
Status One is a top-down 3D tactical shooter RPG where you create your own task force from scratch and lead your squad while being personally on the field
Modeled estimate, not a reported figure. How we estimate →
Media
About

You are both the leader and the operator in the battlefield. Train your squad, purchase better equipment, and lead your men to fight various crime factions all around your country
You are a playable character as well as a team leader. You can participate in every engagement, or you can command the entire action from a distance
Simple yet powerful command system where you can plan every engagement with grenades, special gadgets, and, of course, your own strategic thinking
Every shootout is dangerous, and mistakes will be painful
Customize your loadout with everything you need, from weapons and armor to specialized gadgets and grenades. Everything you need is available to purchase in the store. It’s your job to make true professionals out of ordinary recruits. Train them, pay them, buy gear for them.
Every decision you make matters. Will you rise as a respected leader who can save your country from downfall?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy tactical shooters such as counterstrike, ready or not and rainbow six siege, this game will scratch that kind of itch. The top down view is definitely an adjustment, I won't lie. But it didn't take long before I got used to it, and really got fun when my men started getting more experience and better gear. Most players I've seen on youtube have their whole squad follow them in a conga line while they fight their own way through the map with their squadmates in tow. While they're playing a singleplayer top down, I learned to play mine like an RTS. I'd position my character in a spot where i can stay safe, while basically telling my mates where to go and position, and it was awesome how effective it is. Stacking them up, and then having them storm a room is always a treat to watch unfold. The game is very fun in that you want to keep seeing your men in action and pull off clever maneuvers, however I would love to see the following: - more equipment - let squadmates have more than one weapon - snipers - repair all button - hotkeys for the bottom bar commands - more character voice variety - in the future, perhaps a coop mode where each player controls a member of the squad for more tactical coordination overall, a very fun game with lots of potential, if you enjoy tactical shooters then i highly recommend giving this one a try, as you'll go in expecting 30 min of enjoyment, which will turn out to be at least 2 or 3 hours for a night.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots to love about this game. Reminds me of Ready or Not, Door Kickers and Police Stories. The squad management pretty fun and intuitive, your squad AI is really competent. The boss missions are the best parts, these are really memorable and challenging, with some great set pieces. As a small piece of feedback, while there is good mission variety, there can still be a bit of repetition. Enemy layouts change, so it is not a big issue. Overall a recommend from me, I had a good time with this one.
Basically this is like Police Stories + meta strategy layer of XCOM. The idea is good, and the ambitious is large. The problem is that things are not polished and ironed out yet. The quality of the game is far from [b]"released"[/b], but more like the beginning of [b]early access[/b]. One example is the teammate planning: [list] [*] Each teammate can only receive one command at a time, and cannot queue up commands. [*] Cannot order teammate to move while facing a direction [b]during his entire movement[/b]. It is possible to order teammate to face a direction when he ends his move, but it is impossible to order the teammate to face a direction from the start of his move. [*] One click to buy uniforms, without any confirmation. So you can easily waste your money simply wondering around the shop. [*] many more... [/list]
So, I'm not gonna lie, I was really close to returning this game. It gets annoying having your teammate AI be not very capable, having the vision cone so punishing, not really knowing how to confirm whether or not someone's a civilian (unless i haven't encountered one yet)... I literally quit the game and played doorkickers. The reason I didn't return it is because the direct control is a nice new touch, it has a lot of potential, and I think getting used to it will make it more enjoyable. So I'm gonna go out on a whim here and just hope it continues to get updates and improvements instead of getting $10 back. Worst case, it doesn't, and life goes on.
