
Dungeon Marathon is a new style of game where you must run through Dungeons, no fighting allowed!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dungeon Marathon is pretty neat. I wasn’t expecting much, but its simple “run, dodge, and collect” gameplay got me into a nice rhythm, with the expressive animation on the player characters combined with the smooth controls took me on a nice ride through these classic isometric dungeons. Also, while the characters are all one-dimensional, I love the premise of how all the characters are boneheads that stumbled into this obvious trap. What really sold me on the game was the twist, [spoiler]that the apples you need to stay energized and perfect-rank the levels slowly poison you, and can lead to permadeath. I didn’t notice this at first, thinking that the death meter was rising due to character death. Though one would think it would be an unpleasant revelation, it came across as a thrilling surprise, and I think that’s the best way to experience it.[/spoiler] It enhances both the premise and the gameplay, and it really motivated me. Despite losing my first run, the short length of the game kept the stress levels low, encouraging me to try again, then go for the higher difficulty. There are a few repeating levels, the purchasable items aren’t properly explained, and there was this weird thing where some levels skipped to the next one after completion instead of going back to the level select. Also, after I managed to beat normal mode, I didn’t find hard mode to be much of a challenge, as my experience made it, if anything, easier. After that, isn’t much in the way of replayability or completion, since beating the game wipes your save. Nonetheless, a tight, enjoyable experience. Happy to recommend.
『63』
Simple but fun! It has a solid challenge curve that builds up as you play. A lot of room to develop your skill to get good at this and max your ranking and unlock everything.
=)
慈善包喜加一默认好评系列
wow super fun game. will be coming back for many quick plays. this game is dungeon jogger. loaded with diablo, zelda, and gauntlet references.
Dungeon Marathon, developed by Retro Army Limited and published by paulstephendavis, is a compact indie title that takes the familiar idea of dungeon crawling and strips it down to its barest, most urgent form. Instead of battling monsters or collecting elaborate loot, the game revolves around constant forward movement, survival, and efficiency. It’s less about conquering a dungeon and more about enduring it, turning what would normally be a methodical genre into something closer to an arcade endurance challenge. The central gameplay loop is built around navigating maze-like levels under the pressure of a steadily draining health bar. Every second matters, and standing still is rarely an option. Players must weave through corridors, avoid traps, and find the fastest route to the exit while managing limited resources. Apples scattered throughout each level serve as both health restoration and a scoring mechanic, encouraging players not just to survive but to perform well. This creates a subtle layer of optimization, where the goal shifts from simply finishing a level to mastering it through efficient routing and risk management. One of the game’s most defining choices is its complete lack of traditional combat. Enemies and hazards are not meant to be defeated but avoided, which fundamentally changes how the player approaches each level. This design keeps the gameplay focused and accessible, but it also narrows the range of interactions available. The challenge comes from movement and awareness rather than tactical decision-making, giving the game a fast, almost reflex-driven feel. While this approach helps maintain a consistent pace, it can also make the experience feel somewhat one-dimensional over time. The inclusion of multiple characters introduces a small degree of variation. Each character differs slightly in attributes like speed and durability, offering minor adjustments to how the game is played. However, these differences are not substantial enough to dramatically alter strategies, and they function more as incremental options rather than transformative playstyles. Progression is instead tied to performance, with better runs unlocking upgrades that improve survivability or efficiency, reinforcing the game’s emphasis on mastery rather than exploration. A more interesting mechanic comes in the form of the poison system, which adds a long-term consequence to resource management. Healing items can gradually build up poison, and reaching certain thresholds introduces penalties that carry forward. This forces players to think beyond immediate survival and consider the cumulative impact of their decisions, adding a layer of strategy that contrasts with the otherwise fast-paced gameplay. While not deeply complex, it provides a welcome variation in how players approach each run. Visually, Dungeon Marathon embraces a simple pixel art style that prioritizes clarity over detail. The environments are easy to read, which is essential for a game that relies heavily on quick reactions and spatial awareness. However, this simplicity also means the game lacks visual variety, and environments can begin to feel repetitive after extended play. The audio design follows a similar pattern, offering functional sound cues without significantly enhancing the atmosphere. The game’s structure is well-suited to short sessions. Individual levels are quick to complete, and the overall design encourages repeated attempts to improve performance. However, the lack of significant evolution in mechanics or objectives can make longer play sessions feel repetitive. Once players have grasped the core loop, there are few surprises left, and the experience relies heavily on personal motivation to refine runs rather than introducing new challenges. Despite its limitations, Dungeon Marathon has a clear sense of identity. It doesn’t attempt to compete with larger or more complex dungeon crawlers, instead focusing on delivering a streamlined, arcade-like experience that emphasizes speed and efficiency. For players who enjoy quick, skill-based challenges and are willing to engage with its minimalist design, it offers a satisfying, if short-lived, experience. Ultimately, Dungeon Marathon is a focused and somewhat experimental take on a familiar concept. It succeeds in delivering tension and immediacy through its constant pressure and simple mechanics, but its limited depth and variety prevent it from maintaining long-term engagement. It works best as a quick, repeatable challenge rather than a deeply immersive adventure, offering a niche but enjoyable experience for the right audience. Rating: 6/10
I enjoy the other Retro Army games quite a bit and definitely recommend people check out Super Trench Attack! However, this game, despite being dirt cheap, didn't fill me with a ton of joy. It works, plays okay, looks okay, and is exactly what it is described as. However, the inventory isn't explained as well as it could and the levels are a repetitive slog. This is made all the more annoying on Normal and Hard difficulties since collecting apples, think pellets in Pacman, also increases a poison meter for your selected character. What that means is that if you are aiming for 100% on Achievements, you will likely have your characters die off, not be able to revive them, and have to wipe the save and start all over again. I played on Normal and that happened to me in the last dungeon/gym. So I wiped my save and started on Easy where the poison meter is absent. Was able to get 3 stars on all dungeons that I could find, yet there didn't seem to be an ending, even a cut to credits, that I could find. Very glad I didn't waste more time trying to beat the game entirely on Normal or Hard. Not a terrible game, but not one that I'd recommend.
Top-notch.
跟Death's Hangover一个毛病 不能正常打开游戏 只能用管理员模式打开 但是不能正常获取成就 只能讲这个游戏的正确玩法是看一眼地图 然后全程Z 本来觉得挺无聊的 直到解锁了valkyrie .... 需求是真的低 ....
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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