
Grapple and air-strafe your way to the top of the Leaderboard in this fast-paced movement-based time trial. Collect as many candies as possible within 5 minutes as you dip and weave around the ruins in the sky. Can you handle the speed?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
better than spiderman
I think I just need to play it some more but currently the movement in this game feels terrible to me. Having full midair control with no inertia feels completely wrong, makes the slightest press of the wrong direction halt all momentum, and also messes with the air strafing since you still move sideways at full speed as you try to make small adjustments by turning. The character being the height of a rat makes me expect to jump way earlier than it does. And the quake style strafing is reversed. It all makes it feel like there's 3 games worth of muscle memory constantly clashing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
such swing much fall
Dream Swing is the perfect one more run game, it's a Spider-Man score attack where your only goal is to collect as many orbs as possible in five minutes. Mechanically robust and satisfying with an insanely high skill ceiling, the grappling is tight and feels incredibly good to use. It's one of those games that I suck at, but enjoy every moment of playing. $3 is a steal for something this fun.
[h1] Sweet dreams [/h1] Dream Swing is an indie game that offers a simple but super addictive precision platformer. Picture yourself gliding in your dreams between heavenly arches, kind of like swinging on Spider-Man-style webs. Your main goal is to collect white-and-red orbs that look like candies. The game lets you compete with players from all over Steam, has a few different modes, and even though the movements look simple, it’s awesome for boosting memory and reflexes—and the visuals are really pleasant, which is a nice bonus for an indie game. What I liked: • Controls and physics: The ropes you use to move around behave realistically. There are no weird mechanics or buggy, unnecessarily difficult obstacles. Everything is simple and clear, which lets you focus on the gameplay. • Variety of modes: There are a few options here. The classic mode, where orbs appear in a set order, and the random mode, which I think is better for testing your reflexes. There are also "zen" modes, but they don’t count for Steam stats and are more for recording a video or something. What could be better (subjectively)? Content: The game has only two maps. On the second map, 'Disorder,' my records in Random mode and Memory mode personally don’t save. It’s not critical, but I would also like more content and features. It’s immediately clear that the developer approached this project wisely and with a clear vision. Judging by the announcements within the game, improvements are planned, and this seems believable. Therefore, i recommend buying Dream Swing. [h3] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/h3]
big step forward in the Spiderman genre.
Really cool and relaxing.
有成就 没中文 梦之秋千(Dream Swing) 《梦之秋千》是一款快节奏抓钩游戏,让你在云端之间纵情摇摆。 游戏核心玩法简单直接:“5 分钟内,像蜘蛛侠一样穿梭摇摆,你能收集多少颗光球?” 游戏内置排行榜与回放功能,纯粹考验你的移动技巧 —— 这款作品源自《Naezith 遗迹》开发者之手,堪称移动操作能力的绝佳试金石。 无论是聊天、听播客 / 视频时放松身心,还是等待其他游戏匹配队列,它都是一款完美的迷你小游戏。 特色摘要 单一场景关卡,5 分钟内收集尽可能多的光球 抓钩摇摆、连跳与空中平移操作 适配不同玩法风格的游戏模式:经典模式、随机模式、每周挑战模式、禅意模式 不断精进技艺,冲击排行榜 在好友排行榜中与好友一较高下 排行榜回放支持视频播放器式操控(时间轴、播放速度、暂停等) 14 个等级头衔待解锁 随着等级提升,苦无与绳索外观将发生变化 开启禅意模式,聆听喜爱的播客或音乐,悠然放松 可自定义游戏内光球图像与音效 丰富的统计数据与成就系统 迷人的日夜循环,搭配动态光影效果 简洁简约且可自定义的界面显示(HUD) 内置视频攻略 125Hz 高刷新率物理引擎 轻量化优化,低配电脑也能流畅运行且画面精美 详细特色 这款迷你游戏仅含一个精美对称的非线性关卡,支持各种高难度操作。你需要保持 momentum 加速前进,同时避免撞上地标建筑,游戏无速度限制。 核心目标是在 5 分钟内收集尽可能多的光球。熟悉操作机制后,你会发现自己的技术提升飞快。 游戏设有多种模式,每种模式均配备专属排行榜: 经典模式:光球生成位置固定,你可记忆路线并优化操作,排行榜所有记录公平可比 随机模式:光球生成位置随机,无需记忆路线,考验基础移动技巧与策略,排行榜记录各具差异 每周挑战模式:整周内所有玩家使用相同的光球生成位置,排行榜每周一重置 禅意模式:无计时器、无压力、无排行榜,纯粹放松享受 你也可以参与独立的好友排行榜竞争。 游戏设有 14 个等级头衔,收集 40 颗至 150 颗光球可解锁不同等级: 收集 40 颗光球后,苦无开始改变颜色与材质 收集 100 颗光球可解锁火焰苦无 收集 130 颗以上光球,绳索将变为闪电光束 收集 150 颗以上光球的玩家中,仅有表现最佳者可获得 “飞升者” 头衔 移动机制为抓钩与空中平移量身定制,类似《军团要塞 2》或《反恐精英》,但更易上手: 空中平移时可按住前进键,无需像上述游戏那样复杂操作 不进行空中平移时,也能在空中自由向各个方向移动,便于微调位置收集光球 按住跳跃键可自动连跳,无需专注于跳跃时机,只需专注路线规划与摇摆操作 排行榜回放支持视频播放器式操控,包含时间轴、播放速度调节、暂停等功能,使用便捷。 物理引擎以 125Hz(8 毫秒 / 帧)运行,确保移动流畅细腻;回放以相同帧率无损高质量录制。 你可自定义光球的迷因图片,并替换光球收集、抓钩抛出与抓钩着陆的音效,打造专属游戏体验。 游戏界面设计简洁简约,仅在需要时显示,不遮挡视野: 可在界面设置中关闭特定显示元素 支持自定义准星与光球轮廓颜色 天空设有迷人的日夜循环,在游戏过程中呈现优美的动态光影效果,你可自定义白天时长与起始时间。 游戏包含丰富的统计数据: 终身统计:总收集光球数、总碰撞次数、总移动距离等 单局统计:单局收集光球数、单局碰撞次数等 内置攻略包含多个短视频,助你掌握进阶操作技巧。 丰富的成就系统,供你挑战自我。 游戏经轻量化优化,既能在老旧设备上流畅运行,又能保持精美的画面表现。 提供 “空键取消移动” 选项(源自 Source 引擎游戏的知名脚本): 关闭时:与其他游戏一致,同时按住左右方向键会使角色停止移动 开启时:角色将沿最后按下的方向键移动,便于快速流畅地切换方向
It's fine for its price, fun, looks good, tight controls, but there's very little content and it's a bit too floaty for my taste.
A cheap, simple and fun grappling hook platformer with solid movement, easy-to-learn and hard-to-master movement mechanics, and a lovely electronic soundtrack to get you into that flow state. I would've liked to see more intricate levels personally, as the two levels consist of identical ruins and random assets floating in space. But I understand that the game is more about going fast, getting pickups and competing on the leaderboard, rather than swinging around handcrafted environments.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $12.8K | 99 | 80% | $5.99 | |
| $1.2K | 8 | 100% | $6.99 | |
| $33 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| $870.4K | 4.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 92 | 87% | $4.99 | |
| $9K | 97 | 59% | $4.99 | |
| $9K | 149 | 60% | $1.88 | |
| $9K | 161 | 74% | $1.74 | |
| $9K | 71 | 93% | $7.99 | |
| $9K | 283 | 47% | $0.99 |