
In this turn-based roguelite, each run is unique: characters are randomly generated with different abilities. Combat revolves around three colors of mana: red, blue, and green, creating dynamic strategies. Overcome battles and face the final boss. Master the mana!
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In this turn-based roguelite RPG, each run is unique: characters are randomly generated with different skills, and your mission is to choose up to three heroes to face a series of intense battles. The combat revolves around managing three colors of mana: red, blue, and green. Master the mana and conquer the dungeons!
In this game, strategy is key. Enjoy a turn-based combat system where players manage their energy with the most vital resource: Mana. Every action requires careful calculation to maximize your turn, ensuring intense and exciting battles. Think carefully, because controlling Mana could be the difference between victory and defeat.
In Dungeon Mana, each run presents a completely new set of randomly generated characters. With unique abilities and unexpected combinations, each choice is crucial for your success. No adventure is the same, as you never know which heroes will be at your disposal and how to best utilize their power in combat!
In Dungeon Mana, your journey won’t be linear. After each battle, you’ll have to make strategic decisions, choosing between two paths, each with different biomes, enemies, and rewards. Will you face tougher challenges for greater rewards, or take the safer path with more moderate prizes? The choice is yours, and each decision will shape the course of your adventure!
In Dungeon Mana, after each combat, you’ll face the tough task of choosing between different rewards. Each option can enhance your characters in various ways, but only one will suit your strategy best. The decisions you make will influence your success in upcoming battles.
In Dungeon Mana, crafting items is crucial to improving your strategies. As you progress, you’ll collect materials that allow you to create powerful items to help you in various battles. The key to success lies in what you can craft!
As you advance, you’ll unlock additional content, from characters and skills to new biomes, enemies, and game modes. Every achievement and completed challenge brings you closer to a host of surprises that will keep players engaged over time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Turkish, Arabic, Hindi +1 more
Reviews
I think the concept here is pretty interesting; random abilities chosen at character creation which are triggered off a shared resource system; add in fatigue so you can't just spam one character over and over, and it seems like there's some real legs behind the game here. Unfortunately, there are a laundry list of pretty glaring issues. Let's start with the problems we solved 40 years ago: unskippable slow slow typing cutscenes at the start of runs. This is a roguelike; trying again is expected, so what the actual hell? absolute basic quality of life. When leveling up, you are helpfully told the ability will go to a character with whatever name and their picture. You can then go into the "team" screen to see what abilities your team already has. A team screen that doesn't have either the name or the picture for some reason??? At least the picture is 1:1 with a class, but if you have two of the same class, which is common in the early game, good luck knowing which character gets the upgrade. The only time you can tell what name a character has is in combat by the floating text above them, so you apparently are expected to memorize these random strings. awful. Even with low QOL, maybe, maybe. But the actual abilities are underwhelming or, in too many cases, disasterously bad. Most are just "do some damage to 1-2 random targets", which is serviceable if boring The warlock has a heal which.. gives their health TO A RANDOM TEAMMATE which means half the time they're not even healing who they need to heal, and sacrificing their own health to do it. Or a debuff removal on the same class when debuffs are actually pretty rare? You only get 3 abilities, and randomly assigned to specific mana types, so having an ability that doesn't do anything filling an entire slot feels awful, especially because you will regularly get 2-3 copies of the same random ability. With the exception of self-targets, there isn't any target selection in the game, making many abilities feel very bad to use. But perhaps the most aggregiously badly designed starting character class is the samurai. Boring basic attack or self heal, except a suicide attack. You don't have any real means of rezzing (maybe after you've beaten enough runs to get items, but I still hadn't after 1.5 hours), so you've basically got a random chance of having one of your characters out the entire run if you activate that ability. EXCEPT that a common mechanic is to automatically activate a random ally ability. So you will redo some of the early game (slow, slow typing cutscene intro and all) because sometimes you are offered 2 samurai who both have a suicide action, and even if you never activate it, they'll likely die in the first fight or two. Ultimately, while you get 3 abilities per character, the perk design makes you lean very heavily into one "main" ability per character, which really reduces any kind of strategy. See, a fairly common perk is for using mana of a specific color can sometimes produce more random mana. So even with all these pretty glaring issues, with no targeting, and no real value in casting all but one color per character, each run ends up just a boring dance of playing the right color on the right character without doubling up. It doesn't really matter what you're fighting (except maybe to use purify once in a blue moon) or what environmental effects are happening; you just throw mana at your team to hit the right color per character without doubling up and that's.. kinda it. So on top of all the amateur design, it just doesn't really have much complexity at all once you get into the actual meat of the gameplay. MAYBE if this was early access. And a third the price. The concept is a neat enough starting point, but the execution is missing the mark in too many different places. As it stands, thumbs down.
A pleasant surprise. The mana system adds a very interesting twist to the typical dungeon crawler. Recommended.
Este roguelite de turnos te enganchará desde el principio. Cada partida es diferente, con personajes y habilidades que salen al azar, así que siempre tienes que pensar bien y probar cosas nuevas. Lo que más mola es el sistema de combate con tres colores de mana, que hace que las batallas sean súper dinámicas y divertidas. Además, la música del juego me recuerda a esas horas de vicio que me pegaba hace años. 100% recomendable !!!!!!
JUEGAZO en mayúsculas, no puedo parar de jugar, es muy adictivo. Hacia mucho que no me gustaba tanto un juego. Es un juego que te ofrece un gran reto y te engancha desde el principio.
Dungeon Mana es una de esas sorpresas que aparecen en Steam sin hacer ruido, pero que terminan conquistando a todo aquel que se atreve a entrar en sus mazmorras. Este roguelike combina a la perfección aleatoriedad, decisiones tácticas y una estética pixelada que recuerda a los clásicos, pero con un giro moderno lleno de personalidad. Desde el primer momento, el juego te lanza a un mundo en el que la magia es tu principal aliada… y tu mayor riesgo. La gestión de maná es el corazón de Dungeon Mana, y lo que lo diferencia de otros títulos del género: aquí no se trata solo de sobrevivir oleadas de enemigos, sino de hacerlo con cabeza. Los escenarios se generan de forma procedural, lo que garantiza una rejugabilidad enorme. Cada partida es distinta, con enemigos, climas y héroes aleatorios que te obligan a adaptar tu estrategia. El sistema de mejoras es ideal tanto para veteranos del roguelike como para recién llegados. También un punto importante a destacar es que está creado por una sola persona y eso le da siempre un plus a la valoración de un juego con tanta complejidad y posibilidades. En resumen, Dungeon Mana es un título que demuestra que el género roguelike todavía tiene mucho que ofrecer. Adictivo, desafiante y con un carisma único, es una pequeña joya para quienes disfrutan de morir una y otra vez... y volver siempre con más ganas.
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