
Dust and Salt is a text-based narrative adventure with a pinch of turn-based tactical battles which has you as the main hero leading your troops in a gritty, low-power, medieval fantasy world. You decide where to go and whom to form alliances with. Force your will with either diplomacy or through war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is basically a poorly written visual novel, albeit with decent artwork and music that gets old fairly quickly. You're presented with options, where you need to make the correct choice every time in order to have a chance at completing the game. However many are confusing and give results you weren't expecting, or don't properly detail what in fact the action is. Battles play out, but you can't let any troops die because they don't get replaced and you won't be able to win the battles towards the end. Waste of time, not even worth the 5 bucks I paid to get it on sale.
I give a positive score since fans of gamebooks should be pleased with this game, especially if they buy it at a sale price. It's a fairly pleasant, casual experience, but it has a lot of problems. Ideally, I would give a "mixed opinion, 5/10" rate. There is a lot of game-breaking bugs. Bugs that force you to replay parts of the game or turn it off and on to see if they magically fixed themselves. There are design failures as well - most of the choices that you can make, for example, can either reward you or punish you, and while sometimes you can use your own brain to judge the situation and choose the best solution, very often you will feel as if you've encountered a newbie trap - instadeath, load and play again. And the game is not fluent enough (since you can't skip the known encounters after loading) to encourage this backtracking. The battles are very basic, seemingly aimed toward phone users. During the final encounter you can actually win just by using a ship and a balista which you got earlier on, without moving a single group of soldiers. Did nobody test it? The graphics are limited - what IS in the game looks good, but it's definitely a text-based game, not a visual one. The music is fine, but repetitive and limited to a couple of tracks. So, the elephant in the room. The story sucks. It's a revenge story. It's a power fantasy. It's an entitlement simulator. The only twist here are the spare parts of "edgy" drama - you have nightmares, you encounter a lot of violence and damaged lives, your character feels doubts since it wants to lead a massive army what will result in many deaths. I would like it when I was 14. Now it feels too basic for me. A minor spoiler to a minor sidequest: there is a point in the game when you go to a city and you can't enter a restricted area. However, two gorgeous women (twins) let you in just because. And since you are so cool and manly, after a couple of hours one of them just sleeps with you. After the night, turns out she's a princess! Lucky lucky. Maybe her father will support your cause? Damn it, writers, holy smoke it's so dumb. xD Not to say that there is no merit to the game's writing whatsoever. There is some cute folklore hidden in the game, a mix of cultures and tales. Some characters have distinctive personalities and speech patterns. Tricks used to lead the quests are pretty good - nothing is what it seems like, there are twists, turns and various ways to approach things everywhere. You could say that everything kind of works, yet there is no heart in any of it. There are people who can read hundreds of fantasy novels and they don't care if they are a piece of art or just an entertaining craftsmanship. If you don't care either, you won't be bothered by the shortcomings. So yeah, it's a mixed bag. One of those where the devs put too much effort into making game replayable and not enough into polishing a one-time playthrough, what make me not willing to play anymore after all. ; )
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13K | 89 | 38% | $6.99 | |
| $13K | 198 | 65% | $3.74 | |
| $13K | 64 | 30% | $8.99 | |
| $13K | 52 | 87% | $8.99 | |
| $13K | 287 | 37% | $1.99 | |
| $13K | 69 | 100% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $303.4K | 616 | 71% | $19.99 | |
| $7.4K | 58 | 69% | $6.99 | |
| $6.3K | 66 | 77% | $4.99 | |
| $2.8K | 27 | 85% | $4.19 | |
| $2K | 34 | 82% | $1.99 | |
| $1.5K | 14 | 100% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really compelling gameplay and high production value for the cost and size of team.
amazing game and funny
<3
Multiple paths have believable and interesting consequences. It really feels like a well developed world. GREAT writing. Do well in the battles or life gets more difficult.
