
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone in full single-player, multiplayer with friends on a self-hosted or rented private server, or with hundreds of other players on a public server. The full game, with all its features, content, and story, is available regardless of which mode you choose. Both single-player and private multiplayer offer extensive gameplay customization options, allowing you to scale difficulty and tune gameplay options however you like.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 78.7Kreviews | 71% | #21 | $90.9M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太容易被沙虫吃了,惩罚又太严重,全部东西都会没有。其它都很好玩,非常喜欢,造了沙漠大别墅很满意,就是沙虫这点不合理,被吃两次已气哭,不会继续玩了
the game is so cool and it has great mechanics and the story is fun to play but be careful from the worm and the sand storms while harvesting spice cause if you lose your gear it will take you a lot of time to make a new one
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.4M | 105.7K | 86% | $39.99 | |
| $89.3M | 395.2K | 97% | $13.99 | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $88.1M | 109.2K | 84% | $59.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $87.5M | 143.9K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #7, worst BR #69 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| #35 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. Отвратительная механика боя, что дальнего, что ближнего. 2. Анимации ближнего боя, анимации персонажа, анимации NPC, анимации всего что есть в игре это просто ужас. 3. Мобы. Это отврат. Это просто набор полигонов с кучей HP, если ты долго убиваешь - значит тир оружия не тот. Если тебя ваншотят - значит тир брони не тот. 4. NPC - бездушный набор полигонов, без интересных диалогов, без нормальных анимаций, просто картонка, которую научили двигать губами, но не научили открывать рот. 5. Квесты. Есть интересные квесты, но их мало. Все контракты - принеси, подай, зачисти, посети и т.д. Просто пришел, прочитал короткую запись, ушел. (В эндгейме, через день вы устанете от однообразия заданий в Ландсрааде) 6. Система переходов между локациями - ну тут надо медаль выдавать. Худшей системы перехода на глобальную карту просто нет в мире. На одном штурмовом орнитоптере нельзя попасть с другими игроками в DD (Deep Desert aka. Сердце Пустыни, aka. Глубокая Пустыня), хоть у него есть 3 пассажирских места - сами разработчики ответили что это сложно реализуемо механически. Это как бы намекает на компетентность разработчиков к созданию продукта. 7. PVP. Оно убогое по 1 пункту. Все PVP происходит в воздухе. Банальный кемп подземки, приводит к тому, что противник вытащит из трусов балду, заспавнит орнитоптер и улетит XD. 8. DD - нет точек интереса, нет НИЧЕГО, что могло бы там задержать игрока. Мертвейший сервер DD PVP, абсолютно не имеющий смысла, по причине наличия DD PVE. 9. Эндгейм. Для чего добывать пряность краулером? Что бы что? Сделать топ тир оружия? Что бы что? PVP нищее, я просто не знаю для чего нужно дальнейшее развитие после дюралюминия, зачем эти вещи нужны? Я в соло чистил 4 уровня испытательные станции, с набором брони и оружия уровня дюралюминия. 10. Техника. Машины без веса, мотоциклы без веса. Можно упасть с огромной высоты и не получить урона............. 11. Мертвейшая экономика.На просторах интернета есть способы дюпа соляриев. 18.07.2026 - баг не исправлен........ 50\50: 1. Строительство. Оно вроде бы нормальное, но не хватает некоторых элементов-полублоков. Особенно половинчатых колонн. 2. Графика. Выглядит нормально, но баги с прогрузкой, текстурами, и мельтешащими элементами как бы раздражают, но не сильно. Совет: Если вы словили баг, просто перезайдите на сервер. (Например, при постройке. Баг с голограммой, фундамент или стенка не хочет размещаться.) Если вы не сможете заходить в игру длительное время и не хотите, чтобы ваша база пропала - создайте инструмент резервного копирования и ваша база у вас в трусах. У игры есть Deluxe Edition - прогрев гоев. С DLC набором фигурок XDDD. Игра слишком легкая и если бы разработчик сделал ее сложнее, никто не играл бы в это позорище.
