
A roguelike tower defense with a card-driven twist. Build your deck, carve out tunnels, and deploy defences directly into the path of the swarm. Rank up your chosen Guild and rescue your Dwarven crew to get off this frackin’ slime-infested moon!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Into the Slimy Mines is a roguelike tower defense. Working for Ironkilt Intergalactic Industries is not easy, especially when you crash your mining vessel and lose all of your crew on a slime infested moon!
Rescue your crew and return your ore filled cargo before the Boss hands over the Stout Hammer to a more competent dwarf. Buy cards and booster packs, find crazy combos and dig the path to squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!

DIG TO VICTORY: Rescue your crew from 30 dig sites - 6 unique biomes, each with 5 increasingly difficult depths. Drag Dig cards to excavate new tunnels toward your missing crewmates. But be warned, these paths are also your enemy's path! Eek!
GROUNDBREAKING PLAYSTYLES: There are 3 unique guilds to choose from: ANVIL, WARHAMMER & PICKAXE. Pick from 6 upgradable Drill Rigs and customise with up to 30 different add-ons to match your play style and the location's hazards.
LORE DIVE: Dig deep into the story of Captain Firebeard and his intergalactic Dwarven crew by rescuing them from the pesky slimes and collecting up to 20 datapads. Say hi to the ship's AI, F.O.R.G.E for us.

WEAPONS OF MASS CONSTRUCTION: Why not collect more than just your crew along the way? Drills can unearth ore for bursts of money, lures distract your slimy foes and generators keep your whole rig running the deeper you delve.
BUILD TO LAST: Upgrade your kit by placing another of the same card on top of them. Level 1 Cannon + Level 1 Cannon = Level 2 Cannon, the maths checks out! With 10 Buildings & 26 turrets, there's a whole arsenal to upgrade.
THE META YOU KNOW: Meta progression? You've got it. Stomping slimes will become more of a breeze with every descent into the mine, with the option of 17 Meta upgrades to use and improve.

SLIME AFTER SLIME: Defend your rig from the incoming waves of slimes. Blast them away with 26 different turrets each with 3 upgrade levels, or slow them down with displacers and blockades.
DWARF IN DISTRESS: Need a little extra help? There are 15 Gadget cards that can slow or blast groups of slimes and repair your buildings, mid-wave.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This game was a surprise, its a challenging tower defence game! I don't remember the last time I actually lost my core. Having to balance upgrade rounds, digging rounds and when I am geared up enough to take on the boss was a fun experience, Also the amount of content in this game, from what I can tell, is far more than I would have expected. Worth a play!
