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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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So I played the developer previous game and really enjoyed it. As a huge EO/SMT fan, it's always nice to see more dungeon crawlers since there have been kind of a drought with bigger companies this generation. I can safely say that Core Crossing is a very charming and fun experience for people who like these type of games. First off, I think the art style is very good. I love the character portraits and the dungeon designs are pleasing to look at. I like how the demons reminds me of SMT. It's a very polished art style. The combat feels pretty good to me. The first floor is not too difficult but allows enough space to learn the mechanics. The second floor is when the game starts to pick up in difficulty. It feels well thought out which I appreciated it. I need to play more of the game to fully comment on this, but it leaves a good first impression for me. Overall, I think this is a worthwhile game to check out. If you are a Dungeon crawler fan and need to scratch that itch, this is a great game for it.
***Public Service Announcement*** Always take a few minutes to recommend/review games you enjoy, it helps more than you know! Also, important and relevant...if you write a negative review and the developer immediately fixes your issue and responds as such, maybe fix your review? As much as positive reviews are incredibly important, negative reviews (especially silly ones or legit ones that have been addressed/fixed) are horribly damaging. I've only spent a little bit of time with the game at this point, but from what I've experienced thus far, it has been enjoyable. The opening of the game with the foundation of the story is laid out fairly quickly and you get right into character creation for up to 5 party members. There are a surprising amount of classes to choose from to allow you to form a group that fits your play style best. It also gives you multiple options to try on subsequent playthroughs if you so wish. After character creation you are essentially allowed to spend your meager starting funds and then head off to the "Core" or dungeon. Depending on how long you spend in character creation, you can get to the action within just a few minutes. There IS a tutorial section you can look at from the menu that gives you A LOT of info and can explain things in much more detail, but it doesn't force this upon you. I appreciate either way of doing things, but many folks hate forced tutorials and the developer opted to provide the info only if you want it. So, for the more impatient among us, you can get right into the action! You have a mini-map that fills in as you explore, you are in a first person view, as you tend to be in most dungeon crawlers, and you have a "danger indicator" in the bottom right. The more you move and explore, the more you attract baddies. Combat is what you would expect as well with all very easy to understand mechanics and things working how you would expect. Again, basing this off the short time I've played, it's just a solid dungeon crawler all around. There are a few small things that don't matter and (I assume are easy enough to fix) that I've run into. Letters being slightly misaligned when inputting a name, not being able to use the keyboard to just type in a name, my controller not being supported/working. Again, none of these things are a big deal and, short of the controller thing, they can probably be easily fixed if it's worth the effort. It literally might be JUST me that has these slight issues and, as I said, they are tiny and don't matter. The keyboard controls work very well, so the controller thing isn't much of an issue. Plus, I use a PS5 controller, which tends to be the problem child of controllers. :) Steam tends to not count reviews when you have received a product for free, and often times people will also assume we will only say good things. The developer specifically said they would appreciate any feedback I could give and that I tell them "...what you honestly think." I do tend to be more positive than most, because I prefer to enjoy things and focus on what works and what is good with a game. At the end of the day, am I enjoying my time playing Core Crossing? Yes. Does it present itself properly and live up to that? So far, absolutely. Will I continue to play? Yes, if time permits. So, if you're in the market for a dungeon crawler from a developer who is throwing their heart and soul into making dungeon crawlers, for the time being (who knows what the future holds), you definitely should give NANKADA and Core Crossing a chance. They already have one out, Advent Crossroad (which I was told will be getting a big update soon) and there's a third on the way. I also recommend you check out some gameplay of the game yourself. It doesn't have to be my channel, but it does tend to be one of the final steps I myself take before purchasing a game. Now, if you'll excuse me, I have a team to lead through a core and some trials.
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Hours played at review time, across 36 reviews with recorded playtime.
