
The dungeon is dangerous and deep, but with the right party, you can conquer every nook and cranny. Find loot, equip your party, and customize your classes to master the turn-based RPG combat in this old-school dungeon crawler!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too grindy
친구 엄마가 2회공격은 아닌데 전체공격을 해요 시발 비타판으로 재밌게 했던 기억에 스팀판도 샀는데 예전에 했던 매콤한 맛 그대로네요 재미는 있음. DRPG 좋아하면 추천
A very nice DRPG with a slant towards PG hentai, no actual nudity, but shredded clothes and implied nudity. Overall very well done, nicely balanced and so far no extra grind to progress. So far all monsters are girls or anthropomorphic fruits and vegetables.
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Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Two crashes in 30 minutes of gameplay, plus some stutters. Unplayable
Dungeon Travelers: To Heart 2 in Another World is a fantasy dungeon crawler developed by AQUAPLUS and published by DMM GAMES and Shiravune that combines classic first-person RPG exploration with visual novel storytelling and anime-inspired humor. While the game initially appears to be a lighthearted spin-off filled with colorful characters and fanservice-heavy comedy, it quickly proves itself to be a surprisingly challenging and mechanically deep dungeon-crawling experience. Beneath its playful presentation lies a demanding RPG that rewards strategic planning, careful resource management, and extensive party customization. The story follows a group of familiar characters from the To Heart 2 universe who suddenly find themselves transported into a fantasy world after a magical accident. What begins as a strange mishap quickly turns into a full-scale adventure through dangerous labyrinths, monster-filled ruins, and mysterious dimensions. The narrative itself is intentionally simple and focuses more on entertaining character interactions than on delivering a dramatic epic. Much of the game’s charm comes from the chemistry between the cast members, whose comedic conversations and exaggerated personalities keep the atmosphere consistently light even during difficult gameplay sections. Although the plot mainly serves as a backdrop for exploration, the game excels once players begin venturing deeper into its labyrinths. Exploration takes place through a first-person perspective reminiscent of classic dungeon crawlers from earlier generations. Players navigate twisting corridors, hidden passages, traps, and dangerous enemy encounters while gradually uncovering stronger equipment and new areas. The dungeon design steadily increases in complexity, forcing players to think carefully about movement, party setup, and resource conservation. Longer expeditions become tense because every battle drains valuable health and magic resources, making survival feel genuinely rewarding. Combat is one of the strongest aspects of the experience. Battles use a traditional turn-based system that initially seems straightforward but grows increasingly tactical as enemy encounters become more dangerous. Players can recruit a large variety of characters and assign them to different classes, each specializing in unique combat roles such as melee offense, magical support, healing, or defense. As the game progresses, advanced job classes become available, greatly expanding strategic possibilities and allowing players to experiment with highly specialized party builds. Managing class synergy and skill combinations becomes essential during tougher boss encounters, particularly in later dungeons where difficulty spikes become much more noticeable. The progression system adds significant depth to the gameplay loop. Characters can evolve into stronger classes over time, unlocking new abilities and powerful passive skills that dramatically alter combat strategies. Equipment also plays an important role, with rare loot and hidden treasures constantly encouraging further exploration. Finding stronger weapons and armor creates a satisfying sense of progression, especially because the game rarely hands victories to the player easily. Dungeon Travelers expects players to engage fully with its mechanics rather than relying on simple grinding alone. The game’s visual style fully embraces anime aesthetics and fantasy fanservice. Character artwork is colorful and expressive, while the enemy designs range from traditional fantasy monsters to intentionally bizarre and comedic creations. The presentation clearly caters to fans of Japanese visual novels and anime culture, featuring playful humor, exaggerated costumes, and numerous comedic scenarios throughout the story. While some players may find the fanservice excessive, others will appreciate how confidently the game commits to its identity without trying to dilute its niche appeal. Music and sound design contribute strongly to the atmosphere as well. Dungeon themes create a steady sense of tension during exploration, while battle tracks add energy to combat encounters. The voice acting helps bring personality to the cast and enhances many of the comedic scenes that define the story’s tone. Combined with the fantasy environments and lively character interactions, the presentation gives the adventure a distinctive charm despite the relatively simple narrative structure. One of the most impressive qualities of Dungeon Travelers is how rewarding it feels for players who enjoy mastering complicated