[h1][b]长大了真当太空人,而且与“果冻”进行塔防肉鸽交战[/b][/h1] 果冻广告预言的果然没错,长大了真能当太空人,不过是[b]牛马形态[/b],我们将扮演宇宙矿工,矿船坠毁后,与矮人同事们失联在一个满是[b]史莱姆[/b]生态的外星。 我们将利用手边的矿机在不同矿山进行挖掘,一方面是[b]不忘马䁖本命完成各种KPI[/b](完成游戏目标进行通关,有助于解锁新地图,一些成就的完成有助于局外解锁),另一方面寻回失联的同事,[b]解锁更多矿机[/b]。 [i]游戏本地化现阶段还比较粗糙,比如说这里“品阶”(rank)是对的,但是在其他处这个被翻译为了“排名”[/i] 游戏并不是传统的路径依赖(塔防的[b]兵来将挡[/b],肉鸽的[b]简单增量[/b]),而是在深度策略与爽玩乐趣之间找到了适度点,通过抽卡来同步动线设计,构建[b]矿场与战壕,每一关通关一般20分钟左右,后期的布阵难度并未成为负累。[/b] [h2][b]爽游逻辑与策略玩法:在卡牌中完成矿场的布局[/b][/h2] 入局后分为准备和战斗两个阶段,大部分的卡牌([b]通道类、设施类、局内天赋类等[/b])属于准备阶段进行安置的;少部分卡牌则是[b]战斗时才能进激发[/b]的,类似[b]局内技能[/b]对史莱姆进行击退。 矿场以扩张为始,玩家须用[b]通道卡进行动线设计[/b],方块是每一个通道不同的“门”,通道覆盖之处可以架设武器、挖掘机(前提是该部分有矿产)以及向上探索,但是门即机遇的同时也是[b]危机,因为每一波次的史莱姆大军都将从门内出现[/b]。 若没特殊的局内天赋,开门越多或许会让史莱姆更容易靠近我们的基地,因此,[b]扩张前必须节制[/b],但是一味压缩阵地会让我们达不到主线目标。 [i]关底波次需要玩家手动触发,最好是发育良好之后再招惹BOSS[/i] 发育的起点是电力,最好在基地附近布置密集的[b]交叉火力网[/b],并在其中布置[b]发电机,差不多有30格电力,火力与挖掘带来的回合收益就会比较可观了。[/b] 既然矿场,玩家需在资源点放置钻探机,它们会和我们的基地一起,每抵御一次敌人,就会带来一次[b]波次收入(两种矿物,都可以最终变为货币),整体体验不算太难的原因是除了丰富的局内外成长之外,游戏的波次收入递增会比怪物每波难度的递增要快。[/b] 这些矿场所需要的物力,都被藏在[b]以百计的卡牌组合之中[/b],获取卡牌的方式通常是在商店,[b]购买数卡合一的卡包会比购买单卡更有性价比。卡包有概率开出专长卡,[/b]即局内天赋,每个设施武器拢共三级,既可以通过叠放相同等级的同名卡进行升级,也可以使用升级卡进行强化。但就发电机这张卡而言,有空间就多放一级发电机即可(因为升级只是节约空间,而不是成倍提升电力上线)。 [h2][b]莱骗偷:塔防的即时博弈同样精彩[/b][/h2] 如果说准备阶段是对史莱姆波次动线的初次规划,通过设立门扉与诱饵尽可能让我们的设施都活下来(只有活下来才有波次收益,而且制作组做了难度降低,即便[b]这一波次设施被摧毁,通过该波次后设施会自动复原)[/b]。四十多种史莱姆触发条件各有不同,而且属性相生克,玩家同样[b]需要挂元素反应[/b]。 战局内,玩家同样可以蓄爆道具卡,到BOSS出没时候疯狂打僵直,只有中后期面对满屏史莱姆时,对玩家的局部微操和动态用牌有一定要求,其余时刻,玩家只需要在每一波“[b]战备-验证[/b]”的循环中提高开采效率,然后在商店进行丰囤,最终择定时机进行通关。 游戏内是[b]高筑墙、广积粮、缓称王[/b],而真正真正体现肉鸽重玩价值之处,还应是局外成长以及主控角色的差分感,本作通过[b]三大公会矿机的不同调性、局外配件的安置以及公会升级后带来的终局增益,[/b]让这款[b]既需要动态开点,又需要定点防守[/b]的游戏每一把都有策略感的正反馈,但又不会过于陷入纯粹增量的无脑。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
The demo hooked me (which doesent happen too often to any great degree) and the main game has let me continue on my merry way. As TD titles go, this is very interesting and different - you will have to think a lot as the game gradually educates you in its nuances. Not easy and I have lost a few games - interesting upgrades. Can't wait to give it another go!! (without getting divorced).
게임은 잘 만들었는데 재미가 그렇게 있지는 않습니다. 왜 그런가 생각해보니 다른 타워디펜스류 게임은 입구가 1~4개 정도인데 여기는 너무 많아서 난잡하고 길 잘못 만들면 게임을 포기해야 하며 몬스터 나오는 곳도 보스도 랜덤이라 대비하기도 뭐하고 획일적인 게임이 되어 버림니다. 그로인해 난이도가 너무 쉬워져서 도전은 없고 노가다만 남아버립니다. 조금만 다듬으면 잘 살릴 수 있을 것 같은데 아쉽습니다.