Core Crossing is a fun little anime dungeon crawler. It's fairly simple, but still engaging, nonetheless. There's a wide variety of classes to pick from, and many skills for each character to learn. Character creation is nice. Aside from the 15 classes, there is a variety of portraits and voices to choose from. I would've liked the option to create male characters too, but this is a minor complaint. Battles mainly center on exposing weaknesses and focusing on them. They're fast paced, but occur a bit too frequently, in my opinion. A guaranteed flee option would've been welcome, or allowing just a few more steps in between fights. The game is fairly short, taking me about 13 hours to finish in total, so it didn't feel laborious or go on too long. I have to mention that I like that debuffs worked against all enemies, including bosses. It's always nice when bosses aren't immune to everything, making certain characters feel useful throughout the game. Bosses are challenging, and never felt frustrating, and I really enjoyed the final boss. The mass insanity some of the bosses used is definitely a cause of panic though, haha! The story is simple and easy to follow, revolving around reaching the spirit of a Zeint (sic) that saved the world years ago to receive her blessing. Along the way you'll encounter another group, a mysterious woman named Sheila, and later, a strange girl that seems to always be one step ahead of you. Core Crossing delivers a good dungeon crawling experience, and I had fun playing it. Definitely give it a try if you're in the mood for something light and not too demanding.
It's healthy and natural for girls to explore the dungeon.
まだ最初のボス討伐していませんが ・セーブする時間が長い。 ・結局タンク職がほぼタンクの役割を果たせない ・いちいちLeaveしないと施設から出られない ・いわゆるハクスラ系のDROP狙うというのが今の所無い、というより武器防具ドロップが無い ・おそらく複数人キャラメイクしてPT入れ替えが出来ない、最初の5人作ったら消さないと作り直せない スキルポイントも振るの失敗したら終わり ・FOEはこちらの1歩で動く、罠は勝手に動くのが不自然 ストアページの通り日本語はありません。 一応この価格帯なので「おすすめ」としています。
Update 4/28/23: I found that switching from Steam's default controller layout for this game (which is keyboard/wasd for some reason) to the Gamepad template fixed all the controller issues. That said, I enjoyed this game enough that I played it through to the end even with the wonky controller layout. Like a very lite Etrian Odyssey, it's a fun little diversion while waiting for those remakes to come out. A few minor issues: controller support is pretty poor, bumpers do not work (ex. B button on Xbox controller seems to map to rb, nothing mapped to lb. Start button seems to map to B button) and no mapping options. Balancing feels a little off, the beginning can be pretty rough (ex. casters get one-shot by a crit early on) but then once you get a few armor upgrades and levels, everything starts to feel a little trivial. But the exploration is fun, if you're looking for something like Etrian Odyssey I'd recommend it!
The intro is very good and straight to the point unlike other JRPG nowadays that always add unnecessary lore and long background text. The Art/Graphic is pretty decent for anime style. The gameplay itself is very highly customized since all classes already unlock when building the first party member. What I like the most is the GUI and UI it's very clean and simple. Also the combat is fast-paced really fit for a game dungeon crawler RPG like this.
Core Crossing is a RPG from Nankada Games, who have previously done a similar dungeon crawler, Advent Crossroad. This time, instead of drawing inspiration from SMT, it draws inspiration from the Etrian Odyssey series. Consider this Etrian Odyssey Lite for those who are waiting for the Etrian Odyssey Collection to arrive and be at a reasonable price. You start at town, tasked with setting up your party of five. There's plenty of character customization - about 15 classes to choose from, each with their own specializations. You can also select one portrait out of four palette-swaps, and then pick a type of voicebank for them. Theres generally enough variety to almost create your dream team, though it would be nice if the portraits were not necessarily class-bound. Once you've set up your party, you're put into town, and there's the bare essentials for facilities. Weapons/Armor shop, Consumables shop, Inn to fully heal your party, Guild Hall to change your party, and then the Core Entrance to get to the real meat of the game - dungeon crawling. Much like Etrian Odyssey, the dungeon crawling is first-person, you've got a minimap that fills in as you take steps through the dungeon, and there's even overworld FOEs - essentially overly strong minibosses that are designed to be evaded than fought through. Dungeon gimmicks are reasonably varied - you've got shortcuts, locked doors, secret areas, and damage floors, a standard variety of environmental variation for the genre. Combat follows a similar setup from SMT - there's 10 different elements to attack with (including physical ones), and every combatant has different weaknesses and resistances. Even