
Cahors Sunset is a light-RPG in which you control the decisions of an old French man. Your goal is try to keep the main character alive for as long as you can through the decisions you make each month. Every action have wanted and unwanted effects on your character's health.
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Languages: English**languages with full audio support
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[b]"Old age is just a record of one's whole life." - Muhammad Ali[/b] Boy, wasn't that accurate and... depressing... in the right way, I guess. Okay, give me a moment to arrange an actual review from the crippling strike of empathy that I just took to my guts. [i]Cahors Sunset[/i] is a unique mini game that invites you to become an elderly French man named Valentin Puget. You live and recount your life's tale, alongside witnessing many political changes of France's own history. Your main goal is to keep the old man alive as long as possible by making everyday choices like either drinking a fine wine, or simply visiting your doctor. You have to keep an eye on his social, financial, psychological and physical abilities to present a well balanced life. As months pass and the old man ages even more, he suffers certain ailments and penalties to all his stats. Every single thing that you choose to do carry both positive and negative consequences on different assets. Also, you are the object of happenstances of life that you have no control over, just as real life. Narration is elegant and realistic, shedding some light to the story of a life and an era while asking the player to emphasize himself/herself with someone that resides in the winter of a life. Challenges of being old, vulnerable and fragile; living side by side with the possibility that it might be your last day on earth is heavy to say the least. You keep living, and living, and living... and at some point, you ask yourself: is this living? The game leaves you with a sudden urge to stop whatever you are doing, pick up the phone and call your grandparents; just so you can share something, anything with them while it still matters. It leaves you with a short, but strong experience that you can benefit from as a humane virtue. Please also check out Lady Storyteller's Curator page [url=http://steamcommunity.com/groups/ladystoryteller#curation]here[/url] - follow for regular updates on reviews for other games!
Cahors Sunset is a light RPG where you play as an old man living out his final days and remembering his past. In Cahors Sunset as stated before is a very light RPG where you play as an old man Valentin Puget. He is living in his final day's as he tells you the story of his youth as you try and keep him alive as long as possible. Gameplay wise this game is as simple as it get's. You get to choose a different action each month which will either increase some of your stats or lower them. If some of your stats get too low you will die and lose the game. Each choice comes with either a negative or a positive outcome which will either increase some of your stats or decrease them ( these stats are on top of your monthly choices). Graphics are pretty much not existent as they are stock photos of the Cahors town in France. Most of them are on a loop so expect to see them over and over again. The music is incredibly tedious, it get's tiresome really fast and you will want to mute it as soon as possible. To experience the full story it took me 30 minutes. After that you can keep playing and see how long you can keep Valentin alive. There is also a leaderboard so you can upload your best scores. In the end the story is great, but not that great. I liked the story, but the gameplay is very tedious and to play it just to experience the full story is not worth it. Since the game is cheap you can check it out if story driven games are your type of thing, but I wouldn't recommend buying the game for yourself. Final Rating: 6/10 - Buy it on a discount or skip If you liked this review please consider giving it a thumbs up and if you disliked post in the comments on what you disliked about the review. For more reviews follow Snort's Review curator page [url=http://steamcommunity.com/groups/snortsreviews#curation]here[/url] - follow for regular updates on reviews for other games!
