
Build your dungeon & protect it with a labyrinth of dark corridors, a web of deadly traps, an arsenal of powerful spells, and an army of bloodthirsty demons
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Dutch*, Polish*, Swedish**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作!打穿过几遍了,正版大盒子还收藏着。听说steam上架了,就又买了一份。用上keeperFX mod可以支持中文,画质提升,操作人性化,原版地图增强,新增玩家自制地图,这不就是个新游戏吗,原价买都不亏!希望能出重置版,要是真3d就太帅了
in a year, this game will be 30 years old and nothing even comes close to beating it in this genre. the fact that they thought of so many different mechanics and actually managed to implement them is crazy. i got this game on a demo disc when i was 5 years old, which led to me buying it at åhlens. i've returned to play it so many times, but i've never actually beaten it. now i'm sitting here again. thanks to keeperfx, it runs perfectly on modern hardware and looks amazing. i can't recommend it enough. also it comes in swedish which makes i hilarious its good to be bad
War for the Overworldの元ネタというか本家筋の作品。 プレイヤーは悪のダンジョンキーパーであり、自身の手で奴隷であるインプや悪しきクリーチャーどもを「使って」「働かせて」、勇者(ロード)たちや敵のキーパーを打ち倒すことが目標となるステージクリア制のゲーム。 昔日本語版でプレイしたことがある人はもちろん、上記作品のようなゲームが好きな人には特におすすめ。 今となってはかなり安価で購入でき、KeeperFXという有志作成のファンエキスパンションを導入すればかつての日本語音声・日本語表記でプレイできる。 特に『お花畑が広がる平和そのもののような土地を、悪者側を操作して一夜にして滅ぼしたい人』や、 『善き者達を蹂躙し地に這いつくばらせ、[spoiler]インプたちのクソみたいな[/spoiler]腐った臭いがする土に埋めたい人』、『この世界を劣悪で最低な土地へと悲劇的ビフォーアフターしたい人』なんかがオススメ! 財宝のようなリソース管理や、敵軍の進行、スペシャルアイテムなどの使いどころが重要なものの判断など、とにかく気を配る必要があるものが多いため、最初は失敗することも多いと思うがトライアンドエラーで学んでいく。 困ったときはトラップでその場しのぎ金策、そういうゲームだキーパー。 ところでキーパー、 『財宝がもういくらも無い!』 『部下のためにねぐらを作れ!』 『部下が腹を空かせている、広い鶏小屋が必要だ!』 『財宝が無いので訓練できない!』 『気をつけろ、この地のロードが進行してきたぞ!』 『財宝がもういくらも無い!』
An absolute stuttering mess on Deck, rendering it unplayable past the tutorial level. Might be better on PC.
Chyba jedyna gra w której granie złym jest fajne, trzeba zainstalować KeeperFX bo inaczej niegrywalne na dosboxie.
Holy Moly. Before you get ahead of yourself and dive in as a result of the glowing (and likely nostalgia-soaked) reviews, HEED YE HERE, KEEPER: This game is Old. *Real* old. I'm talking that quirky, Japanese-inspired PS1 era old. The kind that scrolls *way* too fast when you move the mouse to the edge of the screen, the map-scrolling speed is jarringly slow, the top-down FoV is WAY too tight, the options menus are *obtuse*, and some things just don't make sense. Indeed, while you posess a creature, looking with the mouse is INVERTED. Like a *Flight Simulator*. That's how early into 3D graphics we are here, people. Music is deliciously synth-industrial-grunge. The world very clearly took a page out of Diablo 1's success the year prior and went full tilt into that dark tone. And when I say dark, I mean it makes Dungeon Keeper 2 look like a straight satire or comedy. This game revels in the gore and gunk from the very first intro video. And did I say dark? I meant DARK. As you scroll across the dungeon, you really do need to hover your mouse over to see... well, almost anything. My goodness the speed of this game is... a bit much. It's like the arcade days still lingered in the developers minds as they made it for the PC market. Indeed, a high score table exists after you finish a mission, but there is stark online connectivity here. Where does it get uploaded to? Why is it there? Remnants of an archaic gaming past, to be sure. Monsters move, dig, attack - hell, they do EVERYTHING fast. Really fast. Combined with your insane scroll speed and everything begins to feel a bit woozy... And what's with all these creatures? Why is there a beetle? The fly isn't the only insect, apparently. Oh, and a skeleton without buidling a prison? Okay... And... uh... what's a Demon Spawn? DK1 throws Dungeons & Dragons goodies at you like a cocain-fueled autisic fantasy nerd that just got out of university. It revels in it. It dives head-first, and doesn't submerge until you're covered in its smelly, gunky goo as well. Mission design is simpler than the sequel here, and equates to heroes just spawning in and charging for your treasure or dungeon heart. Even so, there is a delicious amount of charm here. DK1 crunches and stomps around in full confidence and timbre. Keeper beware - you may struggle with just how jagged some of these edges, but you may find yourself staring at your freshly cut hand and bleeding fingers, smiling... and squeezing harder. IT'S GOOD. BUT IT'S.... WERID.
Woke Imps wanting fair wages, disgusting
中文版怎么弄
The voiceover and music creates a phenominal immersion.
Unplayable in it's current state.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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