
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Engagement
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great foundations for a game, but as it stands right now there are too many things wrong with it to recommend it. Going into the dungeon puts everyone on a timer which cannot be remedied in the dungeon, meaning you are pressured to find the exit as soon as you can. The game autosaves at the start of the dungeon, meaning the optimal way to play is to reload that autosave until you find the exit and map the entire place. Next, to get loot, just farm the first 2 levels of the dungeon over and over again. You will get enough eventually to destroy most enemies. Upgrading units sucks. It is complete RNG (and very harsh RNG at that) to get good traits on them. Once again, this is just reloading saves in your settlement. When out of energy, you wait. When mood is bad, go home and wait. To make anything, wait. There's little true management capability in the game and not much to optimize your base. It is a lot of waiting as you watch your guys do everything inefficiently. There is no good way to see many things, like stats, item descriptions, base inventories, so on so forth. The player control is severely lacking. You will find this game isn't even that "hardcore" as they claim. It is as hardcore as you are willing to reload saves and wait. I hope you like that because that's what this game is in its current state. I have high hopes for the future of this game because the foundation and core gameplay loop has incredible potential, but until then I guess all I can do is wait.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 650 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exelente juego , pero siento que le tamaño del mapa te limita para poder crear mas contrucciones, estaria bien que agregaran un mapa mas grande
소재는 참신하다고 끝날 게임이 아니면 좋겠다만, 솔직하게 말해서 개발력이 구리면 대부분 안 좋은 결과값이 나오더라. 웬만하면 사지 말고 유튜브로만 봐라.
パーティメンバーがすぐにストレスで錯乱しちゃって困っているそこのアナタ。 ダンジョンの中でも建築が出来る事を忘れていないか? 焚火を作って現地調達した肉を焼いて寝袋で寝るのだ。
先不用着急做平衡,先给游戏内容做完,最后再搞平衡比较好。本来就是个早期版本,加油做吧。
前有聽勸的製作組,也就是說未來可期
If you liked pokemon mystery dungeon and Rimworld, give this a shot. excited to see where it goes, but so far, i enjoyed it.
First battle - 2 rats doing nothing vs my team Second battle - 3 slimes and my team starts dying 10 second in combat while killing nothing. I guess this game is not for me
傻逼遊戲,你且聽我說原由, 1.有自動戰鬥,但沒有陣型,沒有戰術設定(先集火敵對後排或先干擾敵方行動的設定),但對方怪的AI運行直接抓你後排逼你手操 2.一開始的建築空間,這遊戲你打倒第一層BOSS後才給你女神藥水,才可以清理黑水擴大你基地的建築空間。 但是你玩的是地城拓荒對吧,你要的是探險打怪掉素材作裝備對吧,但結果是花上好幾個小時在有限的空間裡搞全能住宅改造王 3.你就2層關卡後續內容還在開發,你第一層打完人物能擴充到5人,但始終只能4人探險,那第5人我養來幹什? 你面畫大餅說第三層開始能5人或說在家裡的能幫忙打理農園跟防守入侵什麼的我可不認阿!! 4.升級給的天賦與配點可否改為固定統一?每3等額外給個傳說天賦之類的,而不是在那邊耗費素材刷到死。 再來角色成長能力可否(天才)給8點(卓越)給7(優秀)給6(精良)給5(普通)給4這樣的成長能力分配,不然也是在那邊刷 天才可以4~10誰會不想刷到10才停手你說對吧?但如果給的是固定成長素質就沒得抱怨了。
リムワールドは未プレイ。 デフォルトの難易度(ハード)で最初のダンジョンをクリア。 現状はアーリーアクセスと言う事もあり未開放要素が多いためか、かなり苦戦を強いられました。 良かった点 ・ハクスラと拠点作りのバランス ・必須的なキー操作の数はそれほど多く無いため、joytokeyでマウス操作含めて割り当ててコントローラーでのプレイも何とかなった。 悪かった点 ・タイム連打を強いられる戦闘 やられると爆発する敵や、範囲攻撃をしてくる敵等は、事前に攻撃範囲がわかるようになっており、そこから動くことで攻撃を回避できる。 しかし、戦闘速度に対して時間猶予がシビアで、これを実現するにはタイム連打をして攻撃範囲が見えた瞬間にキャラを移動させる、という非常に時間がかかる上にインチキ臭い戦法をせざるを得ない。 ・なかなか上がらない貢献度 最大人数拡張のためには貢献度が必要なのですが、能動的に上げることが難しく、メインクエストを除けばランダムイベントである賄賂とランダムクエストくらいなもの。 最初のダンジョン5階層だけでも難易度の高さもありそれなりにボリューミーで、 2000円くらいの元は取れたと感じたのでオススメはしますが、 なんせ正式リリースは2年後予定なので、永遠に完成しない可能性もあると思っています。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.6K | 427 | 89% | $11.69 | |
| $3.8K | 5 | 80% | $19.99 | |
| $997 | 8 | 100% | $4.99 | |
| $399.1K | 648 | 76% | $19.99 | |
| $204.8K | 313 | 88% | $17.99 | |
| $75.8K | 72 | 74% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.4K | 68% | $13.99 | |
| $1.6M | 5K | 89% | $14.99 | |
| $1.6M | 4.5K | 27% | $14.99 | |
| $1.6M | 11.2K | 81% | $5.99 | |
| $1.6M | 1.3K | 77% | $29.99 | |
| $1.6M | 2K | 80% | $24.99 |