
Duncrush is a clicker RPG where you defeat monsters by clicking and conquer a variety of dungeons. Collect gold, weapons, shields, and accessories to power up your hero and create your own strategy with the skill tree. Battle stronger enemies and clear challenging dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Duncrush is a clicker RPG where you attack monsters by clicking and conquer challenging dungeons!
Click on monsters to defeat waves of enemies, collect gold, and find powerful weapons, shields, and accessories.
Strengthen your character through a deep skill tree and customize your build with unique equipment.
Explore a variety of dungeons, each with different challenges and rewards.
With simple controls, addictive progression, and strategic dungeon runs, Duncrush delivers the thrill of both clicker and dungeon-crawling games in one exciting adventure!
Key Features
Simple, satisfying click-based dungeon battles
Collect a wide range of weapons, shields, and accessories
Deep skill tree for character progression
Strategic dungeon conquering and intense boss fights
The fate of the dungeon rests at your fingertips!
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2시간 했습니다 일단 처음 구간 마지막 14,15 때빼면 손쉽게 했습니다 업글팁은 저는 개인적으로 체방공 순으로 했습니다 그리고 아군이 생기는 타이밍때는 손쉽게 밀었고요 도적 > 화염법사 > 치유사제 (공격x) 순입니다 아군 업 순은 처음에는 다 같이 공통적으로 1업씩 하다가 28렙쯤에 치유 > 화염 > 도적순으로 업했습니다 그리고 유물 제작 순은 골드 다이아 증가 , 획듣범위 증가 같이 재화 획득 위주로 하고 그다음은 딜 관련 스킬 마지막으로 악세 무기 방어구 획득 확률 업 순으로 했습니다 배속이 없는게 가장 큰 문제입니다 중간에 좀 루즈한~ 구간이 있어요 생각보다 엄청 빵빵 튀는 그럼 느낌은 아니지만 재밌게 했습니다 그리고 다음 던전은 세니까 깼던 던전에서 노가다 하고 가야지 안 됩니다 시간지나면 적들이 세져서 노가다 안 되게끔 해뒀어요 이상입니다
Quick game but fun! Very basic straight forward kill dungeon monsters and bosses, then upgrade your gear and abilities, then repeat. I give it an 8 out of 10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Italian, Spanish - Spain, Russian, Portuguese - Portugal
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a really good time with this game!
因为打开以后有点事所以超时退不了款 世界上还有这么无聊的游戏 和把钱扔到水里没什么区别
really fun incremental even endless mode's nice, krapek approved :)
- 캐릭터와 용병의 낮은 고점으로 도파민 부재 - 아이들러 태그를 달면 안되는 피곤한 조작 - 타 게임들과 구분 될 특색이 없는 단조로운 스킬 트리 구성 게임 클리어까지 두시간 장비 도전과제로 30분 정도 더 한 짧은 시간이지만 즐거움보다 지루함이 더 컸던 게임 가격은 싸지만 이걸 굳이 라는 느낌이 든다. 물론 아는 맛만 느끼고 싶다면 가격이 싸기에 추천할만 함
Id like to give the game a mixed review, but I cant. I got it 40% off and it was servicable, there are way better premium and even free idle/incremental games out there. Rough playtime of about 4h.
재밌다!
The game is OK. It is nothing more than that, but also maybe nothing less either. It doesn't really do anything wrong, but also doesn't offer anything special to stand out. It's a near picture perfect definition of "mid", and lets not really kid ourselves here, the genre of short incrementals has long grown past the point where games like this can keep up with the rest of the pack. The gameplay is basic: only not a complete idler by mere technicality, and hardly changes or becomes more complex at all throughout the game. There is effectively no skill expression at all. Your character has 2 different abilities, but you aren't able to control them, which greatly impacts how effective and fun they actually are. The skiltree is basic: At least it isn't on rails like some other games, but it is small, uninspired, lacks synergy, and is a bit hamfisted in several areas (EXTREME disparity between the power of Armor versus Health. This is usually a core incremental skilltree interaction, but I have never seen it so polarizing before, Health upgrades are nearly worthless) The supplemental features are basic: You have a standard goal system that rounds things out a little bit but doesn't actually add much to the game, a basic item system that is almost as superfluous, but atleast was implemented with some nice QoL, a very forgettable relic system, and an ally system that while it is the standout feature of this game, it would probably just be a standard supporting system in a better incremental. There is a rougelike style mode for after you have finished the game too, but the gameplay isn't engaging enough to really bother with it. The presentation is basic: It's a pretty standard indie pixel style, that while certainly not executed poorly, is still very much on the basic side of things, and isn't really carrying the game either. The music and sound effects are similarly serviceable, but not anything special. The game is quite short: You will complete it in a little under than 2 hours, and then you spend a bit more time to get the final achievements, and test out the rougelike mode for 1 round until you realize that its just the same gameplay as the base game, except arguably even more pointless. While 2 hours is the general standard of the short incremental genre these days, that doesn't always mean it's a good standard. If nothing else, the game didn't really overstay its welcome, but that is hardly high praise. In some ways, it's kind of on you as the player to make your own enjoyment out of this game. I myself found it rather novel and humorous that the allies you unlock actually end up being significantly stronger than the player character for a good while after you unlock them. If you need something to scratch the incremental itch, sure, this one will do it for a little while, but it likely won't feel as good or last as long compared to what you would get out of a better incremental. It leans heavily towards the "brainless" side of the incremental engagement spectrum, which isn't necessarily a bad thing for incrementals, but has certainly done the game no favors when it comes to leaving any lasting impressions, and in this case has likely been to the overall detriment of the game. But hey, if you are picking it up on sale, the game is pretty damn cheap, and whatever you get out of it, its far from a large investment in time or money.
好无聊啊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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