If you like the Dune universe and want an immersive gameplay that is in that said universe, look no further. I think I have found my new addiction. And so fun to play with friends too!
best open world survival craft ive played to date
No one was getting wiped in the starting areas. It was already an incredibly safe, straightforward tutorial phase before any of these nerfs ever happened.Splitting the systems completely between a "Console/Casual" mode and a "Veteran" mode for the public servers is exactly what Funcom should have done to keep the game engaging for players who don't want a hand-holding experience. Instead, they blanket-nerfed the public servers across the board just to make the game "accessible" for the console launch crowd, sacrificing the actual fun and tension for everyone else. Turning an already way to easy beginning zone grind into a brainless maintenance and walking simulator. The only silver lining is that they technically did separate the systems, but they trapped the harder difficulty settings inside the new Offline Single-Player Mode.
I’ve followed the development of the game from the beginning, and can say the developers have done a wonderful job. From closed and open beta, launch, reworking and responding to community recommendations, to current development and additions to the game. Very impressed and looking forward to playing this game for many years to come.
Was ist Dune: Awakening? In den ersten 7 Stunden hauptsächlich ein Walking Simulator. Man ist eigentlich nur am laufen, da es KEINE Möglichkeit zur Schnellreise gibt. Mann kann noch nicht mal zurück zur eigenen Basis reisen. Also darf man jeden Weg mindestens 2mal latschen. Da das Inventar aber schon auf dem Hinweg voll ist, ist der Rückweg vollkommen sinnlos. Wege in offenen Gebieten am Tag sind auch nicht zu empfehlen. Da die Zeit aber vom Server festgelegt wird, muss man halt auf die Nacht warten...sehr spannend...bei Sandstürmen übrigens auch... Ich habe mich jetzt bis zum ersten Fahrzeug durchgekämpft und bin in ein neues Gebiet gefahren. Dort angekommen sagt mir die Hauptquest ich soll meine alte Basis verlassen. Wenn ich das auf der Karte machen will kommt eine Warnung das man die Basis wirklich verlässt und alles darin zurück lässt. Na klingt doch richtig verlockend alles zu verlieren, was man bis jetzt gebaut hat. Die Rohstoffe könnte man theoretisch an den neuen Standort transportieren aber ich habe ehrlicherweise keinen Bock da nach dem Laufsimulator den Transportsimulator zu "spielen". Ach ja die Basis muss auch immer mit Strom versorgt sein, da sie sonst über die Zeit kaputt geht. Weshalb man regelmäßig Energiezellen nachschieben muss. Keine Ahnung wie sich das mit einem längeren Abwesenheit verträgt. Das ist hier wieder eins von den Spielen die mehr Arbeit sind als Unterhaltung und mit Mechaniken die einfach durch stumpfe Tätigkeiten viel Spielzeit suggerieren und zum regelmäßigen Einloggen verpflichten. Es soll ja ein Singleplayer kommen und vielleicht ändert sich ja dann noch etwas aber im aktuellen Zustand muss man diese Art Spiel wirklich wollen. Ich für meinen Teil will es nicht und habe nach der Nummer mit der Basis Alt+F4 benutzt. PS: technisch ist das Spiel vollkommen in Ordnung. Die Grafik ist Ok (die Landschaft ist hübsch, Charaktere und Animationen sind Durchschnitt). Steuerung und Kampfsystem sind auch ok aber auch nicht mehr. Es ist also durchaus ein okisches Spiel, wenn man sich mit den "Arbeitsaspekten" anfreunden kann.
Overall, a great game and worth the money (Especially during a sale). The early and mid game are 11/10. It gets a bit grindy and repetetive towards the end game. But just playing up to that point is 100% worth it. Can't wait for more content.
Failed to deliver on the vision it promised.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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