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://www.youtube.com/watch?v=eer1Q0fhFa8 [h2]Introduction[/h2] [b]Status: One[/b] est une véritable pépite du genre tactique et stratégique, qui plonge le joueur dans l'univers intense et réaliste des équipes SWAT. Avec un souci du détail exceptionnel et un gameplay exigeant, ce jeu se distingue clairement parmi les simulations tactiques récentes. [h2]Graphismes & Ambiance[/h2] Visuellement, [b]Status: One[/b] propose une esthétique sobre mais réaliste qui convient parfaitement à son thème. Les environnements variés sont soigneusement détaillés, renforçant l'immersion dans chaque opération tactique. L'atmosphère tendue et crédible fait que chaque décision compte réellement, contribuant grandement à la qualité immersive du titre. [h2]Gameplay & Mécaniques[/h2] Le point fort incontestable de [b]Status: One[/b] réside dans son gameplay tactique exigeant et extrêmement gratifiant. Gérer une équipe SWAT requiert réflexion et précision, chaque opération devenant un véritable casse-tête stratégique. Les mécaniques réalistes telles que la gestion de l’équipement, des déplacements et des ordres d'équipe apportent une profondeur remarquable. La possibilité d'adapter son approche à chaque situation renouvelle constamment l'intérêt du jeu. [h2]Durée de vie & Rejouabilité[/h2] Grâce à des scénarios variés et à une rejouabilité élevée, [b]Status: One[/b] offre une excellente durée de vie. Les nombreuses approches possibles et la difficulté progressive encouragent à revenir encore et encore, rendant chaque partie unique et enrichissante. [h2]Communauté & Suivi du Développement[/h2] Un autre avantage notable est la qualité du suivi par l'équipe de développement. Réactive aux retours des joueurs, elle assure des mises à jour régulières et pertinentes. La communauté active et passionnée contribue fortement à maintenir l'intérêt et à enrichir constamment l’expérience de jeu. [h2]Conclusion[/h2] En résumé, [b]Status: One[/b] est un incontournable pour tout amateur de jeux tactiques réalistes. Riche, exigeant et incroyablement immersif, il s'impose rapidement comme une référence dans son domaine. Hautement recommandé ! [h2]Points forts[/h2] [list] []Gameplay tactique réaliste et exigeant []Ambiance immersive et crédible []Grande rejouabilité grâce à une diversité stratégique []Excellent suivi par les développeurs et communauté active [/list] [h2]Note : 9/10[/h2]
Status one is like a mount & blade but in a special forces setting. I have played simillar modes in Arma 3 but this game is far more engaging.
Buggy piece of mess. A Tier 3 AR cannot kill a handgun enemy and got killed instead with tier 3 armor and helmet. Pre-aimed the enemy and still get shot to death by a handgun at AR range.
A very good tactical game focusing on team planning and coordination. Lots of gadgets, weapons and a good progression system. + Good graphics. + Satisfying gun shooting. + Decent opportunities to maneuver companions. + Lots of interesting maps that can be passed in many ways. + A decent storyline. + Painful penalties for harming civilians, which forces the player to consider his every move. + Enemies that behave in a very intelligent way. + Imersive ambient and music. - The early game can be tedious by similar missions (this is compensated by the progress and achievements earned during the game).
The accuracy for your weapons is so unbelievably uncontrollable, you cannot take a step without your aim messing up. This makes any of the harder difficulty literally impossible, and with the hardest difficulty in the game having perma-death it gets super frustrating. I get that it's a harder difficulty and that its supposed to be hard, but this isn't escape from tarkov. Also, the gameplay gets super repetitive after going through the same maps over and over again, and if you play the harder difficulties, you won't even be playing the ♥♥♥♥♥♥♥ game, you'll be sitting in the menu seeing that "You are wounded" or even ♥♥♥♥♥♥♥ dying after taking a one handgun round after turning a corner because your character can't sprint, nor lean, or swap shoulders. I couldn't even tell if they was a way to see if I could level up or train my aim because I was too busy getting my ass beat and dying on the first few missions. Cool concept, has potential, bad execution. Wait for further updates.
Fantastic game , a perfect blend of tactics , planning and absolute mayhem once the doors are kicked in and the flash-bangs go off , its a tough game but it makes every successful mission all the more sweeter when you get back to base with no casualties , all the hostiles in handcuffs , and that all beautiful S rank .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Vampire's Best Friend | $19.5K | 77 | 99% | $9.99 |
| A Void Hope | $19.5K | 76 | 93% | $15.99 |
| Mobile Store Simulator | $19.5K | 57 | 35% | $10.99 |
| Asteroids: Recharged | $19.5K | 111 | 77% | $9.99 |
| NeverSynth | $19.5K | 877 | 75% | $1.19 |
| 山河小侠 | $19.5K | 169 | 82% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Warhammer 40,000: Rogue Trader | $48.8M | 46.5K | 88% | $49.99 |