
Enter a world of natural magic and ancient races: Dungeons & Dragons Eberron - a war-torn realm, home to an artifact of great power coveted by all. Commanding your troops is only part of the war in this RTS. Deep beneath the conflict you’ll send heroes to an RPG-based underworld of beast and bounty.
Modeled estimate, not a reported figure. How we estimate →
About
Originally released in 2005, Dragonshard™ returns in a respectful re‑release that quietly modernises the classic: modern‑resolution support, localisation‑friendly saves and profiles, smoother timers and physics, ASLR compatibility, and other under‑the‑hood fixes for a cleaner experience on today’s PCs.
Dragonshard™ is a real-time strategy experience based in the mystical world of Eberron, the acclaimed DUNGEONS & DRAGONS® realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect - or destroy - the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.
The first DUNGEONS & DRAGONS® Real-Time Strategy Experience
DUNGEONS & DRAGONS® game from the Eberron campaign setting
Game design with two levels of interconnected action: RTS war above ground and critical RPG-styled battles in dungeons below
Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
Unit development based on 'Experience Points', allowing players to "level up" units - an added RPG twist to the classic RTS gameplay structure
An innovative village grid system - the "Nexus System" - where choice and placement of buildings can specifically affect units' powers
Three warring factions, each with its own history, campaigns, unique strengths... and weaknesses.
Game story by Eberron creator Keith Baker
A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First time I've played the game was around early 2006 (I think may or june) , feels strange that 20 years have passed since then. So for today standards the game doesn't holds up but still you can enjoy some time with it. Pros: - Graphics are upscalled , so its easier to enjoy the game than previous versions - D&D game , campain length 7 missions per faction (14 in total) but the whole story feels more like One-Shot rather than campain. - Has a nice nostalgic feeling - 3 Factions , 4 major heroes per faction , plethora of units Cons: - Too short - Feels rushed and half-baked, user immersion is quite lacking - Combat/playstyle is repetative , you always class forces heads on (e.g. having rogue as hero to the mission would make more sense to go stealth and use traps). Enemy is just throwing units to you. - Map and objects are sometime not display correctly - Minor glitches from time to time (e.g. Ghost in medusa chamber) Summarizing it, 10euros are not even close to the game worth but its 20yo game... I suggest buying it in deep discount, its nice but its one of cases that its love it or hate it
After playing for awhile, it was mainly trial and error. Chapter 3 was still insanely difficult. The ONLY reason why I finally beat the level is because I put in about 2 hours of extremely slow, careful, perfection gameplay. As in, you don't lose a single unit, use sniping techniques where you hit and run dealing free damage on enemy units while they do very little damage to you. HUGE TIP ADVICE. DO NOT OPEN THE BRIDGE! If you do, the lizard units get a lot stronger and they spawn more units so quickly. Open it at the very end before you unlock the portal to finish the game. Chapter 4 was beatable the same way as Chapter 3. PLAY VERY SLOW! Try your best to play perfectly. Try your best not to lose any units. Plus you can replay easier levels and re collect items. They stack in your inventory so you can sell them, SLOWLY earning enough to unlock a very useful equipment item that cost 7500 to 15000 or 20000+ points. Making your hero a lot stronger. ANOTHER HUGE TIP AND ADVICE. Unlock Chapter 3 and 4 artifacts FIRST before trying to complete as much missions as possible. When you have the Chapter 3 and 4 artifacts FIRST. Then play Chapter 3 to try to complete most missions, your hero will be super strong and it makes it a little easier. I'm currently on Chapter 5... Let's see how this challenging difficulty goes. Fyi, I'm playing on easy mode. Normal and Hard mode are literally impossible. Unless you use ALL your units spells. Use spells until all units have 0 mana, recharge mana, and do it again while you progress. I don't have that kind of time and patience so I will stick with easy. I really love the Dungeon and Dragons aspects but the developers made this game extremely difficult.
It's beautiful and has lots of interesting sounding quests and I'm sure it is a lot of fun for people who leveled up before the new changes but it they have made it almost impossible for new players. It is just not fun to get killed over and over while trying to learn the basics.
Meh. People complain about Dawn of War being bad, this is is actually bad.
an sich gutes spiel und mach spass. aber in der 4. mission bei der quest mit den eingesperten zwergen bleibt das spiel hängen und viele andere bugs
NEED HELP; I keep trying to run the game, but prior to the main menu a pop-up saying "a minidump file has been created," it closes and keeps happening. I've deleted and re-installed, verified the files, need help please.
I played this game years ago, and still love it. Big fan of anything D&D.
2005 yılına yakıştıramadığım bir oyun oldu
A simple classic
Really enjoyed this one, many thanks for updating it :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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