
Buy and sell weapons, armour, potions and more to grow your humble shop. Hire adventurers and send them into the dungeon to collect loot for you. You've got a debt to pay to the king and in order to pay it, you're going to have to buy low, sell high and hope your hired heroes make it out alive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Its an enjoyable game loop .. you have experienced the entire game in 1-2 hours, the goal will probably be finished within 3-4. Currently there is a bug making the game unplayable by deleting all your equipped gear when loading a save. Making grinding pointless :/ Update: Game is completely nplayable now, enemies wont die, all gear is gone etc. people should stay away from now unless the just want a couple of hours of idle and to never touch it again afterwards.
After finishing this game in around 8 hours, I feel I can give an accurate review of whether this game is worth it or not. I will start this review by saying that should the one big bug I found be fixed, I will happily change this review to a recommendation, however I feel this bug ruined my entire playthrough and thus means that I don't feel comfortable recommending it in its current state. [b] Things I like: [/b] [list] [*]Graphics [*]Concept [*]Easy to pickup [*]Simple and understandable UI [*]Good selection of character types [*]Good range of weapons [*]The random stat bonuses that weapons can have adds to the difficulty well [/list] [b] Things I didn't like: [/b] [list] [*]Felt a bit pointless having multiple characters as you could only send one in at a time and I found the mage and archer were much better than the others I had, so only used those [*] I didn't see the point of the gold miner, as he never brought back more than he cost to send mining (could be an error on my part though) [*]Scrolling through the items was very clunky and made having lots of items a pain [*]The game does get quite repetitive [/list] [b] The BUG: [/b] When nearing the end of my playthrough my archer bugged out and their stats kept changing until they stopped at around lvl 100000+ which meant I could just send them into the dungeon without dying. With no way of rolling back their stats, I just had to stop using them for the rest of my save... ******************** I will also mention that I did not once run into the losing gear bug that everybody has been commenting on. I believe I saw somewhere where the dev mentioned they fixed it, so as far as I can tell that bug should be fixed now (I did notice items moving position in my inventory after loading back up (which wasnt an issue), but fortunately none disappeared). ******************** [b]My Suggestions: [/b] [list] [*]My main suggestion would be to improve the item storage UI on the left by having a scrollbar or similar as using the click and drag mechanic moves an item around the screen and feels quite clunky [*]Building on the previous item storage point, perhaps even a way of filtering items by type would also help cleaning up the UI and add a nice QoL change [*]It would be nice to do multi character dungeon runs (or something else to make better use of multiple characters) as I didnt see the point in having more than 2-3, but this would be a more demanding change and I can imagine it not fitting with the initial scope of the game [/list] [b] Would I Recommend? [/b] As you can already tell from the previous comments, I can not currently recommend it - I will also go as far as saying even if the bug mentioned is fixed, then I would only recommend this game if you don't mind repetitive games with not a lot of replayability. Since I played for around 8 hours and I equate 1 hour to £1, I certainly feel like I got my £4 worth out of this game, however if you were looking for more hours than I put into it, then I feel like you would struggle.