"Cahors Sunset" ist ein textbasiertes Werte-management Mini-Spiel in englischer Sprache. Januar 1960. Wir sind Valentin Puget, ein 65 Jahre alter Franzose. Cahors ist unsere Heimatstadt. Wir haben schon immer hier gelebt, sind hier aufgewachsen und haben unser Leben gelebt. Nun beginnt der Lebensabend und wir spüren, daß unsere Zeit begrenzt ist. Spielmechanisch geht es eigentlich nur um das Ausbalancieren von sechs Statuswerten: Angst, soziales Leben, physische Gesundheit, Stimmung und Geld. Keiner dieser Werte sollte unter 25 (bei einem Höchstwert von 100) fallen, denn ansonsten besteht eine Chance, daß wir in der nächsten Runde sterben und das Spiel endet. Das Spiel ist in Monatsrunden aufgeteilt. Zu Beginn eines Jahres wählen wir einen von drei Grundsätzen, der uns das ganze Jahr begleiten wird. So können wir zum Beispiel beschließen, mehr Rad zu fahren, das Rauchen aufzugeben oder mehr zu lesen. Letzteres würde zum Beispiel unseren Angstwert für jeden Monat des nächsten Jahres um eins erhöhen, aber unseren Wert für soziales Leben um eins erniedrigen. Jeden Monat haben wir dann wieder drei Auswahlmöglichkeiten. Nach Paris zu fahren, zum Beispiel, Freunde im Krankenhaus zu besuchen, einen Film zu schauen oder auch ein Fußballspiel zu besuchen. Jede Entscheidung verändert ein paar der sechs Werte. Grundsätzlich gibt es fast immer negative und positive Effekte und es gilt, eine möglichst ausbalancierte Entscheidung zu treffen. Hinzu kommen jeden Monat noch Zufallsereignisse, die die Werte sowohl verbessern als auch verschlechtern können. Zwischen den Entscheidungen erzählt das Spiel noch in Texteinblendungen etwas von der Lebensgeschichte des Protagonisten und wir kriegen auch jeden Monat erzählt, welche weltpolitischen Ereignisse denn für Frankreich relevant waren. Da geht es dann um einen Aufstand in Algerien oder ein gescheitertes Attentat auf Charles de Gaulle. Und so klickt man sich denn durch die Monate und Jahre und erlebt das Altern der Hauptfigur. Denn jedes Jahr werden all unsere Werte aufgrund des Alterns reduziert und jedes Jahr ist der Wert der Reduktion größer als im Jahr zuvor. Bis wir denn endlich sterben und unsere Geschichte endet. Das Konzept des Spieles ist interessant und würde viel Potential bieten. Leider wurde dieses Potential durch zahlreiche Unstimmigkeiten und Unzulänglichkeiten bei Weitem nicht ausgenutzt. Das beginnt schon bei dem sehr überschaubaren Pool an Entscheidungsmöglichkeiten. Schon spätestens im zweiten Jahr bemerkt man, wie sich die Optionen ständig wiederholen. Dadurch wird man schnell dahin getrieben, nur noch auf die Werte-Optimierung zu schauen und nicht mehr, eine Lebensgeschichte zu erzählen. Die Texterzählung vom eigenen Leben vor dem Spiel und die weltpolitischen Ereignisse laufen merkwürdig parallel und scheinen gar nicht angebunden. Auch erzählen sie im Endeffekt nicht wirklich viel, bedeuten wenig und haben keinerlei Einfluß. Der Pool der Zufallsereignisse ist auch viel zu gering. Das merkt man spätestens, wenn uns innerhalb kürzester Zeit zum dritten Mal eine Taube aufs Haupt geschissen hat. Die Wertestruktur ist grundlegend etwas merkwürdig. Daß wir zum Beispiel sterben können wenn unsere Physis unter einen Wert von 25 fällt, scheint logisch, aber daß wir auch sterben können, wenn unser Wert für Geld unter 25 fällt, erscheint doch arg konstruiert. Und auch schon die ganze Grundhaltung des Spieles wirkt - zumindest heute - erstaunlich. Daß man mit 65 Jahren schon als alter Mann gilt, mag im Jahre 1960 ja noch so gewesen sein. Das Spiel ist aber so ausgelegt, daß wir ziemlich sicher nach spätestens fünf Jahren sterben werden, also mit nur 70 Lebensjahren. Und unterdessen machen wir auch nur Sachen, die angeblich alte Leute machen. Das erscheint als Lebensentwurf für den Lebensabend doch arg depressiv und ohne Not wenig optimistisch. Anstatt ein solches Setting darum herum aufzubauen, was man aus seinem Leben noch alles machen kann, fokussiert sich das Spiel auf den Weg abwärts ins Grab. Und das in Frankreich? Die depressive Stimmung wird durch die Musik, die über ein Klaviergeklimper mit weinenden Geigen nicht hinausreicht. Und durch die grundsätzliche Optik, bei der die Texte stets vor Photographien mit Sepia-Filter gesetzt sind. Einen Wiederspielwert gibt es kaum, hat man doch schon nach kurzer Zeit alles gesehen und gelesen, was das Spiel zu bieten hat. Klingt alles nicht gerade überzeugend und ist es auch eigentlich nicht. Dennoch gibt es einen Daumen hoch, denn das Grundprinzip und das grundsätzliche Setting des Spieles sind interessant und es sollte bessere und gelungenere Versuche geben, es umzusetzen. [h1]Wertung:[/h1] 7/10 Atmosphäre 6/10 Story 5/10 Grafik 5/10 Sound 6/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Sterben wie Gott in Frankreich. [h1][b]6/10 Gesamtwertung
