
A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 576reviews | 81% | — | $183.5K |
| $13.99 | 177ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 啊?卡牌游戏也能当战旗玩? [/h1] 《魔域地牢》是一款非常有创意的战棋类玩法的卡牌Rogue游戏,游戏的内容和卡牌流派种类都还不错,加入的Rogue玩法也让游戏对决更刺激,注意核心法术与兵种的搭配是重中之重。每局游戏由三层组成,从低到高怪的强度与血量越高,而考验玩家的理解深度和排兵布阵的策略也逐渐增强,只要能研究一番,玩家总会体验到自己的成长。 [h2]非常有趣的游戏体验 [/h2] 游戏共有三个职业“战士”“法师”“潜行者”,而团队(也就是卡牌)也分为三类“海尔姆守卫”“卡利姆之手”“北境部落”,还有途中事件加入手牌的其他部队,两者可以随意组合,不同的流派玩法和成型难度也都不同。 游戏的卡牌部分在于每轮抽到的卡牌数和法力限制下如何出牌的考量,更为关键的是战旗玩法,在游戏关卡的格子里,如何排兵布阵,将每个单位的攻击数攻击范围和行动次数结合起来考虑,把每一局的伤害打出最大值。其中新手职业战士的玩法简单粗暴,可远程也可以近战,不过很多法术对BOSS级别是无效的,所以近战还是有很大风险的,而且被逼入角落也就是死路一条。最为保险的是利用“海姆尔招募者”将对人逼到角落,如果此时敌方首领被我方单位包围,那么它就会没有位置召唤自己的部队,活活被耗死,不过这招对大型单位无效,而BOSS基本都是大型单位,所以还是要靠强力攻击数值的单位取胜。 游戏里多种卡牌的存在。其中宝藏卡可以打出,可以在每一层结束换金币,也可以用在铁匠铺升级卡牌,不过获得数量相对较少;金币用于局外成长解锁新部队新兵种;武器,就是玩家操控的英雄领主所装备的武器,每个英雄只能同时装备一把武器,每种武器都有攻击力、攻击范围和特殊状态,需要根据自己的玩法来适当装备武器;圣物,相当于带有被动能力的道具,比如死后复活恢复8滴血的初始圣物,还有加攻击力的圣物;天赋,英雄每升一级,可以随机抽取并选择一个天赋,建议选增加额外步数等提高生存率的天赋。 [h2] 难度稍有不平衡 [/h2] 游戏第二层的BOSS难度很大,数值强的同时,召唤的小怪也很强,最开始的几局玩家不准备好强力单位的话,很容易被慢慢困死,打过了这个BOSS基本上就能通关了。初始的战士角色,相对于其他两个角色来说强度是有些低的,版本最强是法师。 游戏没有撤回功能,有的时候一局里面安排错一个位置的单位,就会整盘皆输,所以要是有个可以撤回几部的功能会方便很多,虽然利用ALT+F4也能实现重新进入本局游戏的目的,但每一局的时长都比较长,这样搞还是很耗费时间的。 [h1] 总结 [/h1] 《魔域地牢》是一款非常有创意的战棋类玩法的卡牌Rogue游戏。游戏有一定难度,战旗的排兵布阵玩法要远远大于卡牌游戏的比重。游戏的画风独特,流派很多,但存在一些不平衡的情况,想用初始角色战士打出很爽的效果还是蛮有挑战的。游戏创意非常好,游戏内有多种方式提升自己的手牌,甚至可以自由的将卡牌就固定在一套几张的范围内,每回合可以跳过选牌也是一种人性化的设计,不过相对来说,局外成长非常有限,玩家不会感觉有明显的强度提升。非常推荐战旗类游戏爱好者和卡牌游戏玩家购入。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Polish, Japanese, Korean, French +1 more
| $2.79−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 3.3K | 86% | $19.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $662.5K | 1.2K | 71% | $24.99 | |
| $412.6K | 608 | 83% | $19.99 | |
| $239.6K | 1.3K | 79% | $8.99 | |
| $235.8K | 792 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $183.5K | 833 | 85% | $9.99 | |
| $183.5K | 696 | 83% | $9.99 | |
| $183.4K | 433 | 96% | $19.99 | |
| $183.5K | 366 | 96% | $14.99 | |
| $183.6K | 431 | 86% | $14.99 | |
| $183.4K | 466 | 94% | $19.99 |