[h1]一度雇えば死ぬまで酷使できるゲーム[/h1] 自動探索の育成ゲームである。 一応真っ当なハクスラになっているが大きめの粗が多い。 [h1]ゲームルール[/h1] 10万Gを稼ぐのが主目的のゲームである。 本作は ・商人からアイテムの購入 ・自分の店でアイテム販売 ・冒険者を雇用してダンジョン探索 ・リクエストされたアイテムを納品 といったことが主にできる。 アイテムの入手手段は商人から購入するかダンジョン内で敵撃破時にランダムでドロップする宝箱を手に入れるかで取得可能だ。 手に入れたアイテムは販売する以外にも雇用した冒険者に装備させることもできる。なお、帰還アイテムを装備せずにダンジョン内で敗北すると雇用した冒険者はロストしてしまい、身に着けていた装備ごと消滅する。 [h1]ゲームの流れ[/h1] ①宿屋にいる冒険者を雇用する ②雇用した冒険者をダンジョンに派遣する ③ダンジョンから冒険者を帰還させる(1階ごとに階移動のタイミングで帰還するか進むか選べる) ④冒険者が持ち帰った宝箱を開封して店頭に並べて販売する ⑤②に戻る といった流れになっている。 [h1]相性[/h1] 本作は味方ユニットと敵ユニットの相性が存在している。 味方は ・ナイト ・ウォリアー ・メイジ ・レンジャー が存在し、敵は ・デーモン ・骸骨 ・幽霊 ・魔獣 となっていて、 ・ナイトはデーモンに強い ・ウォリアーは骸骨に強い ・メイジは幽霊に強い ・レンジャーは魔獣に強い といった相性だ。 これによって高いダメージを叩き出せるようになって有利に立ち回れるので相性は重要となっている。 [h1]言語[/h1] 本作は日本語非対応となっているが、この手のゲームを何度もプレイしたことがあればなんとなくレベルで十分理解できる。それこそ英語が全然わからなくても適当に触っているうちに理解することができる。 [h1]本作の面白さ[/h1] それはもうハクスラ要素である。 冒険者を雇ってダンジョンアタックし、宝箱を手に入れてそれで金儲けをしながら冒険者も強化してさらに深い階層へとチャレンジしてくと言う定番の遊び心地がある。 また本作の面白要素として常に時間が進み続ける要素が存在する。本作のダンジョンでは敵の強さ、敵の量、敵の種族の多さが常に画面上に表示されているのでそれを見ながらダンジョンアタックができるのだが、24時間経過するとそれら3つのパラメータが変化し、敵の構成や強さがリアルタイムで変化するため、「魔獣が多めだから好相性のレンジャーで行くか」とレンジャーで突入させたら、ダンジョンアタック中に日付が変わって別の種族が登場するようになった、というハプニングが楽しめる。 [h1]難点[/h1] ・拠点でのレベルアップ(ゴールドを支払えばしばらく放置すると1レベル上がるがその間何もできない)のキャンセル操作がない ・アイテム販売のキャンセル操作がない ・プレイ1時間ほどで底の浅さがわかってしまう ・プレイ2時間を超えると作業感が出始める ・階段での進行or帰還が手動操作しかないので放置が出来ない(必然的に画面を見続けなければならないが、画面も見続けたくなるほどビジュアル面での面白さはない) ・遠距離職は敵に近づかせる前に撃破できるのでメイジとレンジャーは強力だが、敵からダメージを受けることが多い近距離職のナイトとウォーリアーが遠距離職に比べて明確に弱い ・レベル13あたりを超えると次のレベルまでが極端に遠くなり、拠点でのレベルアップ以外ではレベル上げが著しく困難になる ・ゲーム全体においてやることに変わり映えが少ない ・金策手段で得られるゴールド量が全体的に少なく、それでいて拠点でのレベル上げや拠点のアップグレード、採掘等出費が激しいものばかりでプレイ時間引き延ばしの施策にしか見えない(10万貯めなければいけないのに軌道に乗った後でも1時間で5000貯まるかどうかのレベル) ・ダンジョンは15階あたりから好相性でも倒しにくくなり、進行のテンポが著しく悪くなる ・装備の消耗品枠が帰還アイテム以外選択肢にあがらない ・商品の需要変動の頻度が遅すぎる [h1]まとめ[/h1] 純粋に面白かったのは最初の1時間だけ。 そこから雲行きが怪しくなり、バランスの悪い部分が目立つようになった。ゲームデザインも放置してまともに楽しめる品質にもかかわらず、放置ができないのもつらい。 敵の量、敵の強さを可視化させ、敵の相性の組み合わせも見どころはあったが「ゲームバランスの悪さ」と「放置できないゲームデザイン」の2点が致命傷だった。 プレイ開始直後は当然最後まで頑張る気だったが、作業感が出始めてからは放置が出来ないこともあって到底クリアする気にならない。
A nice little management roguelite that lets you live out the fantasy of arming strangers and marching them into a basement to die. The core gameplay is simple but rewarding as you level up and get further into the dungeon and the consistent pixel art style keeps everything cosy.
achievements are bugged.. developer hasn't fixed.. DO NOT BUY
A Great little indie gem that has a very casual play style and fun gameplay. However, right now a week after it launched, it is hindered by a pretty game-breaking bug that could have you lose all your adventurers gear if you save the game and load it back up later. https://youtu.be/pPEN51UaHp8 I hope that the dev or devs who made this little gem of a game can fix the bug that causes you to lose all your equipped gear on all of your hired adventurers when you save a game and load it back later. Other than that, the game is a very fun little casual adventure game that can be completely played just by using your mouse only. Definitely worth the money, especially if the before mentioned gear loss bug is fixed. ..I will update this review if I see that the bug is fixed. I still recommend this game, because it's still well worth the price of admission, even with the bug. You'll just have to spend a little time re-equipping your hired adventurers with new gear if you save and load the game and see the bug has affected you too. RECOMMENDED.. But please fix this bug dev(s)!!
Super fun and chill idle game, played a lot on the android version and this one is even better!
Nice cute game, but unpolished. Please, add feature for speed up time (sleep is not accelerating levelling and selling). Also, is nececcary to increase scroll sensitivy of all scroll view of unity engine (shop upgrades list, items list).
A surprisingly additive little game. It keeps you wanting to play more and more. It has a cool graphics style and and catchy music. I can certainly recommend it if you like upgrading characters and loot!
game goes hard, aesthetics of game go hard, enjoyed
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