
Dungeon Crowley blends RPG and FPS elements altogether while providing seamless full multiplayer-campaign where players must cooperate through procedural dungeons. Follow through the delusions and discoveries of a teacher which engages with the occult while facing financial problems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh man, this game is nice! Have fun killing and looting while you listen to some kickass music! The graphics are gorgeous, with amazing light effects. The game is in early access, so obviously, there may still have a few bugs. But the customer service is amazing, the devs always listen and are very quick in fixing any issue. They continuously lanch patches to further improve performance and add more content. Worth every penny!
This game is in great shape already, much better than average EA titles on Steam. Multiplayer still need some work on the animations sync, but it is fully playable. To be able to use the same character for single / multi full campaign is great! Can't wait for the upcoming levels.
I bought this back in Christmas 2018 and gave copies to friends, for the only reason the intro movie's narrator sounded... kinda well, I gotta be honest, he sounded kinda thick. Nobody talks like that, normally. So I was like, "I'm in!" I'm a creature of whimsy, I have weird ideas. And having bought copies for friends and myself, I never touched it for years. Literally years. It's 2024, it's been over five years since I bought it. I finally gave it a go. But there's one thing you need to know: This game's been dead since late 2020. The devs have moved on, this isn't early access, it's dead access. Full stop. If I sell you on this game, get it on sale. I mean, it's not that good anyway, it's a beer-and-pizza game, it'll fill you and amuse a few friends for some hours, but it's not going to change the world of gaming. It's what the kids these days would call "mid". The developers effed off for crypto nonsense and metaverse-I-don't-know-what according to the Steam forums, so... don't hold your breath for a return after three-and-half years absence. So! The game closest to it that I've played is Dungeons of Sundaria. If you like what this game does, you have to get DoS. It's being updated, you've got meaningful character classes and specialties. But comparisons to it aren't useful to most folk, since it's also an indie-AF game. So how about this: "first-person Diabloid." You, and optionally a few friends, are going to sack procedurally-generated dungeons. You'll dodge fireballs in realtime, whap monsters, gain XP, find better gear, and get level ups. I mean, that's basically ever ARPG since Diablo 1. The difference here is it's all in first person. Making it FPS is another matter, though. The maps are orthagonally developed (so everthing is always at right angles) and made out of a handful of elements so there's an instant sameyness about it. Getting disoriented can happen quickly, even with a good sense of navigation. Navigating is done largely by seeing which doors and chests are already opened, what loot you left on the floor (there's no selling), what rooms are emptied of monsters. In a pinch, you can get consumable "compass" items that point you in the right direction. You'll get those as long as you remember to pop open enough cabinets and smack enough tombstones/casks/clumps of pottery/other random furniture objects. Item durability has been some kind of busywork thing in most games, and it's exceptionally so here. You'll find widgets you can use to fix your stuff as you go along. It hasn't been an issue as low-level item churn has replaced items faster than they broke. Maybe that'll change later. Eh, who knows? The game's bumpf brags about how you can "play it your way!" but seriously, no. There's your magic slingin', arrow-huckin', and face-bashing types of weapons and armour, and there's one stat that improves each. Weapons have minimum stat requirements, and if you're looking to max your damage you'll want to focus. The melee class has heavier armour but no range options, but the armour isn't that much heavier, so staying in your lane isn't debilitating. Since every attack consumes the same (quickly recharging) "willpower" meter, there little point to multi-classing. The AI is pretty middling, honestly. Many monsters have difficulties navigating through doors, and some of them won't react if you throw splash damage barrages through the door and constantly wing them. Success with this mage I'm playing revolves around cheese: luring enemies through doors so they bunch up and I can AoE them, sticking close to walls so homing missiles might hit the wall instead of me, and just patiently hitting stuff from afar. The vast majority of enemies are melee, so they uselessly charge into my fire and die. I've been through two dungeon zones, so far, complete with their "challenges", which are limited-area fights where monsters appear close by. The difficulty of all of this is based entirely on luck in the form of kit you find. By the end of the second dungeon, things were taking twenty hits in extreme cases and could take 50% of my HP off in a lucky hit. Then a lucky loot drop was letting me shrug off multiple blows and one-shot most everything. I'll play it through later with my wife, who likes to bash things, and we'll see how it goes. I expect, based on my progress in the game, that there's about 15 hours of content maybe, maybe 20 if you really dawdle and scrub every dungeon clean. It'll be a mild palate cleanser. If you've got a few buddies and you're waiting for a big coop game to appear, this will tide you over in the interim. It's not great, but it doesn't have to be if you can get a copy for a tenner.
