
Dungeon Minesweeper is a unique adventure game, with elements of roguelike and minesweeper! Find out all the secrets of the dungeon, upgrade your character, fight factions and defeat the boss!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Belarusian, Portuguese - Portugal, Turkish, Italian, Dutch, Finnish +8 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Seems badly broken, and even the parts that work are pretty messy. Not a fan of the UI. One thumb down, but hopefully they will fix it, then I'll change this review maybe? Who knows.
"Dungeon Minesweeper" is an original mix of minesweeper with roguelike dungeon crawler. You are on an adventure! Sharpen your sword to defeat enemies in grid based combat or use your magic skills. Meanwhile, collect loot and avoid the mines scattered around the dungeon! There is a story to help push the plot and introduce new gameplay elements and mechanics. Start questing! A unique idea that has been executed well. Hours of fun in a procedurally generated dungeon with randomized enemies and hurdles! The soundtrack will surprise you! There is a story mode and endless mode. Many power-ups and mechanics, variety of enemies and hazards, and a pretty sweet large scale minesweeper! Remember to save, be careful to not die! And, if you do happen to fall in battle, retry! It will please anyone liking puzzles or action. If you crave for something new and fresh, this is it! Dig right in! ^^ For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
не особо интересная игра, огорчила
I've been waiting my whole life for a game like this. I've had so much fun playing dungeon minesweeper, but there are some changes the game needs before I can give it a 100% recommendation. There are some usability issues and quirks that make problems, like hitting the escape key immediately takes you back to the main menu without saving your game and I've lost a ton of progress on a good run by doing this. :( I hope the devs continue to improve on this game.
Nice mix of minesweeping with dungeon crawling that can be finished in an hour or two. The game takes place in a dungeon that is generated at random each time you start a new game. It contains a few types of enemies similar to those found in other dungeon crawlers, as well as destructible walls. The gameplay is turn-based, which means that enemies react or move with each step you take. If you don't want to do anything, you can skip a move and allow attackers to get closer. The left mouse button is used to carry out basic attacks. You can even attack diagonally, but you must be near to an enemy to deal damage. In contrast, special attacks can be employed from a distance. They employ magic that gradually recharges and move in turns. So, if you perform an attack spell, it will travel one square in a straight line after each turn. The main story mode can be played on either normal or hardcore difficulty. The main difference is that normal allows you to save and load the game at any time in several slots, whereas hardcore only has one that saves when you die. Enemies strike hard, and the only way to heal is to use potions available on stage. Alternatively, you can purchase more health with coins obtained from slain foes or around the stage. The game's unique mechanic is minesweeper-based. Except for furniture and a few special items, every wall in the game can be destroyed. Walls always hold one of the four resources, identified by their color. The most prevalent is stone, which is absolutely worthless, however iron, gold, and ruby are used to beat the game. Some walls are trapped with bombs. Here's where the colored numbers come in. They work just like in a classic minesweeper puzzle: the number indicates how many bombs are nearby. Hitting a bomb hurts, but it doesn't mean the game is over. To avoid hitting one, your can use the right mouse button to mark risky walls. Gold is very important because it lets you buy some nice perks, including auto-heal, more health, and faster mana regeneration. Auto-heal is a life-saver because you can mash to skip turns and slowly replenish health for the next enemy encounter. Ruby is for activating skulls. If you activate all skulls on a stage, you receive a useful relic. The goal in story is to find all relics and defeat the boss. This takes a little over one hour.
I recommend
Dentro de Dungeon Minesweeper hay dos videojuegos distintos que no se cruzan en ningún momento. Por un lado hay un buscaminas y por otro una suerte de roguelike sencillote. Pero no hay fricción alguna entre ellos. Van por libre. Si acaso, el roguelike está ahí para entorpecer al buscaminas. Pero tampoco mucho. Es algo raro, que no termina de tener sentido. A esta sensación de estar ante un producto a medio cocer tampoco ayuda que el juego esté plagado de pequeños bugs y errores que, si bien no te van a joder una partida, sí se van a quedar ahí molestando todo el rato. Letras que se montan unas encima de otras, menús de opciones que no funcionan bien, etcétera. Creo que la mejor prueba de la desidia con la que el propio autor parece tratar su obra se encuentra en el carrusel de capturas de pantalla, donde se puede encontrar una imagen casi completamente verde, que parece más un error que otra cosa.
Ein Minesweeper mit Sammeln und einem kleinen Storymodus. Für Leute, die Minesweeper an sich mögen und einen kleinen Zeitvertreib suchen, bietet das Spiel genug. An der ein oder anderen Stelle fehlt etwas Komfort, beispielsweise beim Speichern. Ansonsten hat das Spiel mir Spaß gemacht und ist eine nette kleine Abwechslung zu normalem Minesweeper. Für mehr Reviews, schaut gerne auf unserem Kurator vorbei: https://store.steampowered.com/curator/44991338/
Save bug has been fixed, thumbs up. It's mix of minesweeper and roguelite game - quite decent result.
哎呀,中文翻译好糟糕,怎么会有这么差的翻译。
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