
Battle through an onslaught of mystical backwater cultists, possessed militants & even darker forces as you attempt to discover just what lurks beneath the Earth in this retro FPS inspired by the '90s legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.
In three distinct campaign episodes hand-crafted from straight outta the '90s, players will battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the Earth. Featuring a vast arsenal of badass weaponry including sickles, swords, crossbows, rifles, dual-wielded and double barreled shotguns and incredibly necessary grenade and rocket launchers, DUSK brings unapologetic retro action from start to finish.
In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.
And for those looking for an extra challenge, DUSK also offers the chance to go head to head online to battle your friends in DUSKWorld arena multiplayer, where darkness hosts the worst of humanity in surprising new ways...
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 22.1Kreviews | 97% | — | $3.7M |
| $19.99 | 607ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hızlı movement sevenler için biçilmiş kaptan oyunda jet gibi gidiyorsun, zebanileri kesiyorsun hikayeside yeterince iyi vuruş hissiyatıda güzel.Oyunu öneririm.
the bad guys yell the name of classic fps at you
关卡设计无敌
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $6.79−66% |
| 505ratings |
| 92% |
| #168 |
| not modelled |
| $19.99 | 196ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крутая игра, как минимум круче ультракала
This game comes very close to being my ideal shooter. It’s incredibly fast-paced, stylish, and consistently fun. The weapons feel great to use, the level design is creative and engaging, and the game’s eerie, unconventional atmosphere gives it a unique identity within the genre. The core gameplay is where it truly shines. Movement and combat flow together seamlessly, creating a satisfying and intense experience that keeps you fully engaged from start to finish. It captures the spirit of classic “boomer shooters” while still feeling fresh and modern. That said, it’s not without its flaws. While the soundtrack is undeniably well-produced, it doesn’t always match the level of intensity I would have preferred. At times, I found myself wishing for more consistently aggressive tracks similar to what you might hear in games like Devil May Cry, Metal Gear Rising: Revengeance, or DOOM. The game does occasionally deliver heavier music, but those moments are brief and not as memorable as they could be. Another weak point is the multiplayer component, which feels underdeveloped and lacks the polish of the single-player experience. Despite these issues, they represent only a small portion of the overall experience. The game excels in nearly every area that matters most, making it a standout title in the genre. With its thrilling gameplay and distinct style, this is easily a 9/10. I can only hope we see a sequel in the future. L̴̝̣͈͉̺̤̰̻̆̂̂͛̅̑̈́̂Ȯ̶̢̡̗̤͓̙̺͓͓͕̏̈́̋̑͑̂̉̍͜S̴̡̧̨͇͍͇͖̻͕̣̖̣̺͉͙̆́́̌̀͒̿̇̈́̓̈́͊̚̚E̵̛͎̼̪͙̮͒ ̷̢͖̥̜̪̂́̌͜Ŷ̸̢̘̬̦̒̐̓̆O̷̢͚͔̼̣͍͚̜̹͉̮̱̲̝̠͆̽Ȗ̶̡͕͉̺̱͚͇̯̝̦͖̩͉̤̋͌̒̀̊͊R̶̛̘̼̊̆͘ ̵͕̰̜̩̻͍͖̞̫̖͂̇̇͌̈́̚ͅŞ̴̮̿̊̈͠A̷̼͍̟͍̖̝̗̓̈́Ņ̸̧̨̛̣̹̪̼̗͔̤̹͉͑͒͌͌͂̋̾̀́̈́͗̿̈́I̴̘͔͚̖̓̏̏͋T̸̛̋̒̉͌͜Y̸̨̢͎̮̬͈̖͉̻̺͍̣͛͆͜͜͜
WOULD DEF RECOMMEND!!! FUN AF! <3
This game was played in its entirety on a MacBook M1 Air 8gb RAM 7c GPU. No gameplay glitches or bugs were observed. The game did not crash during my play through. All achievements were unlocked at their appropriate times. Another game I wish I could give a neutral to, as it has some great highs, but also horrible lows. Please read the following paragraph to ensure you are okay with purchasing this game. One of the biggest negatives (and I only found out about this after completing the game) is how the developers treat their fans. I acquired this game in a bundle, long before I knew of this, but had I known ahead of time, I doubt I would have purchased the game on its own. Dusk was in a kickstarter, and one of the most sought after features was its co-op mode. From what I have read, it was advertised heavily on its co-op mode. The problem is that the devs basically gave up on the mode. One post in discussions mentioned that on the dev discord, they stated that they ran into too many problems and had to drop co-op mode. That's understandable. What isn't, is that they seemingly continue to *taunt* the players that want this feature. On the steam discussions, the devs will frequently pop in to claim that no work has been done on the co-op mode. They also have a multi-year long discussion wherein the devs joke around once a year that they have done their mandatory one day of work on