
Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Timeless game
"Hello kind Sir, my name is Osburn, the Squire, may I interest you in my story? It won't be long, do not worry. So, this is the story of me, Osburn the Squire and Saroumane the Apprentice my brother. Apparently, our parents had left the Kingdom for a crusade on the other side of the world, with 99% of the town population, except a random bald man. Aang the Monk and Eileen the Huntress played near a little random blue crystal and broke it, unleashing something in the world that summoned entire armies of monsters in front of the Kingdom. So we had to defend it against all odds, and succeed we did, the Monsters chieftains all fell from my sword attacks, while my brother's towers did quick work of the minions. We then finished the campaign and had beaten the Dragon in Medium difficulty, hooray! We then moved on to Insane, and surprisingly, our own scaling allowed us to win against the enemies, however, with quite some difficulty, especially against some chieftains... Then I discovered the Mortar tower and the game was trivialized, just place one in each lane and they're done for 15 - 20 rounds, just kill the few 500k to 2m HP Ogres and you'll be fine, with my new weapon obtained on the Summit, I could deal 107k damage per hit on rage! However on the side, Saroumane had its progress severely slowed down, items became weaker and weaker, causing Ogres and Kobolds to easily breach his defenses because, while he did not lack firepower, he lacked in firerate. I started doing survivals, placing turrets with my Squire then switching to Aang and Eileen to level them up. Aang auras made things even more easier, one mortar, one slow down aura and no enemies will leave it. So considering how easy it was, I thought it was time to try survival on insane... Well, yes and no. First, I discovered mythical items, they were weaker than my current items. Secondly, enemies HP cramped up real fast, but that was possible to handle, what was NOT possible to handle, however, is spawning multiple Ogres with 2.3m HP going at mach 10 at the same time. I of course, ended up losing, because an Ogre destroyed a mortar and enemies breached an entire side while I was protecting another side from another Ogre. Didn't obtain a single useful item from it, but got some good money. Then we tried Nightmare difficulty, on the first map, thinking it would be an OK to hard challenge at best... Well, no. You see Left 4 Dead difficulty scaling? Common Infected hit in normal = 1 or 2 HP Common Infected hit in expert = 10 HP Well here it's similar, they give you a few boosts, and in exchange, they remove 60% of your damage, or more. I went from 102k damage to 3200 damage at best, against 5000 HP spiders and 800k HP Ogres who go fast as ♥♥♥♥. Ridiculous scaling, unbeatable unless cheating in a way or the other. Anyway, we played the Lost Eternia Shards questline, first boss reduced all incoming damage by like 80%. I could kill 2m bosses in 8 seconds but couldn't even deal 400k damage to the boss in 50 seconds, and while the fight happens, you get INVADED by Spiders who stunlock ALL your towers and destroy them, thus allowing the infinite hordes of Ogres and Kobolds to destroy everything. 11m HP, take reduced damage. Also, since you can't host your game sessions, in case of ANY lag spike, you get immediately kicked out of the game, so if like me, you have a few internet spikes, beware playing online even alone, you WILL lose your progress."
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GREATEST GAME OF ALL TIME NO GLIZZY
Fun amazing game. Graphics are still gorgeous even in 2026. The colorful mana gem give dopamine when you hear that jingle while collecting them, the satisfaction when you mana limit goes up every lvl up you get, making you enjoy progressing and powering your hero is great. Also the customization is amazing, going for hero specific stat, or upgrading your towers. You can go either way and upgrade dmgs, atacking speed, mov speed, range, health or special abilities. Many pets also have different stats they can empower and the gear can do the same. Highly recommended and get the dlc for maps. Sure you can always download the free ones, but you have extra story and the devs do deserve support for the love this game received
this game is PEAK i have never seen a game like this before i highly recomend it
16 years later the devs still release content. Also, extremely fun co-op. Enough reasons to buy it immediately.
Best game OAT. The amount of times I catch myself playing hours and hours on my off days of work and still feeling the dopamine from grinding is amazing. The game is heavily grindy and hard to dictate what is good for farming, but when you know the ropes and "metas" it becomes all the more addicting. For an older game it is way ahead of its time. Definitely could have used reworks over the years but either way it is amazing. Plus you do not need a good PC to play it do to the low poly count yet it still looks better then most games. Plus it is the best form of tower defense out there and I wish it had more appraisal. I would LOVE for a remastered and not a rename rip of like eternity.
Was recommended to play this and am pleasantly surprised. It has a good amount of challenge to the levels and when you lose it makes you rethink strategies and how to improve the next time. It's like Clash of Clans, but you're right in the action and not sitting and watching things go down.
I picked this up after playing it on Xbox 360 years ago and was blown away by how well it holds up — the blend of tower defense strategy with active combat and RPG progression still feels fresh and satisfying. Building out defenses during the prep phase and then jumping into the chaos yourself creates a gameplay loop that's genuinely addictive, and the class variety means there's always a new build to experiment with. It's best experienced with friends in co-op, where coordinating lanes and sharing resources elevates it into something really special. Sure, the UI can feel clunky and some of the newer DLC content looks out of place, but the core game has aged like fine wine. If you want a tower defense game with real depth and heart, this is absolutely worth your time.
Classic game, highly reccommend for the boys. Lots of DLC+content that dosent cost an arm and a leg. You know the deal, go defend some dungeons,.
Active players
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