systems. Party composition, class advancement, equipment management, and dungeon navigation all work together to create a surprisingly satisfying gameplay loop. There is a constant sense of improvement as players strengthen their team and gradually overcome increasingly dangerous labyrinths. The game successfully captures the addictive progression systems that define many classic dungeon crawlers. However, the game’s niche appeal also creates some unavoidable limitations. The heavy emphasis on anime fanservice and comedic tropes may immediately alienate players looking for a more grounded or serious fantasy RPG. The story rarely reaches significant emotional depth, focusing instead on humor and character banter. Grinding can occasionally become repetitive, especially during later portions where stronger enemies require careful leveling and optimization. Some dungeon sections also become extremely punishing, which may frustrate newcomers unfamiliar with old-school dungeon crawler design. Despite these flaws, Dungeon Travelers: To Heart 2 in Another World succeeds because of its strong gameplay foundation and commitment to its unique style. It combines challenging exploration, satisfying progression systems, and strategic combat into a package that feels surprisingly robust beneath its lighthearted exterior. The game may not appeal to every RPG player, but fans of classic dungeon crawlers and anime-inspired fantasy adventures will likely find a great deal to enjoy within its lengthy campaign. Dungeon Travelers ultimately stands out as a rewarding and unexpectedly deep RPG that balances humor, fanservice, and challenging gameplay more effectively than many similar titles. While its presentation and niche themes may limit its broader appeal, the quality of its dungeon exploration and tactical systems make it a memorable experience for players willing to embrace its style. For fans of old-school first-person RPGs with extensive customization and challenging dungeon design, it delivers a satisfying adventure filled with charm, strategy, and long-term progression. Rating: 8/10
トロコンしたのでレビュー。 マンドラと真四天王も全部撃破済み。 To Heart2のノリやパチスロから知ってやると痛い目見るゲーム。 結構10層で終わってる人が多いけど、個人的には10層ボスもラストボスも しっかり育成すれば難易度的には変わらない気がするので一気にやるのを お勧めします。(ただ時間は馬鹿みたいにかかりますが) 良い点 ・キャラが多い。19キャラは凄い。しかも全部に声優が声あててます。 ・主人公や男性の声はOFFに出来る ・マップはオートマッピング。いつでも見れる。 ・イベントの回想や立ち絵が見れる ・レベルリセットが任意に出来るようになったのでスキルの割り当てや 立ち絵回収や会話イベントが回収しやすくなった(PSP版ではLv1固定だった) ・FHDでかなり美麗に。PSP版と比べて段違い過ぎる。 ・2,000円(セールだとさらに安くなる)でこのボリュームは良いと思います。 ・いつでもセーブ可能、というか理不尽すぎていつでもセーブできないとクソゲーです。 悪い点 ・操作方法わからん。なんかオプション画面出たり地図が無くなったりするんですけど。 ソフトリセットすら知らなかったのでいちいちアプリ落としてました。 ・UI関連は基本悪い。戦闘時のログやバフデバフの状態がわかりにくい。 単体の魔法や技はキャラ指定があるので間違っても戻れるが全体系は決定したら戻れないので 間違えると悲惨なことに ・アイテム欄が20までしか無いのは少ないかなと。終盤に30になりますが最初から30でもよかったんじゃ。 ・たまに規格外のモンスターが出てきて成すすべもなく殺させる。 ヨハネスブルグのコピペを思い出します。これで投げた人もいそう。 ・経験値が渋すぎて19人いても結局一部のキャラしか育ててなかった(ほぼ固定) あと一部のキャラとクラスが強すぎて結局まともに使ったのは半分ぐらいです。 ・一部ユニーク(固有)武器防具のドロップが渋い。 しかも再戦可能なボスがドロップとなると出るまでセーブ→ロードの繰り返し。 因みに雑魚でユニークを落とす敵を数時間狩っていました。 他にも色々書きたいですが長くなってしまうのでこの辺で。 理不尽も多くレベル上げも大変だしドロップも渋いので投げ出しそうになりますが、 しっかりレベルを上げて底上げもすれば最終的に難易度はそこまでという感じでした。 レベリングがしっかり出来る方ならオススメするゲームです。
세계수의 미궁을 하고 깨달았다 그냥 투하트2 캐릭이 좋을뿐이였다...
难度是真的高,我选择用CE修改护肝
老是闪退是什么情况!!!
Un Juego de calabozos y mazmorras con waifus que mas pides? El juego lo recomiendo por que se ve que fue un juego con mucho amor, las chicas son cada una diferente. Cosas buenas: las voces de cada chica, todas tiene una personalidad unica y los calabozos son de tamaño moderado y puedes grabar cada tanto, el mapeo de habilidades las evoluciones y combinaciones de personajes. Cosas malas: Se ve viejo el juego quizas si no te gusta que tu personaje no tenga el control o saber donde estan los enemigos no es para ti este juego. Ya que las mazmorras no te muestran donde hay enemigos o si te encontraras con un jefe de piso. Opinion de este juego: El juego es un clasico, la verdad es que las voces de las chicas estan bien, las mazmorras son de buen tamaño, y el grindeo no es tan excesivo, las distintas clases de todas con customs y demas cosas y evoluciones que tienen es bastante, el experimentar con las combinaciones de personajes y las sinergias que tienen unas con otras, el hecho que las mazmorras sueltan al azar cosas muy buenas o muy malas, el poder capturar habilidades de monstruos para adjuntarlas a tus habilidades es algo que me gusto bastante, tiene escenas ecchi pero nada de +18, y la verdad esta muy bien eso, se que tiene una precuela y una secuela y ademas otro juego donde hacen cameo estas mismas chicas en otro de laberintos. Se quue el universo de AQUAPLUS su consentido siempre fue To Hearts y en espercial el 2, las chicas agradan bastante cada una tiene su propia personalidad y tienes muchas opciones de habilidades de cada una y encima resetear para que adquieran cada una su propio arbol de mejoras, espero que alguien se anime a jugarlo es bastante entretenido. Claro que el genero Dungeon no es para cualquiera pero en esa experiencia que no te muestra jamas donde estan los monstruos, o que tipo de monstuos son, es lo que encontre interesante, que considero asi debe ser un calabozo. Incluso el bajar por pisos o enfrentar a los jefes del juego todo es una sorpresa.
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Players by region
Where this game's players are, estimated from review languages.
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