yours - your party's resistances and weaknesses are governed by the armor they're wearing, but everyone can equip every kind of armor if you need to specialize against a tough enemy. Exploiting weaknesses gets you lots of bonus damage which can greatly influence the flow of the fight, so it's great to have a wide variety of attacking elements to pick from. It's good that the out-of-battle menu lets you review who's vulnerable to what, and the game keeps track of which elements you've tried and discovered on each enemy. Ailments and debuffs also significantly influence the flow of battle, and thankfully they're greatly condensed this time - lots of buffs and debuffs you see are now party-wide, affect more than one stat, or are tied to attacks so you don't waste too many turns keeping several in rotation. Plot is pretty thin, but then again, you're not really here for it. You do get sprinkles of plot from various NPCs as you traverse the Core Strata, but nowhere else. Would be nice if you can talk to the townsfolk for hints or bits of lore. I'm only at the halfway point at time of writing so I can't say much yet. Flaws: Gear is sorely lacking. The only weapons you find are the ones in the shop, with each more expensive one being strictly stronger than the others. You don't discover or craft new weapons, so if you're stuck with literally the best ones that your money can buy until you clear a stratum boss and unlock the next upgrades in the shop. Consumables are also really lacking. You've got a wide variety that you can craft, but grinding out the mats to stock them en masse is tedious as you'll have to wander back and forth through the labyrinth to gather all that. I've managed pretty well with my party such that I very rarely have to restock consumables, but it's a little disheartening to go back to the apothecary and see very little updates in their inventory. At least stock some Warp Indexes! Those items are already really rare finds in the labyrinth! The overworld enemies (which I'll call FOEs for my convenience) are strong enough that you never want to pick a fight with them, and while their wander range is confined to a reasonably small corner of the map they reside in, some of the rooms that house them are small enough that you can accidentally corner yourself with one wrong step or due to their semi-random semi-homing behaviour. Fortunately you can save anywhere in the labyrinth, but stepping around an FOE should generally be a solvable puzzle rather than rolling dice on where the FOE will go. The same critique has been made on the previous game. TL;DR - If you like dungeon crawlers like Etrian Odyssey, Persona Q or Wizardry, this is worth looking into. The price tag isn't too steep, and it scratches the dungeon crawler itch. Will update with final thoughts when I finish the game. Update (31/5/23): The game's been updated with 10 guild slots to swap your party members around if you wanted to experiment with different party loadouts. An appreciable change for those looking to experiment - though it will come at the cost of needing to grind your recruits up a bit. And I may have overlooked some of the Apothecary. Didn't realize elemental consumables and the Warp Indexes actually take up separate tabs of the apothecary inventory. My gripes with the apothecary are lessened with this knowledge.
A surprisingly fun DRPG that captures many of the best elements of Etrian Odyssey games. I was happy to see they added male character models recently as well! (++) Diverse character classes, skills, and builds (++) Excellent value per $ (+) Lovely anime aesthetic (I realize this could be a + or - to some) (+) Classic DRPG experience working through 1st person dungeons, leveling, and going deeper each time (+/-) Story is rather thin in the first few hours, but we came here for the dungeon anyhow! (+/-) This was made in RPG Maker? WoW!!! (+/-) FOE equivalents are HARD... like one shot kills hard...then again, the game does warn you to stay away from them until you are stronger (-) Environment models don't look great at higher resolutions Overall an easy recommend for lovers of DRPG games and looking forward to playing further through!
its a little baffling to me dat theres no male characters and pretty much all of the classes are little girls with a few exceptions. wouldve liked some more adult proportioned characters. im a bit biased here cuz i usually play dungeon crawlers/team rpgs with a family team (3 chars, 2 parents 1 child) so the RPing factor for me is gone. add to the fact dat the game is a bit overly simplistic i wont keep playing as it got neither gameplay nor RPing going for me. i also wish the controls would be a bit more consistent (cancel button opens menu when i would want to leave a store etc) dunno if dats cuz i play on keyboard ill keep the thumbs up and not refund since its being on the cheap side and id like to support the dev regardless
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