
Rain down hell on the robot army in DUST & NEON, an award-winning best-in-class post-apocalyptic shooter where twitchy-finger gunslingers are rewarded with fame and glory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Swedish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Dust & Neon surge como uma lufada de ar fresco no gênero roguelite, combinando de forma inteligente a rudeza do Velho Oeste com uma estética futurista vibrante e uma jogabilidade que preza pela precisão e estratégia. O título se destaca por seus tiroteios satisfatórios, progressão recompensadora e um ciclo de jogo que convida o jogador a "só mais uma partida". Um dos maiores trunfos de Dust & Neon reside em seu combate tático e visceral. Cada bala conta, e o sistema de recarga manual adiciona uma camada de tensão e habilidade que recompensa o jogador atento. A sensação de acertar um tiro certeiro ou de desviar de uma saraivada de balas no último segundo é genuinamente gratificante. A variedade de armas, que vão de revólveres clássicos a rifles laser, oferece diferentes estilos de jogo e incentiva a experimentação. Em suma, Dust & Neon é uma experiência roguelite robusta e polida que brilha por seu combate envolvente, progressão recompensadora e um estilo visual cativante. É um título que demonstra paixão e cuidado em seus detalhes, oferecendo uma aventura desafiadora e, acima de tudo, extremamente divertida no árido e perigoso mundo do Velho Oeste futurista. Para os fãs de tiroteios com uma pegada tática e uma boa dose de estilo, Dust & Neon é uma recomendação certeira.
I was really surprised by how good this game was. It was on sale, it looked really sharp, and someone in the reviews said it was solid on steam deck so I gave it a go. Well, I didn't put it down for 2 hours after that (which is a long session for me). Amazed that this is done by a solo developer, what a talent! I strongly suggest you pick this up while it's on sale because it's an insanely good deal. Definitely worth full price but a no-brainer on sale. Excellent twin-stick shooting action, Borderlands style loot system where you can quickly evaluate if what's dropped is an improvement. Lots of unique guns and reloading animations (love the way reloading works, by the way). Runs great on Steam Deck for sure, and cloud saving works perfectly between PC and Deck. I really appreciate that the runs are so short. One of my biggest pain points with rogue likes is that they often feel like a slog that can end in utter disappointment. When the instances are short and frequent it makes the format much more digestible.
This is a roguelite twin-stick shooter with some fantastic ideas, which also very aggressively reminded me why I tend to dislike roguelikes. First of all: The core gameplay loop is frantic and almost addictive. You are a gunslinger with a limited set of weapons (pistol, shotgun, rifle), which you can field-swap into better versions, but all of which force you to juggle ammunition down to the individual bullet. When you want to reload mid-combat -- mostly because your gun runs out -- you have to hit the reload button once to crack the gun, then frantically mash it to load ammo in bullet by bullet. If you do that while standing out in the open you get mowed down VERY quickly, so you also need to intelligently sprint or dodge-roll from cover to cover; if you are standing next to an object and not aiming you will automatically crouch, giving you protection from shots from the cover's direction while you fumble bullets back into your gun. Then you stand up to empty your clip, wipe out some robots, and reposition yourself for self-defense as you reload again. This gives the game a natural frantic rhythm that makes tracking every single bullets a lot more fun than it sounds. Even when advancing slowly against groups of basic enemies you have to stay diligent, plan how to deal with swarms and leave yourself a path of retreat. It's at its best when feeding this loop, letting you level and claw permanent progress (level-ups for skill points, and unlocking new regions and bosses) out of the game. But this is also a game that does not hesitate to punish you heavily for mistakes. On death, you drop all your gear; you quickly unlock an option to buy back your dropped weapons, but there's not really more than one optimal build strategy (the highest-damage guns you can find, with at least decent stats in other areas) and random weapons are generally so terrible that you need to lean on keeping your optimized kit once you've acquired it in order to make any real progress. This means that every death sets you back $1000+ in the game's main currency, when finishing a mission only clears you a few hundred. And this means that there is a HUGE negative incentive to try any mission types other than the ones you can most efficiently clear, plus throwing yourself into the meat grinder of bosses and dying enough to learn their patterns until you can clear them. (The most terrible are the timed bomb defusal missions, which are worse than the bosses because you have to fling yourself at full speed into the faces of giant mobs in order to meet the time limit, especially when the maps are large and unfamiliar, and getting overwhelmed is a surefire route to quick death no matter how good your kit.) And the game keeps cranking up the difficulty the longer you survive, so at some point it's just impossible to progress without the occasional ugly death tax. There are temporary upgrades you can purchase to help even the odds in tough missions, but few of them are worth the price, especially since that's cash you'll already have to spend a while farming if you're having trouble. And every time you die against a boss, they hide until you play several missions to unlock them again. So basically, the glacial pace of progress plus the steep death penalty makes this game on the whole feel grindy rather than fun once you start reaching your skill cap. Until then, it's exceptionally fun. But it's pretty tedious to push through to the ending. Once you start losing interest, do yourself a favor and set it down and keep your good memories of the fun early game.
pretty fun bit repetitive yeehaw buy it on sale
好玩
I absolutely adore the art-style, and the game play, even though it may not be a popular game among other well known games. It is certainly a hidden gem amongst the limitless sea of games, and especially good at killing time, or you have lots of free time.
Fairly limited in variety, but carried by decent gunplay. I'd love to see a followup with more developed gameplay. Pros: - Combat is satifying. - Presentation is good, with a moody, fitting soundtrack. Cons: - Grindy. - Illusion of weapon variety, as every type more or less plays the same, effectively giving you just 3 guns the entire game.
Played for 3.5 hours and so far I like it a lot. Simple mechanics, fun and exciting combat, nice artwork... All in all, money well spent.
played this games beta back at comic con 2022 and enjoyed it a little repetitive at most times but a fun game none the less
This is a fun game to play, I had it for a long time and I'm still playing it after two of three years.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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