Got some real good hours of fun, specially in multiplayer mode. I encountered some bugs through out the game, but seldom a major problems that prevents the flow of the experience. Overall, the game is in a really good shape for an early access product and most important, the developers listen carefully to the community and are constantly updating it. Can't wait to see the final result!
Dungeon Crowley是一款地下城探险题材的第一人称动作游戏,目前的状态只是出于能玩但算不得很好玩的情况,有些方面需要改进,内容方面也需要增添一些,不然感觉实在是对不起55元的定价,性价比太低了。建议对这种类型感兴趣的玩家也持币观望先。 游戏是固定初始场景,然后去推动摇杆生成随机化的地下城,刷怪升级加点,爆装备,刷刷刷的类型。玩家可以选择提升怪物的等级或保持不变。武器分3种类型,群攻的魔法,蓄力的弓类,近战武器等,所有装备武器都有耐久设定,想一把神器走到底是不现实的,备用装备武器相当有必要。wasd方向,鼠标左键攻击右键防御,很简单的设置,捡取到的装备可以用R花一小段时间鉴定。战斗上基本是属于先远程打一套,靠近了换近战或者干脆直接一边后退一边攻击,跟怪物玩放风筝。目前的问题主要是第一个怪物种类有些少,在长时间玩的话感觉有些腻味,因为花样不多。第二个系统设定得比较糙,比如升级的话只能加下与武器对应的三种属性点增加对应武器的伤害,所以没办法设计BUILD。第三个怪物AI的问题,AI设置上真的很有问题,没到怪物索敌范围的话,怪物是不会动的,玩家完全可以站在外面一直丢远程伤害弄死怪物。有些怪物AI似乎是下线了,会莫名其妙的对着柱子或者墙壁“罚站”,靠近打它也不动。这样的情况下兴趣真的一下低下来了。 希望改进下怪物AI的问题,另外希望能设计一下技能树来增加战斗方式以及添加更多种的怪物。目前的状态比较容易腻味,体验也谈不上很好玩,55元不划算。 [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧~ 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/quote]
A First Person combat dungeon crawler with random loot drops ala Diablo. That is how I would describe this game. Dungeon Crowley has a boat load of potential to be a great co-op slasher/looter. IT is a fun game in it's current state but I would like to see it grow and add more open levels that are not so cramped and I think that could happen in the future *crosses fingers*. You basically work through procedurally generated dungeons finding keys to unlock doors to go deeper and eventually fight bosses. Each location has that same format pretty much though the second Graveyard area does feel a bit more open than the cramped spaces of the first town area. I have yet to explore the remaining locations though. There is a ton of loot that drops in the game and for the most part it has that great Diablo/Borderlands loot hunting feel. The game has no classes so you pretty much just use the weapons you want while putting points into the appropriate stats to make said weapons do more damage and so you can use higher level/tier weapons. If you are a fan of Diablo, Vermentide, Borderlands, and Elder Scrolls games then you should definitely check this game out. As for a score in it's current state, I would give it a solid 7/10. There is room for lots of improvement but at it's core it is a fun looter game which I hope the developer will continue to update and expand as with some polish this could be a truly great game.
Poor mans vermintide, Skaven clones and only one enemy over and over at the first levels...very tidious and super boring. I recommend u instead to get vermintide even if I havent played it...this is really not a good game. + Procedural dungeons - No dungeons so far after 30 minutes and only 1 enemy over and over.
abuse ranged
Qualidade de gráficos perfeita, temática absurdamente bem colocada. Jogo bom demais, sempre ansioso para as atualizações (:
Muito bom o jogo e muito lindo também. Roda bem em Linux utilizando a Steam Play / Proton: https://www.protondb.com/app/937530 Fiz um vídeo, se quiserem checar como o jogo roda em Linux: https://www.youtube.com/watch?v=T_pFl9qEOnI
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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