loul
It's times like this that I wish my curiosity had not gotten the better of me. Cahors Sunset is served to you as a series of questions after a dialogue of what has most recently happened to effect his life. The game allows you to control the decisions of an old French man. Every action you take has an effect on your character and not all choices are good; many contain unwanted side effects, mainly dropping his mood(when it came to choices I would pick). The idea is to balance the positive and negative effects of each action you take and the impacts they have on the old man's health... However, unlike quite a few other visual novels, or choice driven story games, I find this flat and really not compelling enough to want to sit there for a solid 3 to 5 hours just clicking various text boxes. Though this novel had the chance to be something great, I feel as though it fails to reach the level it could. I can admire what they were trying to achieve by making this a fully choice driven story, where your decisions directly effect how long this man lives, but it takes the most stereotypical view of elderly people and just flops in trying to convey anything really deep and meaningful. It just feels like an empty and random number generator. So long as you keep attributes at a stable level you'll live longer, so long as some random thing doesn't happen to make your anxiety or mood drop to a near nothing.. Like a song you don't like playing on the radio.. At the end of it all, the payoff feels really unrewarding. On the positive notes, it has a really nice soundtrack, a lot of solid effort to convey what is going on within your characters life, full texts and decent length. Does not balance out well between pros and cons, as it's more or less something you'll pick up for about 5-10 minutes and then go along your merry way.
Cahors Sunset is a part simulation game and part visual novel about an old French guy. The game tells you the story of the man's past and while doing so, you are suppose to keep the man alive as long as possible. After every few pages of story, you get to pick one of three choices, which either increases or decreases your anxiety, mood, weight, social life, physical health or mood. Personally, I did not care for the story much and was more concerned with keeping him alive. Every year, your stats dramatically decrease and the game throws random situations at you, which decrease your stats, otherwise you could be living forever. I could be wrong but it did not seem to matter which choice you pick, as long as you keep your status high enough. Cahors Sunset comes with some nice photo's in the background and you can learn a thing or two about French history, if that interests you. As far as I know, the French history does not alter the story. I doubt many people would replay Cahors Sunset, it's only a few bucks and it does come with an online leaderboard so you can challenge your friends in keeping the guy alive.....
Cahors is a visual novel with slight rpg elements. It tells your life story through panels of real life pictures pulled from the internet. After a panel or two you pick out of three choices on what you want to do. Each choice has positive or negative effects to your character. If you get to zero on one of your stats you will die. The goal is to get through 4 years to complete the entire story. Each choice you make counts as one month. After the story finishes you can keep going to see how long you can survive and then get place on the leaderboards. It doesn't take long to beat but it's not fun to play. Story was ok and the leaderboard feature isn't really a great incentive in my opinion to keep playing after the story is finished. I can't recommend this to anyone since it's just not fun to play.