[h1]Into the Slimy Mines[/h1] [hr][/hr] [quote=Дворф-шахтёр]Копай, строй, защищайся — и убирайся с этой чёртовой луны![/quote] [b]Into the Slimy Mines[/b] — это приятная смесь рогалика и tower defense, которая отлично затягивает на пару вечеров благодаря механике раскопок. Копать туннели в поисках выживших дворфов и параллельно отбиваться от волн слизней действительно весело, особенно когда находишь безумные карточные комбинации. [h2]Разбор полетов[/h2] [table equalcells=1] [tr] [th]➕ Достоинства[/th] [th]➖ Недостатки[/th] [/tr] [tr] [td] [list] [*]Простая, но аддиктивная система слияния карт (пушка + пушка = пушка 2-го уровня). [*]Три уникальные фракции, которые заметно меняют стиль прохождения. [*]Свежий взгляд на жанр с постоянной прокладкой новых маршрутов. [/list] [/td] [td] [list] [*]Ближе к глубоким шахтам игровой процесс становится слегка однообразным. [*]Гринд бустер-паков со временем начинает утомлять. [*]Рандом при заходе карт порой жестко наказывает, оставляя без обороны. [/list] [/td] [/tr] [/table] [hr][/hr] [h2]Итог: 7 / 10[/h2] Это хорошая тактическая залипалка, которой просто немного не хватило разнообразия контента на финал. Если вы любите экспериментировать с билдами и не боитесь сурового рандома — смело берите в руки кирку и заводите буры!
日本語化は非常に高品質。ドワーフに合わせた皮肉の効いた言い回しになっている。 どっかの翻訳ドワーフありがとう! ゲームは救助者のいる目的地まで、パズルのピースのようなトンネルを繋げていく。 トンネルにはトンネル同士を繋げるための出入口が付いている。 出入口が次のトンネルに繋がっていない場合、敵の湧き所になる。 しかしながら、大抵の安いトンネルは出入り口が3-4個あって、敵の湧き潰しをする為には複数の出入口を一遍に繋げられるように配置を考えてないといけない。 また、同時に拡張性を残す事も大事だ。視界が3スクエア程?しかないので、うっかりメインルートが外壁にぶつかったり、アップグレードに必要な「鉱物」やゲーム中に使われる通貨「鉱石」を見逃したりした。 ただ、モタモタしていると敵が強くなって詰む。スタートダッシュ大事。3ステージ目で新たな金鉱を守り切れず、金策に失敗して詰んだ。ヌルゲーじゃなかったのね。 追記:ウェーブ毎に現れる敵の総量は湧き所の数にかかわらず同じようだ。あえて分散させるのも良いのかもしれない。 第一印象は見た目がチープに見えたかもしれない。実際は見やすさに貢献していて悪くはない。ゲーム全体を通しての雰囲気もQOLも丁寧だ。特にスムーズにズームが出来るのがイイネ。 メタアップグレードやデータベースの拡充、全船員の救出や小目標というお題目等で長く遊べるように工夫もしてある。 素晴らしいのはカード選択型にありがちな問題、カードの種類が増えて選択プールが汚される事を上手く解決している。カードの選択枠が大きく(10枠)、リロールが容易、レアなカードほどウェーブ後半に現れるので多少カードの種類が増えても気にならないのだ。 小目標を達成するのは楽しいが、報酬カードを手に入れても不利になるだけというジレンマを感じない。 ローグライク+TD+経路パズル+ドワーフ資本主義。敵が虫じゃないのがハートに優しい。 1ゲームが1-1.5時間掛かるのがTDとして見ると少し重い。あと、タグにアクションがあるがアクション性は無いので気を付けて。 サマセなのに定価で買った。欲しい一本が買えてサマセが即終了で悲しい。 トンネル配置と金策とタレット防衛のバランスにモンモン悩みながら、カード来い来いとリロールをぶん回す! このゲームは掘り出し物だ!おすすめ
This is a Tower Defense Game. All of the craftdwarfship is of the highest quality. It is made from rocks, stone, slime, and sheer brilliance. Putting that bit aside seriously, this game gets what it is to be a Dwarf, leaving no one behind, mining for ore, technology, and the humor. The humor is just. So good. Card based tower defensing has never been my favorite but it truly works well here, having to not have the perfect defensive setup, hacking together energy costs with mining, defense, and utilities. Some brilliant mechanics at work here. The fact that removing already placed towers being a separate card that only has a chance to show up is a bit frustrating, but legitimately that aside? Its brilliantly put together. The meta progression is a simple as just playing the game more. No need to do some goofy insane stunts, just play the game and play it well and you unlock things. I genuinely hope more people find this game. Its a lovely little thing that is an absolute joy to play.