co-op mode for the year. I'm not a fan of that, and I will not buy any more products of theirs because of this. The game itself is pretty good. FPS games, for me, don't have to reach a high bar to be enjoyable. The maps are the best part. They are quite inventive and remind me of the glory days where every major FPS got huge map packs and the best map designers were like rock stars. There isn't a huge variety of map types (indoor, outdoor, foresty, hellish, metal/industrial) but the designs themselves are amazing. There are a huge amount of secrets, trap doors, false walls, breakable walls/containers/structures, etc. No spoilers, but the final few levels introduce a mechanic which really turns FPS traditions on their head! The weapons are the second best part. There is a decent number of weapons on display here, and shockingly, they all have their place! You could look at a guide for the game, and see that you have a shotgun, which gets upgraded to two shotguns, and then you also have a super shotgun; and I wouldn't blame you for thinking that this is a terrible choice and that it's all the same. But each weapon is designed well enough that there are enough differences to each that you will enjoy using them all throughout the game. The enemies are a distant third best part. Most of them look good, and a few are downright scary/creepy, but there aren't enough of them. There are three different "factions" of enemies (corresponding roughly to each of the three episodes of levels), but a lot of them are duplicated across factions (though they look different). Also, some of them have a very small animation when they shoot, which makes it hard to know when to dodge. The third faction is, in general, the hardest, but then you also have the common "helldog" (not sure of its actual name) which is one of the first enemies you encounter. It has one of the hardest shots to dodge in the entire game, so you do feel that you get thrown into the deep end at the start of the game. Of course, if you're constantly moving, it will miss often. The movement is ok, but not great. You move and turn very smoothly. I hate head bobbing in all games. This game doesn't have that, but the camera does angle slightly as you strafe at higher and higher speeds. It's a nice effect and did not make me ill at all. You can pick up and drop or throw almost every item in the entire game, which is impressive. Less impressive, however, is when you have to stack items to reach certain areas or secrets. This is mostly a problem before you get any of the weapons that let you "cheat" jumps. The physics feel off in that old style where you'll throw something at what you think is a great arc, but then it'll fall right at your feet; whereas a brief brush against a huge rock will send it flying to the moon. I also got stuck repeatedly on level architecture. None were permanent: a wiggle or jump would always free me. The story...exists. There might be more to it than I was able to gather, as a lot of it is told through voiceover while you are playing, and it's so garbled and poor quality that even with the volume to max, I could not understand what was being said (and there are no subtitles). The final opponents seemed to come out of nowhere, and I had no basis for who or what they were or if they were important to me (paintings notwithstanding). There are some UI oddities, but I'm not sure if they are Mac-dependent or not. The most annoying were: A) Saves would frequently add slashes to the save game names in a random fashion, and B) the multiplayer mode, despite being an option on the main menu (which does nothing), requires you to launch a completely separate application. Nothing too horrible, but odd nonetheless. Thanks for reading and I hope you enjoyed this review!
very good game i like level design and episode 3 and good weapons and good movement good soudntrack very good game 👍👍👍👍
I love Dusk. The story is really cool, even if a bit hard to get when having the biggest fun blasting cultists away. The gameplay is gold. Most fun I had in some time. They tie horror and action really well. A lot of liberty given to the player with the weapons available and a lot of possibilities with the variety of enemies. The bosses are really cool too. Each one is different from the other and have something nice. The art style is really good, I love the old polygonal style, and the designs are really cool. Give the feeling of grotesque they were trying to reach. The music too is incredible and just ♥♥♥♥♥♥♥ blasts.
gaem is gud. u shut the gan.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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