包括父亲并没有被杀死,但是每次遇到类似的剧情的时候总能想起这个梗) [h2]游戏特色[/h2] 游戏的一大特色是容错率极高。随时暂停、随时切换游戏难度、随时存档,意味着包容性极强。你可以尝试不同的难度,可以先从最高困难的难度开始,如果发现自己轻易地被敌人3枪毙命或者被一柴刀砍死,或者在坚守阵地的时候发现根本顶不住,可以将难度换成简单进行攻防互换。 [h2]丰富的武器和操作[/h2] 游戏内武器非常丰富。从近战的赤手空拳、马桶塞到远程的弓箭、步枪、狙击枪再到喷火枪、火箭筒,还有小客车、装甲车各种载具,满足了我对战术类游戏的绝大部分幻想。操作上,有瞄准设计、踢踹、疾步、潜行、布置陷阱、修理、医疗,高亮可交互道具等多种功能,如果想要玩得像策战术专家的话,第一步建议优先改快捷键或者记下绝大部分快捷键,包括可操控角色的选择(F1)等等,在后面众多武器的使用、面对众多敌人的时候能减少暂停使用,游玩体验更连贯。 [h2]丰富的养成[/h2] 游戏里角色升级时能强化不同的属性和技能。可以增强角色(包括狗的)的武器准度、攻击速度、伤害等等,也可以提高生命值、防御力提高自己的生存能力,也可以提高上述的操作技能,或者提升其他技能或者美德优化游戏体验,比如加快脚步速度、提高换弹速度、提高对敌人的侦测范围等。如果想要追求刺激的话,也可以选择陋习来增加自己的游戏难度。 [h2]丰富的细节[/h2] 游戏里有很多精心设计。比如游戏内的地图有高低差之分,玩家处于低处时很难打中敌人。当自己负重比较多的时候,行进速度也会减缓。在瞄准设计的时候,可以选择打敌人的手使其武器脱落,或者打腿减缓他的移动,打头就是伤害高。游戏内有友伤,如果在和敌人火并时,最好不要让狗狗或者队友站在中间,否则很容易死亡。游戏里的狗还能爬梯子,挺滑稽的动作。 [h2]总结[/h2] Dustwind Resistance涵盖了大部分战术类游戏的操作、武器、养成等等,而且随时更改游戏难度和暂停也让不同玩家体验本作游戏。游戏内有地图编辑器可以上传玩家或者游玩其他玩家设计的关卡,不过目前都是官方作品,地图编辑器也没有汉化。游戏总体体验非常不错,推荐游玩。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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