Okay, you just let go of all your thoughts and got started: You researched and installed the new equipment. Okay, time to take a breather... But suddenly, the background music shifts to something more epic, and then... SLIMES! They’re everywhere! It’s getting harder and harder to fend off their attacks. But, how nice it is when my pockets fill up after another successful defense ;) New cards boost my mood// Cons: It really annoys me to read letters, especially from “HIGHER-UPS”; they're usually arrogant and bossy! Who do they think they are, telling me what to do? Oh... sorry... I'm off to fend off a new wave of slugs!
1) ths game brings you up to speed; the developers have made sure the onboarding is smooth. That’s a plus. I like it when someone takes me by the hand right at the start. I feel comfortable and the AI guide is always there to offer advice. 2) here’s a lot of humor and satire in the letters; it’s obvious from the very first minutes of the game. as soon as you receive your first message 3) Good 8-bit music and a sense of nostalgia but sometimes it gets annoying and I just turn it off 4) The difficulty increases, but gradually !!!!!!!!! 5) Everything happens dynamically, quickly. But I like blowing things up more than digging :D Thoughts out loud: You’ll have to replay it every time, but over time you’ll realize this isn’t just a classic slow-paced game with a straightforward turn-based plan. You literally have to calculate every move, every setup for the next threat. Stay alert and you’ll lose fewer troops, be a true strategist to win this battle. But I haven’t managed it yet :(
Greatly enjoying the game so far and it feels like there's a decent balance of difficulty. At a certain point you do tend to have your defences 'run away' from the ability of the slimeoids to be a threat, but at the same time you start having to deal with the pain of power restrictions and frankly: you've basically won the map at that point and are only chasing an objective, whether set by yourself or the game. Not something strictly speaking 'needed' to complete the level. Sure, there's times when you can rapidly end up trapping yourself in the early game of a level but frankly that's just one of the risks of both maze builders and deckbuilder roguelikes so it's not a point against the game. It's merely the standard warning of 'Some Level of Thought Required To Play'. Just like I'm certain that the higher levels will have more challenge to deal with as shown by the way the different zones have different map elements you need to take into account (the acidic hot springs can certainly be a hassle for example). I've also enjoyed the small bits of humour scattered throughout the game. Yes FORGE, I do think we should follow Senior Management's demands exactly as stated, have to follow the boss' instructions after all!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| THE SEGMENT TWINS | $12.9K | 69 | 93% | $8.99 |
| [SUBJECT] | $12.9K | 92 | 88% | $8.99 |
| Angry Boy | $12.9K | 105 | 83% | $4.19 |
| Banner of Conquest | $12.9K | 113 | 73% | $4.99 |
| Touchdown Girls | $12.9K | 54 | 39% | $11.99 |
| Reign of the Succubus | $12.9K | 151 | 58% | $4.89 |