Developed and published by Prime Games, Dust and Salt is a distinctive blend of medieval fantasy storytelling and tactical strategy that leans heavily into player choice. Rather than presenting an epic tale through lavish cutscenes and spectacle, it embraces a more intimate and literary approach. The story begins with personal tragedy as the protagonist loses his father and is left with little more than a desire for justice in the unforgiving Sin Lands. From that moment onward, players are tasked with forging their own legacy, gathering companions, making difficult decisions, and determining whether their journey will be remembered as one of honor, ambition, or revenge. The game's greatest strength lies in its narrative design. Dust and Salt borrows heavily from classic choose-your-own-adventure books and tabletop campaigns, giving players an impressive amount of control over how events unfold. Conversations are often layered with consequences that may not become apparent until much later in the campaign. Allies can become enemies, opportunities can disappear permanently, and entire storylines can change depending on the player's actions. This commitment to meaningful choice gives the world a sense of authenticity and makes each playthrough feel personal. The writing succeeds in creating a bleak but compelling setting where survival often demands compromise. Outside of its narrative sequences, players travel across an illustrated world map filled with encounters, settlements, and dangers. Exploration is simple yet effective, serving as a bridge between story moments and combat scenarios. The tactical battles are presented in a turn-based format that prioritizes positioning and unit management over overwhelming complexity. Different troop types fulfill specialized roles on the battlefield, encouraging players to adapt their strategies depending on the encounter. While the combat system lacks the depth of larger strategy franchises, it complements the game's focus on storytelling and keeps the pacing varied throughout the adventure. Dust and Salt also deserves recognition for how it handles character development. Progression is tied closely to player decisions rather than an endless list of statistics and upgrades. Early choices influence available abilities and shape the protagonist's identity, reinforcing the game's central themes of consequence and self-determination. Whether players become a compassionate leader, a feared conqueror, or something in between is entirely up to them. This emphasis on role-playing extends to the supporting cast, many of whom leave a lasting impression despite the game's modest scope. Presentation-wise, Prime Games opts for a minimalist style that fits the experience remarkably well. The hand-drawn aesthetic gives the Sin Lands a rugged charm, while the soundtrack contributes significantly to the atmosphere. The music adds weight to moments of triumph and tragedy alike, helping immerse players in a world that feels ancient and unforgiving. Although the production values are understandably limited compared to bigger releases, the artistic cohesion ensures the game maintains its identity from beginning to end. That said, Dust and Salt is not a game for everyone. Its text-heavy structure requires patience, and players looking for fast-paced action or visually extravagant set pieces may struggle to connect with it. Combat can occasionally feel repetitive during extended sessions, and some transitions between exploration and battle disrupt the overall momentum. However, these shortcomings are relatively minor when compared to the strength of the narrative and the freedom afforded to players throughout the campaign. Dust and Salt ultimately succeeds because it knows exactly what it wants to be. It is a thoughtful fusion of interactive fiction and strategy that values player agency above all else. By combining meaningful decisions, tactical encounters, and an atmospheric medieval setting, Prime Games has crafted an experience that stands apart from more conventional role-playing games. For fans of branching narratives and old-school fantasy adventures, Dust and Salt offers a rewarding journey that invites multiple playthroughs. Rating: 7/10
It's ok!
Come on, I have to try and error over and over again? "Wrong" decision and the game ends. And "wrong" means you have to test which answer is the wrong one. No way, sorry...
Positive review because while the game is playable and somewhat enjoyable. The entire combat system and the importance of it to the story and progression plus the weird checkpoint system kills all replay value. Not to mention the story feels rushed and the only reason why it took me two hours to play is because I had to go back and forth from checkpoint to checkpoint to redo choices. Is it a decent game? Yes. Is it something I'm ever going to play again? No. I am going to uninstall it and never think about it again probably. Will I be playing the sequel? Yes I'm going to launch it right now and I plan to play through the entire thing.
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