Cahors sunset is a short text-based Tamagotchi, the difference being your goal is to help a 65-year-old guy named Valentin Puget living in Cahors France to live as long as possible. You do this by selecting from a multiple choice of 3 events each month, each with an already prescribed plus and minus values attributed to 6 different attributes. If any of these attributes fall under score 25 then Valentin has a chance of dying. After you have a made a choice, the game then automatically prescribes an additional event which has a further minus or positive value connected to it. After several years when Valentin turns 68 a combination of more vexing and taxing algorithms are added making a complete chore to keep the 6 attributes evenly spread. Your then presented with the question if longevity is really worth the aim, especially now that the quality of life has diminished. Your starting goal of wanting to keep him alive, will soon be replaced by the lack on new experiences, instead constantly reliving negative already experienced events. The earlier reminiscent and cherished memories of your wife pulling you through troubled times, your parents setting up the man you are today and your sense of accomplishment as you come to your relatives aid, has now completely vanished to loneliness, to sorrow, to abandonment. An originally priced $2.00 game that banquets the longevity vs quality euthanasia issue to you. However thoughtful Brazilian developer Locomotivah thought he was, his propaganda seems extremely one-sided. I went to a party once in real life and was surprised that amongst the middle age was a 99-year-old there. On the table, drinking 'Peach Schnapps', entertaining us with jovial tales of the war. Even when she turned 100, she was still adventurous enough to travel in a hot air balloon. Discussing with her at that party she told me her motto to life. She never focused on the things that she could not control like that negative algorithm of ageing, or the negative events of her life that she could not control. Instead she focused on the things she COULD control, that is, 'the way she viewed things,’ choosing to embrace everything as new experiences. Regardless if it was something mundane like Vegemite on toast or a new song she could hum to and carry with her outside. It was the new experiences she herself kept creating that made longevity a noble pursuit. On the flip side with this game having very few events attached, unfortunately that noble inspirational message is missed with this very thinned somewhat pessimistic view. Below full game from me... https://youtu.be/BQCxJ4Air-g If you enjoyed reading this review feel free to subscribe to my curator page. Thanks... http://store.steampowered.com/curator/6843548/
Game has been broken since Sep 19, 2020 and will not launch. Dev refuses to fix or engage with customers. Dev has failed to pay for website and is impossible to contact. Every time I try to open the game I get, "Adobe Air" "This application has an invalid application descriptor. Try re-installing or contacting the publisher for assistance."
Cahors Sunset is a text-based game of choice. You are in control of Valentin Puget, an old man living in Cahors, France who is in his twilight years. Try to make the right choices and make him cheat death for as long as possible. [h1][b][u]Design & Art[/u][/b][/h1] Design is kept conceptual. Cahors Sunset features a dynamic background of credited pictures from various sites in sephia tones. These pictures change while playing the game. Overall, the visuals are only there to create a certain mood for the background story aswell as the whole premise of Cahors Sunset. [h1][b][u]Controls[/u][/b][/h1] The game is completely controlled by mouse. [h1][b][u]Sound and Music[/u][/b][/h1] I remember a fitting background music for the videogame. Some light classical pieces were playing and they enhanced the mood of the game. Other than that, there is no sound in the game. I believe you can turn off the music if you wish to. [h1][b][u]Gameplay[/u][/b][/h1] Cahors Sunset is played through choice. Valentin Puget will start at the age of 65 and you need try to get him as old as you can. For every month, you will make a choice between different options, that will influence his stats (mood, money, weight, anxiety, social life and physical health) either positively, negatively or completely mixed up. Cahors Sunset starts you with random stats, the main point is, that you must keep his stats above a certain margin, otherwise, if one of the stats is under that crucial margin, he will face the chance of death. For every intentional choice you make, one random event will happen, whether that will have a good or bad influence on your playthrough is up to the game. Besides that simple mechanic, the game features a fleshed out background story of how the life of Valentin Puget came to be. Every month you will discover another piece of his past. [h1][b][u]Weakpoints[/u][/b][/h1] Cahors Sunset lacks replayability. Once I completed the game once, I did not feel the need to play through it again. Thankfully, the background story is skippable, for those of you who want to reach the top of the leaderboards. Besides the neat mechanic and the very detailed storyline, there isn't much else to this game. Fortunatly, that is compensated for its price. Just be aware of the fact, that Cahors Sunset is a very small game that might not entertain you for longer than two hours tops. [h1][b][u]Concluding Thoughts[/u][/b][/h1] Cahors Sunset is a neat little game. It showed me with what difficulties seniors have to deal in their everyday life and how important it is to cherish your last memories and moments while you are still alive. Because once we die, we all just become dust but we want our memories to be forever set in stone. The game entertained me for as short as it was and with its challenging premise really awakens a sort of spirit inside me. I felt attached to Valentin Puget and a rush of sadness embraced me, when I realised, that this could very well be the fate of any person in the world. The game exists less for its gameplay and more for its meaning. If you enjoy games, that make you want to see the bigger picture, I can safely recommend this game to you.
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