
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone in full single-player, multiplayer with friends on a self-hosted or rented private server, or with hundreds of other players on a public server. The full game, with all its features, content, and story, is available regardless of which mode you choose. Both single-player and private multiplayer offer extensive gameplay customization options, allowing you to scale difficulty and tune gameplay options however you like.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 78.9Kreviews | 71% | #27 | $90.6M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Game ist einfach mega geil! Man kann wählen zwischen PVE und PVP. Allein die komplette Story dauerte bei mir über 120h. Nun im Endgame nach über 420h immer noch total begeistert. Und das ganze nur im PVE bisher, werde aber auch irgendwann PVP wagen.
i'm waiting for the single player experience. till then is a waste of time if you don't wat to be constantly online
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.2M | 105.8K | 86% | $39.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $88.3M | 109.2K | 84% | $59.99 | |
| $87.5M | 203.2K | 89% | $19.99 | |
| $87.4M | 154.1K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Same day: best FR #11, worst BR #63 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endlich PVE, jetzt hab ich das auch gekauft und macht Spaß, schade das die meisten games auch erst monate nach Release gut werden. Was noch besser wäre, ein Server System wie in Fallout 76 und eventuell das basen system so wie dort, das es nicht verschwindet
Good game but it still feels im at the start of the game
:thumbs up:
even if you are playing solo, you can make your way in the desert. But, it is a great community of players to help you along your journey
Everyone is disappointed that the pvp in this game didn't turn out to be what they wanted, I get it, it is not the best pvp in a game. But, I currently have 135 hours in this game and it is by far one of the best games i have ever played. I am not even close to finishing quests or having my base in a true end game state. I have also barely scratched the entire end game loop of the landsradd system talents and dungeon loop. I will surely put 100's more hours in this. What is the price of entertainment? The grocery store currently has steak priced at $50/lb, buy this game and not that steak. Buy this game, play this game, love this game. Give them our money so we can get another masterpiece even greater than this.
It is nice!
Is good yaah
Surprisingly dull and unexciting. This game is so deep into the survival game loop it kind of forgets it's a Dune game. In fact, so much of the game is awkwardly gameified and multiplayer-game-based, it sacrifices any kind of immersion the Dune setting would normally have to make sure you're really grinding that barebone content. Stop me if you've never seen this loop before: You start on the easy part of the map, you craft basic items, then you need a new resource, so you need to move base (no fast travel) along the game-specific progression of zones until you run out of content to upgrade. For some reason, key resources only spawn in "harder" sectors of the map, so that means as the game progresses the map get smaller, not bigger, as you have less and less need to stay in the starting zones as they provide nothing of value anymore. Then your character progression is tied to class-based trainers that are on places around the map, somehow lit up by a magic lamp, and you need to do barebones quests for them (Go to X place, find Y or Kill Z, come back), and you need to do those questlines for EVERY jobs to get access to the full skill tree. And that skill tree (at least for trooper) is almost half 5% incremental upgrades, which is less than the 20%+ upgrades you will get from the next tier of weapon/equipment, so your gear matters 80% more than any skills you have set up. Pair with that that the game has no information on how the scaling of abilities work, or if there are any scaling or they're all flat damage... I just don't get it. The map and setting is really cool, but... again, it's unquestionably sabotaged by how the game is made, where you have no motive to go back to starter areas unless a really barebone quests sends you there. By the point of mid-game, you just drive vehicles around to every island, do all the quest markers, collect all materials, and then go back to base. Rinse repeat. Most cutscenes completely fail to make you feel important, your character basically having no character trait beyond being the new chosen one. The AI and combat is just hot garbage, not gonna lie. Most enemies are just HP sponges from the first fights all the way to the later game fights. You have zero meaningful power spikes that isn't hard countered by how tanky all the enemies are. Do you know why all the enemies are tanky? It's because they are so, so, so dumb that they will ignore cover and stay in the open shooting at you until they die. Except for the ones that rushes you with a knife, but then they also go out in the open and don't use any cover to get in range. The enemies are some of the WORST I've seen in a modern game. There is zero cooperation, zero awareness of each other, zero mechanics tied to one another, they are, even 20 hours in, able to see you through walls through proximity, and then instantly either rush you, or stay and shoot at you in the open with zero cover. I dunno how much more I'll play this - but even when the SP mode comes out, just be aware that THIS game was absolutely made to be some sort of server, always online, MMO-like experience and no amount of tweaking will change that. Thankfully you might be able to skip all the timers and attrition systems.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.